NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 2-player Game Using the Easy (E) and Complex (K) Decks

(Please refresh to get a different number of players)

Player 1

Occupations
Wet Nurse Whenever you Build Room(s), you may grow your family by up to the number of rooms that you build. This costs 1 Food per person. (The newborns are only available to take actions in the next round.)
Schnaps Distiller In the Feeding Phase of each Harvest, the Schnaps Distiller can convert up to 1 Vegetable to 5 Food.
Carpenter To extend your home, you need only 3 of the appropriate resource and 2 Reed for each new room. (For example if you live in a Wooden hut, you need 3 Wood and 2 Reed.)
Resource Seller Pile (from bottom to top) 1 Stone, Clay, Stone, Clay, Reed, Clay, Wood on this card. You receive the top marker when you receive that type of building resource.
Stone Carrier Whenever you take Stone with an action, you can also take 1 additional Stone. If you also receive other building resources, this costs you 1 Food.
Merchant Whenever you use a “Minor Improvement” or “Minor or Major Improvement” action, you can pay 1 Food to use the action a second time.
Clay Deliveryman Place 1 Clay on each of the spaces for Rounds 6 to 14. At the start of these Rounds, you receive the Clay.
Minor Improvements
Shepherd’s Pipe (0VPs, None, Have 1+ Sheep) You can hold up to 2 additional Sheep in each of the pastures where you keep Sheep. You can keep up to 2 Sheep in each unfenced stable.
Half-timbered House (0VPs, 1 Wood + 1 Clay + 1 Reed + 2 Stone, None) At the end of the game, you receive 1 bonus point for each room in your Stone house. (In total, you receive 3 points instead of 2 per room.) (If you have played the Mansion, you do not score extra points for having the Half-timbered House.)
Pelts (0VPs, None, 3 Occupations) For each animal that you slaughter and return to the general supply, you may place 1 Food from your personal supply in 1 of your rooms. You may have a maximum of 1 Food in each room. You cannot use this Food any more, but each is worth 1 bonus point at the end of the game.
Spit Roast (0VPs, 1 Wood, None) Whenever you convert at least 1 animal to Food during the Feeding phase of the Harvest, you receive 1 additional Food.
Wood-fired Oven (2VPs, 3 Wood + 1 Stone, 3 Occupations) Whenever you use the “Bake bread” action, you can use the Wood-fired Oven to turn any number of Grain into 3 Food each. Additionally, when you play this card, you can also take the “Bake bread” action.
Millstone (0VPs, 1 Stone, None) Whenever you bake 1 or more Grain into bread, you receive 2 additional Food.
Sack Cart (0VPs, 2 Wood, 2 Occupations) Place 1 Grain each on the spaces for Rounds 5, 8, 11 and 14. At the start of these Rounds, you receive the Grain.

Player 2

Occupations
Stablemaster One (and only one) of your unfenced stables may hold up to 3 animals of the same type.
Clay Mixer Whenever one of your people’s actions gives you only Clay, you receive 2 additional Clay.
Fence Overseer Each round, for a cost of 1 Food, you can immediately Fence a pasture of 1 farmyard space around a stable that you have just built. You do not need to pay Wood for the fences.
Seasonal Worker Whenever you use the “Day Labourer” Action space, you receive 1 additional Grain. From Round 6, you can choose to receive 1 Vegetable instead.
Baker During each Harvest, you may Bake bread at the start of the Feeding Phase if you have an improvement with the Baking symbol. When you play this card, you may Bake bread as an additional action.
Woodcutter You receive 1 additional Wood whenever you use a family member’s action to take Wood.
Mushroom Collector Whenever you use a Family member’s action to take Wood from an Action space, you can leave 1 Wood on the space and take 2 Food in exchange.
Minor Improvements
Animal Pen (1VP, 2 Wood, 4 Occupations) Place 2 Food on each remaining Round space. At the start of each Round, you receive the Food.
Axe (0VPs, 1 Wood + 1 Stone, None) Whenever you add a room to your Wooden hut, you only pay 2 Wood and 2 Reed.
Builder’s Trowel (0VPs, 1 Wood, None) You can Renovate your Wooden hut to a Clay hut at any time, without using a “Renovate” action. (You must still pay for the Renovation.)
Swan Lake (2VPs, None, 4 Occupations) Place 1 Food each on the next 5 remaining Round spaces. At the start of these Rounds, you receive the Food.
Quarry (2VPs, None, 4 Occupations) Whenever you use the “Day Labourer” Action space, you receive an additional 3 Stone.
Baker’s Oven (3VPs, None, Return an Oven) Whenever you use the “Bake bread” action, you can use the Baker’s Oven to convert up to 2 Grain into 5 Food each. Additionally, when you play this card, you can also you receive the “Bake bread” Action.
Market Stall (0VPs, 1 Grain, None) When you play this card, you receive 1 Vegetable. After you play this card, pass it to the player on your left, who adds it to his/her hand.


Qqzm/AgricolaStartingHandGeneratorEasyAndComplexDeck