RW
Instant - Arcane
target red creature gets +2/+2 until end of turn
Madness X white mana, where X is the number of basic land types among lands you control
--Every mightiest scale may imprint
For a crate proves better than the fiercest bucket
– Crestriash the Relentless
U
Creature - Human Wizard (1/2)
T: attach target Equipment to target creature with transmute. Gain control of that Equipment until end of turn and that Equipment is a creature with power and toughness equal to its converted mana cost in addition to its other types until end of turn
--Her lumber destroys more impressively than even the lamp
– hyperpuppy64, the white fool
4R
Legendary Tribal Enchantment - Wizard
When ~this~ enters the battlefield, target player may Tap an untapped permanent he or she controls. If that player does, copy target activated ability and you may choose new targets for the copy
When ~this~ enters the battlefield, put a speed counter on target permanent
Each permanent with a speed counter on it gains ''2R: put a improbability counter on target creature'' and ''3, Discard a card: gain control of target permanent with a improbability counter on it until end of turn''
Champion a Wizard
--Nature sings a hill yet is greater than the whispered scarf
– Dratein Defttongue
AlexChurchill/MagicCardGenerator