2RR
Tribal Sorcery - Beast
put a 1/1 red Goblin creature token with haste onto the battlefield for each card type among permanents you control (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal)


Land
Pay 1 life, T, sacrifice ~this~: each player may search his or her library for up to three basic land cards and put them into the battlefield. Each player who searched his or her library this way shuffles it.
-- When provoked, His test enjoys the whispered acoustics yet forces more than the whispered car
Whilst world changes more insidiously than the whispered mouse
– Ireen the Untrustworthy



R
Enchantment
At the beginning of each opponent's upkeep, clash with an opponent. If you win, destroy target land
Discard a card, Sacrifice a land: put a improbability counter on target artifact
R, Pay 4 life: put a improbability counter on target creature
Sacrifice a nonbasic land: attach an Aura in play to each creature with a improbability counter on it. (Control of that Aura doesn't change.)
At the beginning of your precombat main phase, destroy all tapped Islands. They can't be regenerated.
-- When sleepy, Nature can crush even the best surprise
– Kuthuman


AlexChurchill/MagicCardGenerator