NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 1-player Game Using the Easy (E) and Complex (K) Decks

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Player 1

Occupations
Wet Nurse Whenever you Build Room(s), you may grow your family by up to the number of rooms that you build. This costs 1 Food per person. (The newborns are only available to take actions in the next round.)
Tutor At the end of the game, you receive 1 Bonus point for each Occupation that you play after this one.
Master Builder Once during the game, at any time after your home reaches at least 5 rooms, you may extend it by 1 room at no cost.
Conservator You can renovate your Wooden hut to a Stone house without first needing to renovate it to a Clay hut.
Stablemaster One (and only one) of your unfenced stables may hold up to 3 animals of the same type.
Schnaps Distiller In the Feeding Phase of each Harvest, the Schnaps Distiller can convert up to 1 Vegetable to 5 Food.
Clay Worker Whenever you use an action to take Wood or Clay, you also receive 1 additional Clay.
Minor Improvements
Stone Exchange (0VPs, 2 Wood or 2 Clay, None) When you play this card, take 2 Stone. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Spices (0VPs, None, None) Whenever you convert Vegetables to Food using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional Food.
Swan Lake (2VPs, None, 4 Occupations) Place 1 Food each on the next 5 remaining Round spaces. At the start of these Rounds, you receive the Food.
Clapper (0VPs, 1 Wood, None) Whenever you use the “Family growth” action (or if you already have a person on that space when you play the Clapper), place 1 additional Grain on all of your Fields that already contains at least 1 Grain.
Pelts (0VPs, None, 3 Occupations) For each animal that you slaughter and return to the general supply, you may place 1 Food from your personal supply in 1 of your rooms. You may have a maximum of 1 Food in each room. You cannot use this Food any more, but each is worth 1 bonus point at the end of the game.
Stone Tongs (0VPs, 1 Wood, None) Whenever you use one of the “Stone” Action spaces that become available in Stage 2 and Stage 4, you receive 1 additional Stone.
Corn Scoop (0VPs, 1 Wood, None) Whenever you use the “Take 1 Grain” Action space, you receive 1 additional Grain.


Qqzm/AgricolaStartingHandGeneratorEasyAndComplexDeck