2W
Sorcery
search your library for a land card and put it into hand, then shuffle your library
4RRR
Creature - Goblin Warrior (2/3)
Pay 2 life: attach target Equipment to target Goblin. Gain control of that Equipment until end of turn. When that Equipment becomes the target of a activated ability this turn, flip ~this~.
When ~this~ is exiled, you may pay R. If you do, target player reveals the top five cards of his or her library. that player puts all sorcery cards from among them into hand, and puts the rest into his or her graveyard
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Legendary Creature - Goblin Warrior (7/6)
Whenever a legendary tapped artifact an opponent controls enters the battlefield, ~this~ deals 5 damage to target creature. If a creature damaged this way would be put into a graveyard this turn, exile it instead
R: two target Goblins get +3/+0 until end of turn and those creatures get +2/-2 until end of turn
When ~this~ leaves the battlefield, target multicoloured enchantment gains ''At the beginning of each opponent's upkeep, up to four target nonblue enchantments gain protection from white (This effect doesn't end)'' until end of turn
T, Pay 1 life: ~this~ gains ''Whenever a artifact an opponent controls enters the battlefield, copy target Arcane spell and you may choose new targets for the copy'' until end of turn and up to three target Goblins gain first strike until end of turn and those creatures gain ''All creatures get +1/+0'' until end of turn
RR
Instant
destroy two target lands
AlexChurchill/MagicCardGenerator