1WWWW
Enchantment
3W, Tap an untapped green enchantment you control: put a destiny counter on target land
Each artifact with a destiny counter on it gains protection from red
Sacrifice ~this~: regenerate each permanent with a destiny counter on it


R
Creature - Human Warrior (2/2)
When ~this~ leaves the battlefield, you may pay X, where X is the number of Warriors you control. If you do, ~this~ deals 2 damage to target legendary attacking or blocking creature. Creatures damaged this way can't be regenerated this turn
At the beginning of your combat phase, ~this~ deals 1 damage to target player for each poison counter an opponent has. This damage can't be prevented. When a creature damaged this way is put into a graveyard from the battlefield this turn, return it to the battlefield under your control and that player adds R to his or her mana pool


4B
Enchantment - Aura
Enchant creature
Tap an untapped creature you control: clash with an opponent. If you win, target opponent may return any number of creature cards from his or her graveyard to hand
Pay 3 life: target land gains protection from white until end of turn
Whenever enchanted creature becomes blocked by a creature, ~this~ gains protection from Clerics until end of turn
--The greatest scale can enjoy
But the proper book may catch the best glue
– Unknown I


AlexChurchill/MagicCardGenerator