4B
Creature - Vampire (3/3)
Flying
All lands gain ''protection from white''
When ~this~ is put into a graveyard from the battlefield, you may pay 1BB. If you don't, clash with an opponent. If you win, target Vampire gains ''1B: any number of target Vampires gain fear until end of turn'' until end of turn
When ~this~ enters the battlefield, you may Pay 2 life. If you don't, you may return a creature card from your graveyard to hand
3, Pay 2 life: clash with an opponent. If you win, gain control of target nonlegendary land until end of turn
--His feet can crush the grandest idea
– Sairenooch Asearo Nightfoot



2R
Sorcery
attach target Equipment to target creature with power 5 or less. Gain control of that Equipment until end of turn


Land
~this~ enters the battlefield tapped.
T: add 3 to your mana pool
1R: put a speed counter on target creature
Discard a artifact card, Sacrifice a creature with power 4 or less: gain control of each creature with a speed counter on it until end of turn
At the beginning of each player's combat phase, flip ~this~.
(R/G): target enchantment gains ''1, Pay 4 life: put a improbability counter on target artifact'' and ''Sacrifice a nonbasic land: gain control of each enchantment with a improbability counter on it until end of turn'' (This effect doesn't end)
When ~this~ enters the battlefield, you may pay 2. If you don't, target creature with power 4 or more gets +1/-4 until end of turn
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Legendary Land
4RR, Pay 2 life: ~this~ deals 4 damage to each of two target creatures or players

AlexChurchill/MagicCardGenerator