1BBBB
Instant - Arcane
any number of target creatures get -1/-1 until end of turn


2RR
Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, put a improbability counter on ~this~. If ~this~ has two or more improbability counters on it, flip it.
All green enchantments gain protection from instant spells
All creatures can block an additional creature
- - - - -
Legendary Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block
Tap an untapped land you control: you gain 2 life
Sacrifice a Mountain: put a speed counter on ~this~
Remove a speed counter from ~this~: target creature gets +1/+1 until end of turn
BG, remove a speed counter from ~this~: ~this~ deals 1 damage to target creature or player. If a creature damaged this way would be put into a graveyard this turn, exile it instead
All basic lands gain protection from red
Sacrifice ~this~, Discard a card: copy target nonwhite sorcery spell and you may choose new targets for the copy


3B
Creature - Spirit (1/1)
Whenever you cast a creature spell, you sacrifice a enchantment. target artifact is black until end of turn
When ~this~ enters the battlefield, you may Discard a card. If you don't, each opponent loses 2 life and you gain that much life

AlexChurchill/MagicCardGenerator