1WWW
Artifact Creature - Kithkin Cleric (3/1)
All enchantments gain protection from red
T: regenerate target equipped nonblue creature
--Just one plastic improves more impressively than the whispered forge ever could
– Foucault
WUBRG
Artifact
Sacrifice a artifact creature: put a 3/3 Golem artifact creature token onto the battlefield
4R, sacrifice a Golem: all untapped artifacts can't be the target of spells and activated abilities until end of turn and tap those permanents
WUUU, sacrifice a Golem: up to one target nonblue enchantments gain ''When ~this~ is returned to its owner's hand, you lose 6 life'' until end of turn
U: you lose 2 life
When ~this~ enters the battlefield, target opponent may Tap an untapped Myr he or she controls. If that player does, target artifact creature gets +2/+4 until end of turn
spells and activated abilities that aren't mana abilities cost all players an additional ''Tap an untapped Myr you control'' to cast
RRRR
Artifact Creature - Gargoyle (2/2)
Pay 2 life: ~this~ gains ''When ~this~ is put into a graveyard from the battlefield, target player may Tap an untapped red permanent he or she controls. If that player does, target red creature is a enchantment in addition to its other types until end of turn'' until end of turn
AlexChurchill/MagicCardGenerator