NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description Generated a 3-player Game Using the Easy (E) and Complex (K) Decks
(Please refresh to get a different number of players)Player 1
Occupations House Steward If there are still 1/3/6/9 Rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, the player(s) with the most rooms in their home receive 3 Bonus points each.
Adoptive Parents When you take a “Family growth” action, you can pay 1 Food and place the offspring in your hut. This allows you to take an action with it in this round. If you do this, the offspring does not count as “newborn”.
Ratcatcher In rounds 10 and 12, all other players may not place 1 of their family’s Offspring (if they have any). (You yourself may place all your family members.) This card may only be played until the end of Round 9.
Clay Mixer Whenever one of your people’s actions gives you only Clay, you receive 2 additional Clay.
Pieceworker Whenever you receive Wood, Clay, Reed, Stone or Grain on an Action space, you can buy one more of the same good for 1 Food. Whenever you receive Vegetable(s) on an Action space, you can buy one more for 2 Food.
Slaughterman Whenever another player converts animals to Food, take 1 Food from the supply. In the Feeding Phase, you are the last player to feed your family (so you can benefit if other players slaughter). (If you slaughter, you receive no additional Food.)
Academic This card counts as 2 Occupations for Minor Improvements and when scoring the “Reeve” Occupation card.
Minor Improvements Windmill (2VPs, 3 Wood + 1 Stone, None) At any time, you can convert Grain to 2 Food (without having to Bake bread).
Stone Cart (0VPs, 2 Wood, 2 Occupations) Place 1 Stone on all remaining even-numbered Round spaces. At the start of these Rounds, you receive the Stone.
Spindle (0VPs, 1 Wood, None) Whenever you have 3/5 Sheep during the Field phase of a Harvest, you receive 1/2 additional Food.
Flail (0VPs, 1 Wood, 1 Occupation) Whenever you use the “Plough 1 Field” or “Plough 1 Field and/or Sow” Action spaces, you can also take the ”Bake bread” action.
Field (0VPs, 1 Food, None) When you play this card, immediately Plough 1 Field. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Turnwrest Plough (0VPs, 3 Wood, 2 Occupations) Once during the game, when you use either the “Plough Fields” or “Plough 1 Field and/or Sow” Action space, you can Plough 3 Fields instead of 1.
Swing Plough (0VPs, 3 Wood, 3 Occupations) Twice during the game, when you use the “Plough 1 Field” Action space, you may Plough 3 Fields instead of 1. The Swing Plough can not be used with the “Plough 1 Field and/or Sow” action.
Player 2
Occupations Charcoal Burner You receive 1 Food and 1 Wood whenever any player (including you) builds a Baking Improvement with a Bake symbol.
Thatcher Pay 1 Reed less to Build each room, for each Renovation, and each of the Water Mill, Half-timbered House, Chicken Coop, Holiday House, Mansion and Corn Storehouse.
Scholar Once you have a Stone house, at the start of a round, you can always either pay 1 Food to play an Occupation card or play an improvement card by paying its costs.
Master Builder Once during the game, at any time after your home reaches at least 5 rooms, you may extend it by 1 room at no cost.
Sheep Farmer Whenever you take Sheep with one of your people, take an additional Sheep from the supply. You can exchange 3 Sheep for 1 Cattle and 1 Wild boar at any time (except during the breeding phase).
Meat Seller If you have an Oven, you can convert your animals into Food at any time. Take 2 Food for each Sheep, 3 for each Wild boar and 4 for each Cattle.
Clay Deliveryman Place 1 Clay on each of the spaces for Rounds 6 to 14. At the start of these Rounds, you receive the Clay.
Minor Improvements Plane (0VPs, 1 Wood, None) Whenever you turn 1 Wood into Food using the Joinery, Sawmill or Cabinetmaker, you receive 1 additional Food. You can choose instead to turn a second Wood into exactly 2 Food.
Clay Roof (1VP, None, 3 Occupations) You can replace 1 or 2 Reed with the same amount of Clay whenever you extend or renovate your home.
Stable (0VPs, 1 Wood, None) When you play this card, immediately build 1 stable. (The stable does not cost anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Axe (0VPs, 1 Wood + 1 Stone, None) Whenever you add a room to your Wooden hut, you only pay 2 Wood and 2 Reed.
Corn Sheaf (0VPs, None, None) When you play this card, take 1 Grain. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Spit Roast (0VPs, 1 Wood, None) Whenever you convert at least 1 animal to Food during the Feeding phase of the Harvest, you receive 1 additional Food.
Fishing Rod (0VPs, 1 Wood, None) Whenever you use the “Fishing” Action space, you receive 1 additional Food. From Round 8, you receive 2 additional Food.
Player 3
Occupations Quarryman You can use the Quarryman at any time to convert Stone to Food. For each Stone you convert, take 2 Food.
Mason Once during the game, at any time after your Stone house reaches at least 4 rooms, you may extend it by 1 room at no cost.
Stone Carrier Whenever you take Stone with an action, you can also take 1 additional Stone. If you also receive other building resources, this costs you 1 Food.
Lord of the Manor At the end of the game, you receive 1 bonus point in each scoring category where you have scored the maximum 4 points. (The bonus point is also awarded for 4 fenced stables.)
Wood Deliveryman Place 1 Wood on any remaining space for Rounds 8 to 14. At the start of these rounds, you receive the Wood.
Merchant Whenever you use a “Minor Improvement” or “Minor or Major Improvement” action, you can pay 1 Food to use the action a second time.
Wooden Hut Builder At the end of the game, you receive 1 bonus point for each room in your Wooden hut.
Minor Improvements Basket (0VPs, 1 Reed, None) Whenever you use a person’s action to take Wood from an Action space, you can leave 2 of the Wood on the Action space and receive 3 Food in exchange.
Mansion (0VPs, 3 Wood + 3 Clay + 2 Reed + 3 Stone, None) At the end of the game, you receive 2 bonus points for each room in your Stone house. (In total, you receive 4 points per room instead of the usual 2 points.)
Simple Fireplace (1VP, 1 Clay, None) You can exchange goods for Food at any time, in the following ratios: Vegetable => 2 Food; Sheep => 1 Food; Wild boar => 2 Food; Cattle => 3 Food. Whenever you bake bread, you may convert Grain => 2 Food.
Clay Pit (1VP, None, 3 Occupations) Whenever you use the “Day Labourer” Action space, you receive 3 additional Clay.
Bookshelf (1VP, 1 Wood, 3 Occupations) Whenever you play 1 Occupation, take 3 Food before you pay the costs of the Occupation.
Stone House Extension (0VPs, 1 Reed + 3 Stone, None) When you play this card, immediately extend your Stone house by 1 room. (The room does not cost you anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Ceramics (0VPs, 1 Clay, Have 1 Oven) When you play this card, you receive 2 Food. From now, the Pottery is a Minor Improvement for you and costs you nothing.
Qqzm/AgricolaStartingHandGeneratorEasyAndComplexDeck