NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 3-player Game Using the Easy (E) and Complex (K) Decks

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Player 1

Occupations
Brush Maker When you convert Wild boar to Food, you can choose to place the boar on this card. At the end of the game, you receive 1/2/3 Bonus points for 2/3/4 slaughtered Wild boar.
Merchant Whenever you use a “Minor Improvement” or “Minor or Major Improvement” action, you can pay 1 Food to use the action a second time.
Smallholder While you have at most 2 Fields, add 1 extra Grain or Vegetable when you Sow. Also, your pastures that can hold 2 animals can hold 3 animals.
House Steward If there are still 1/3/6/9 Rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, the player(s) with the most rooms in their home receive 3 Bonus points each.
Wood Deliveryman Place 1 Wood on any remaining space for Rounds 8 to 14. At the start of these rounds, you receive the Wood.
Mason Once during the game, at any time after your Stone house reaches at least 4 rooms, you may extend it by 1 room at no cost.
Adoptive Parents When you take a “Family growth” action, you can pay 1 Food and place the offspring in your hut. This allows you to take an action with it in this round. If you do this, the offspring does not count as “newborn”.
Minor Improvements
Ox Team (1VP, 3 Wood, 2 Cattle) When you play this card, count how many complete rounds are left to be played. You can Plough this many Fields, up to a maximum of 3.
Wood-fired Oven (2VPs, 3 Wood + 1 Stone, 3 Occupations) Whenever you use the “Bake bread” action, you can use the Wood-fired Oven to turn any number of Grain into 3 Food each. Additionally, when you play this card, you can also take the “Bake bread” action.
Brushwood Roof (1VP, None, 2 Occupations) Whenever you extend or renovate your home, you can replace 1 or 2 Reed with the same amount of Wood.
Milking Stool (0VPs, 1 Wood, 2 Occupations) Whenever you have at least 1/3/5 Cattle during the Field phase of a Harvest, take 1/2/3 Food. At the end of the game, you receive 1 bonus point for every 2 Cattle.
Clogs (0VPs, 1 Wood, None) At the end of the game, you receive 1 bonus point for a Clay hut, or 2 Bonus points for a Stone house.
Brewery (2VPs, 2 Stone + 2 Grain, None) During the Feeding phase of the Harvest, you can use the Brewery to convert at most 1 Grain to 3 Food. At the end of the game, you receive 1 bonus point for your ninth Grain.
Millstone (0VPs, 1 Stone, None) Whenever you bake 1 or more Grain into bread, you receive 2 additional Food.

Player 2

Occupations
Stablehand Whenever you build at least 1 Fence, you also receive 1 stable which you must build immediately. (This may be built inside or outside the fenced area.) (You do not need to pay any wood for the stable.)
Baker During each Harvest, you may Bake bread at the start of the Feeding Phase if you have an improvement with the Baking symbol. When you play this card, you may Bake bread as an additional action.
Slaughterman Whenever another player converts animals to Food, take 1 Food from the supply. In the Feeding Phase, you are the last player to feed your family (so you can benefit if other players slaughter). (If you slaughter, you receive no additional Food.)
Stone Carrier Whenever you take Stone with an action, you can also take 1 additional Stone. If you also receive other building resources, this costs you 1 Food.
Carpenter To extend your home, you need only 3 of the appropriate resource and 2 Reed for each new room. (For example if you live in a Wooden hut, you need 3 Wood and 2 Reed.)
Grocer Pile (from bottom to top) 1 Vegetable, Reed, Clay, Wood, Vegetable, Stone, Grain, Reed on this card. At any time, you may buy the top item for 1 Food.
Thatcher Pay 1 Reed less to Build each room, for each Renovation, and each of the Water Mill, Half-timbered House, Chicken Coop, Holiday House, Mansion and Corn Storehouse.
Minor Improvements
Stone House Extension (0VPs, 1 Reed + 3 Stone, None) When you play this card, immediately extend your Stone house by 1 room. (The room does not cost you anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Greenhouse (1VP, 2 Wood, 1 Occupation) Add 4 and 7 to the number of the current round and place 1 Vegetable on the corresponding Round space. At the start of these Rounds, you can pay 1 Food to take the Vegetable.
Sawhorse (0VPs, 2 Wood, None) The next stable you place in your farmyard, as well as your 3rd, 6th, 9th, 12th and 15th fence, costs you nothing.
Loom (1VP, 2 Wood, 2 Occupations) Whenever you have at least 1/4/7 Sheep during the Field phase of a Harvest, you receive 1/2/3 Food. At the end of the game, you receive 1 Bonus point for every 3 Sheep.
Sleeping Corner (1VP, 1 Wood, 2 Grain Fields) You can use any “Family Growth” Action space, even if another player has already placed a person there.
Mini Pasture (0VPs, 2 Food, None) When you play this card, immediately Fence one space in your farmyard. After you play this card, pass it to the player on your left, who adds it to his/her hand. (You do not need to pay Wood for the Fences.)
Stone Exchange (0VPs, 2 Wood or 2 Clay, None) When you play this card, take 2 Stone. After you play this card, pass it to the player on your left, who adds it to his/her hand.

Player 3

Occupations
Resource Seller Pile (from bottom to top) 1 Stone, Clay, Stone, Clay, Reed, Clay, Wood on this card. You receive the top marker when you receive that type of building resource.
Land Agent Whenever you use the “Take 1 Vegetable” Action space, also receive 1 Grain. When you play this card, you receive 1 Vegetable from the supply.
Master Brewer In the Feeding Phase of each Harvest, the Master Brewer can convert up to 1 Grain to 3 Food.
Hedge Keeper Whenever you build at least 1 Fence, you can build up to 3 additional Fences without paying any additional Wood. (You can only place fences if they enclose a complete pasture.)
Meat Seller If you have an Oven, you can convert your animals into Food at any time. Take 2 Food for each Sheep, 3 for each Wild boar and 4 for each Cattle.
Mendicant At the end of the game, you can discard up to 2 Begging cards without losing points for them.
Tanner When you convert Wild boar or Cattle to Food, you can choose to place them on this card. At the end of the game, you receive 1/2/3 bonus points for 2/4/6 slaughtered Wild boar as well as for 2/3/4 Cattle.
Minor Improvements
Manger (0VPs, 2 Wood, None) At the end of the game, if your pastures occupy 6/7/8/9+ farmyard spaces, you receive 1/2/3/4 bonus points.
Clay Roof (1VP, None, 3 Occupations) You can replace 1 or 2 Reed with the same amount of Clay whenever you extend or renovate your home.
Herb Garden (1VP, None, 1 Vegetable Field) Place 1 Food on each of the next 5 Round spaces. At the start of each Round, you receive the Food.
Sack Cart (0VPs, 2 Wood, 2 Occupations) Place 1 Grain each on the spaces for Rounds 5, 8, 11 and 14. At the start of these Rounds, you receive the Grain.
Riding Plough (0VPs, 4 Wood, 3 Occupations) Twice during the game, when you use either the “Plough Fields” or “Plough 1 Field and/or Sow” action, you can Plough 3 Fields instead of 1.
Canoe (1VP, 2 Wood, 2 Occupations) Whenever you use the “Fishing” Action space, you receive an additional 1 Food and 1 Reed.
Basket (0VPs, 1 Reed, None) Whenever you use a person’s action to take Wood from an Action space, you can leave 2 of the Wood on the Action space and receive 3 Food in exchange.


Qqzm/AgricolaStartingHandGeneratorEasyAndComplexDeck