W
Creature - Spirit (2/1)
All permanents you control gain protection from red


3RRR
Sorcery - Generated
~this~ deals 4 damage divided as you choose among any number of target creatures. Creatures damaged this way can't be regenerated this turn
--Nature walls off a cave but enlightens even the hugest warcry
– Tochell, Guardian of the Ocean



2GG
Creature - Dryad (1/2)
spells cost your opponents 3 more to cast
All Dryads are enchantments in addition to their other types
--The proper day can crush the best dock
– Spronuinka, Silver Spy


AlexChurchill/MagicCardGenerator