NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description Generated a 1-player Game Using the Easy (E) and Complex (K) Decks
(Please refresh to get a different number of players)Player 1
Occupations Frame Builder In each renovation, you may replace exactly 1 Clay or 1 Stone with 1 Wood. In each extension, you may replace exactly 2 Clay or 2 Stone with 1 Wood.
Master Brewer In the Feeding Phase of each Harvest, the Master Brewer can convert up to 1 Grain to 3 Food.
Plough Driver Once you have a Stone house, you can pay 1 Food at the start of each round to Plough (at most) 1 Field.
Wet Nurse Whenever you Build Room(s), you may grow your family by up to the number of rooms that you build. This costs 1 Food per person. (The newborns are only available to take actions in the next round.)
Hedge Keeper Whenever you build at least 1 Fence, you can build up to 3 additional Fences without paying any additional Wood. (You can only place fences if they enclose a complete pasture.)
Master Builder Once during the game, at any time after your home reaches at least 5 rooms, you may extend it by 1 room at no cost.
Clay Deliveryman Place 1 Clay on each of the spaces for Rounds 6 to 14. At the start of these Rounds, you receive the Clay.
Minor Improvements Animal Yard (1VP, 2 Wood, 1 Occupation) You can place up to two animals of your choice on this card. They need not be the same type of animal. (This card does not count as a pasture for scoring.)
Milking Stool (0VPs, 1 Wood, 2 Occupations) Whenever you have at least 1/3/5 Cattle during the Field phase of a Harvest, take 1/2/3 Food. At the end of the game, you receive 1 bonus point for every 2 Cattle.
Corn Scoop (0VPs, 1 Wood, None) Whenever you use the “Take 1 Grain” Action space, you receive 1 additional Grain.
Loom (1VP, 2 Wood, 2 Occupations) Whenever you have at least 1/4/7 Sheep during the Field phase of a Harvest, you receive 1/2/3 Food. At the end of the game, you receive 1 Bonus point for every 3 Sheep.
Spindle (0VPs, 1 Wood, None) Whenever you have 3/5 Sheep during the Field phase of a Harvest, you receive 1/2 additional Food.
Manger (0VPs, 2 Wood, None) At the end of the game, if your pastures occupy 6/7/8/9+ farmyard spaces, you receive 1/2/3/4 bonus points.
Helpful Neighbours (0VPs, 1 Wood OR 1 Clay, None) When you play this card, take either 1 Stone or 1 Reed. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Qqzm/AgricolaStartingHandGeneratorEasyAndComplexDeck