Land
~this~ enters the battlefield tapped.
4WW, Discard a card, T, sacrifice ~this~: search your library for a land card and put it into hand, then shuffle your library
W, Tap an untapped creature you control, T: add U to your mana pool for each card type among permanents you control (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal)
All enchantments gain ''Whenever you gain life, target player may Discard a card. If that player doesn't, destroy target enchantment you control''
Whenever you gain life, put a mining counter on ~this~
Sacrifice a artifact, T, remove any number of mining counters from ~this~: untap up to that many target enchantments
-- When sleepy, His park flees even one seedling yet influences more profoundly than even the best cloth
But her deer embiggens the confused sink
– Ufuste, Monk Monk



Land
T: add U to your mana pool
All enchantments are creatures with power and toughness equal to their converted mana cost in addition to their other types


1WWW
Enchantment
All colourless enchantments are white
When ~this~ leaves the battlefield, destroy up to X target legendary enchantments you control, where X is the number of cards in your hand
--Nature enlarges the best web
Because humanity embiggens even the wisest glue
– Anonymous (unknown)


AlexChurchill/MagicCardGenerator