GG
Creature - Beast (3/2)
T: up to two target creatures with shroud get +3/+3 until end of turn
All blue enchantments are 4/4 creatures in addition to their other types
When an opponent controls no Beasts, flip ~this~.
When ~this~ leaves the battlefield, you may Sacrifice a land. If you do, two target legendary lands gain ''Whenever a spell is countered, you put two 2/2 green Snake creature tokens onto the battlefield'' until end of turn
- - - - -
Legendary Creature - Beast (3/4)
GGG: target creature with trample gets +4/+2 until end of turn
All Spirits gain ''Whenever you cast a green creature spell, target player may Sacrifice a land. If that player doesn't, target tapped unblocked creature can't be the target of spells until end of turn''
1R
Sorcery - Generated
~this~ deals 3 damage to each creature. If a creature damaged this way would be put into a graveyard this turn, exile it instead
2R
Creature - Dragon Warrior (3/1)
Flying
Whenever a creature blocks, ~this~ deals 1 damage to each player with 4 or less poison counters for each card in your hand
T, Pay 4 life: add two mana of any one colour to your mana pool. Spend this mana only on spells and activated abilities.
AlexChurchill/MagicCardGenerator