GW
Enchantment - Aura
Enchant artifact
Whenever enchanted artifact becomes the target of a spell or ability, put a destiny counter on ~this~. If ~this~ has one or more destiny counter on it, flip it.
1W: Return target artifact card from your graveyard to hand
- - - - -
Legendary Artifact Creature - Spirit (2/5)
2, Tap an untapped white creature you control: attach target Equipment to target creature. (Control of that Equipment doesn't change.)
Whenever ~this~ is put into a graveyard from the battlefield, destroy all enchantments an opponent controls. They can't be regenerated.
W: two target creatures with total power and toughness 2 or more get +0/+3 until end of turn
-- When provoked, Every fiercest scale made of dreams may rally to the hook
– The Internet of Kaladesh



(U/B)(U/B)
Sorcery
target Wizard gets -4/-4 until end of turn


R
Enchantment - Aura
Enchant permanent
Whenever enchanted permanent becomes untapped, ~this~ deals 6 damage divided as you choose among any number of target players. Creatures damaged this way can't be regenerated this turn
Champion a nontoken creature
Whenever enchanted permanent becomes untapped, each player may put a card from hand onto the battlefield

AlexChurchill/MagicCardGenerator