2R
Enchantment
All enchantments gain ''protection from instant or sorcery spells''


G
Instant
destroy target creature with flying


3
Creature - Human Scout (2/2)
All artifacts gain ''When ~this~ is exiled, you may Pay 1 life. If you don't, return target permanent an opponent controls to its owner's hand''
3UU: put a +1/+1 counter on ~this~
Remove a +1/+1 counter from ~this~: the next time a creature would deal combat damage to a creature this turn, target opponent may pay 4. If that player doesn't, instead attach target Aura to target unblocked creature. (Control of that Aura doesn't change.) and that creature is a artifact in addition to its other types until end of turn
Whenever ~this~ enters the battlefield, target player may pay 1U. If that player does, put a time counter on target permanent
1: untap each artifact with a time counter on it and gain control of it until end of turn. It gains haste until end of turn.
When ~this~ is exiled, counter target spell or ability
--His arm can crush even the best creature
– Meshuvel of Phyrexia


AlexChurchill/MagicCardGenerator