NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 5-player Game Using the Easy (E) and Complex (K) Decks

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Player 1

Occupations
Chief At the end of the game, you receive 1 Bonus point for each room in your Stone house. (In total, you receive 3 points per room instead of 2.) Playing this card costs an additional 2 Food.
Perpetual Student Whenever you can play an Occupation card, you can ask another player to draw one of your cards instead of choosing one yourself. If you do this, you receive 3 Food before you pay the costs of the card, but you must play the card that the other player draws. (If you are unable to pay the costs of the card you must draw Begging cards for any missing Food.)
Brushwood Collector You may replace the required Reed with a total of 1 Wood for any Renovation or Extension. (You use brushwood to make the roof.)
Weaver Whenever you have at least 2 Sheep at the start of the Work phase, you receive 1 Food.
Renovator Pay 2 less Clay to renovate to a Clay hut and pay 2 less Stone to renovate to a Stone house.
Tutor At the end of the game, you receive 1 Bonus point for each Occupation that you play after this one.
Storehouse Keeper Whenever you use a Family member’s action to take Reed and Stone, you also receive your choice of 1 Clay or 1 Grain.
Minor Improvements
Wood-fired Oven (2VPs, 3 Wood + 1 Stone, 3 Occupations) Whenever you use the “Bake bread” action, you can use the Wood-fired Oven to turn any number of Grain into 3 Food each. Additionally, when you play this card, you can also take the “Bake bread” action.
Clay Hut Extension (0VPs, 4 Clay + 1 Reed, None) When you play this card, immediately extend your Clay hut by 1 room. (This room does not cost anything, but you must pay the cost to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Mansion (0VPs, 3 Wood + 3 Clay + 2 Reed + 3 Stone, None) At the end of the game, you receive 2 bonus points for each room in your Stone house. (In total, you receive 4 points per room instead of the usual 2 points.)
Turnip Field (1VP, None, 2 Occupations) When you sow, you can plant Vegetables on the card as you would on a field. When you play this card, you can also take the “Sow” action. (This card does not count as a Field when scoring.)
Ceramics (0VPs, 1 Clay, Have 1 Oven) When you play this card, you receive 2 Food. From now, the Pottery is a Minor Improvement for you and costs you nothing.
Yoke (0VPs, 1 Wood, 1 Cattle) When you play this card, you can immediately Plough 1 Field for each Plough that has been played (by any player) and 1 field for the Harrow if it has been played.
Stable (0VPs, 1 Wood, None) When you play this card, immediately build 1 stable. (The stable does not cost anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.

Player 2

Occupations
Wood Carver In each round, you pay 1 Wood less for one of the following: an Improvement, a Room of a Wooden hut, a stable or a fence.
Wood Deliveryman Place 1 Wood on any remaining space for Rounds 8 to 14. At the start of these rounds, you receive the Wood.
Patron In the future, whenever you play an Occupation, you receive 2 Food before you pay the costs of the Occupation.
Frame Builder In each renovation, you may replace exactly 1 Clay or 1 Stone with 1 Wood. In each extension, you may replace exactly 2 Clay or 2 Stone with 1 Wood.
Stone Breaker At any time, you can Renovate your Clay hut to a Stone house without using the “Renovation” Action space. (You must still pay the costs of the renovation.)
Chief’s Daughter If another player plays the “Chief” card, you can play this card immediately at no cost. (You can also play it using an Action space in the usual way.) At the end of the game, you receive 3 Bonus points if you have a Stone house, 1 if you have a Clay hut.
Field Warden You can use the “Take 1 vegetable”, “Plough fields”, and “Plough fields and/or Sow” actions even if another player has placed a person on the space
Minor Improvements
Fruit Tree (1VP, None, 3 Occupations) Place 1 Food on each remaining Round space for Rounds 8 to 14. At the start of these rounds, you receive the Food.
Stone House Extension (0VPs, 1 Reed + 3 Stone, None) When you play this card, immediately extend your Stone house by 1 room. (The room does not cost you anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Acreage (0VPs, None, 1 Occupation) When you sow, you can plant 2 Grain fields on this card. (This card does not count as a field when scoring.)
Fishing Rod (0VPs, 1 Wood, None) Whenever you use the “Fishing” Action space, you receive 1 additional Food. From Round 8, you receive 2 additional Food.
Spindle (0VPs, 1 Wood, None) Whenever you have 3/5 Sheep during the Field phase of a Harvest, you receive 1/2 additional Food.
Raft (1VP, 2 Wood, None) Whenever you use the “Fishing” Action space, you receive an additional 1 Food or 1 Reed.
Canoe (1VP, 2 Wood, 2 Occupations) Whenever you use the “Fishing” Action space, you receive an additional 1 Food and 1 Reed.

Player 3

Occupations
Master Shepherd Place 1 Sheep on each of the next 3 Round spaces. At the start of these rounds, you receive the Sheep.
Estate Manager At the end of a 3/4/5 player game, if no player has more animals of any type than you, you receive 2/3/4 Bonus points.
Stablehand Whenever you build at least 1 Fence, you also receive 1 stable which you must build immediately. (This may be built inside or outside the fenced area.) (You do not need to pay any wood for the stable.)
Reed Collector Place 1 Reed on each of the next 4 Round spaces. At the start of these rounds, you receive the Reed.
Yeoman Farmer At the end of the game, you only lose points for unused spaces and Begging cards.
Acrobat Whenever you use the “Travelling players” action on an Action space, after all other players have finished their turns you may move that person to a free “Plough” or “Take 1 Grain” Action space, and take the action.
Basketweaver In each Harvest, the Basketweaver can convert up to 1 Reed to 3 Food.
Minor Improvements
Millstone (0VPs, 1 Stone, None) Whenever you bake 1 or more Grain into bread, you receive 2 additional Food.
Wooden Strongbox (0VPs, 1 Wood, None) At the end of the game, you get 2 bonus points if your home contains 5 rooms or 4 bonus points if you have 6 or more rooms.
Brushwood Roof (1VP, None, 2 Occupations) Whenever you extend or renovate your home, you can replace 1 or 2 Reed with the same amount of Wood.
Gypsy’s Crock (1VP, 2 Clay, None) Whenever you convert any 2 goods to Food at one time using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional Food.
Mini Pasture (0VPs, 2 Food, None) When you play this card, immediately Fence one space in your farmyard. After you play this card, pass it to the player on your left, who adds it to his/her hand. (You do not need to pay Wood for the Fences.)
Manger (0VPs, 2 Wood, None) At the end of the game, if your pastures occupy 6/7/8/9+ farmyard spaces, you receive 1/2/3/4 bonus points.
Private Forest (0VPs, 2 Food, None) Place 1 Wood on each remaining even-numbered Round space. At the start of these rounds, you receive the Wood.

Player 4

Occupations
Shepherd Boy Once you live in a Stone house, place 1 Sheep on each remaining Round space. At the start of these rounds, you receive the Sheep. (If you already live in a Stone house, place the Sheep immediately.)
Braggart At the end of the game, you receive 1/3/5/7/9 Bonus points for having 5/6/7/8/9+ Improvements in front of you.
Grocer Pile (from bottom to top) 1 Vegetable, Reed, Clay, Wood, Vegetable, Stone, Grain, Reed on this card. At any time, you may buy the top item for 1 Food.
Baker During each Harvest, you may Bake bread at the start of the Feeding Phase if you have an improvement with the Baking symbol. When you play this card, you may Bake bread as an additional action.
Constable If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, any player who has no negative points receives 5 bonus points.
Clay Seller You can use the Clay Seller to convert: 2 Clay to 1 Sheep or 1 Reed, 3 Clay to 1 Wild boar or 1 Stone, and/or 4 Clay to 1 Cattle at any time.
Fence Overseer Each round, for a cost of 1 Food, you can immediately Fence a pasture of 1 farmyard space around a stable that you have just built. You do not need to pay Wood for the fences.
Minor Improvements
Clay Pit (1VP, None, 3 Occupations) Whenever you use the “Day Labourer” Action space, you receive 3 additional Clay.
Spices (0VPs, None, None) Whenever you convert Vegetables to Food using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional Food.
Horse (0VPs, None, None) You receive 2 Bonus points for any one type of animal missing from your farm at the end of the game. (The Horse replaces that type of animal.) (You still lose the point for the missing animal type.)
Dovecote (2VPs, 2 Stone, None) Place 1 Food each on the spaces for rounds 10 to 14. At the start of these rounds, you receive the Food.
Beanfield (1VP, None, 2 Occupations) When you Sow, you can plant Vegetables on this card as though it were a Field. (This card does not count as a Field when scoring.)
Clogs (0VPs, 1 Wood, None) At the end of the game, you receive 1 bonus point for a Clay hut, or 2 Bonus points for a Stone house.
Building Material (0VPs, None, None) You receive either 1 Wood or 1 Clay when you play this card. After you play this card, pass it to the player on your left, who adds it to his/her hand.

Player 5

Occupations
Stockman You receive 1 Cattle when you build your second stable, 1 Wild boar when you build your third and 1 Sheep when you build your fourth. (If you build several stables at once, you may be entitled to take several animals at once.)
Clay Deliveryman Place 1 Clay on each of the spaces for Rounds 6 to 14. At the start of these Rounds, you receive the Clay.
Plough Driver Once you have a Stone house, you can pay 1 Food at the start of each round to Plough (at most) 1 Field.
Farmer The next time you build fences, take 1 Wild boar. Each time you build at least 1 fence after that, take 1 Cattle.
Turner At any time, you can use the Turner to convert any number of Wood to 1 Food each.
Brush Maker When you convert Wild boar to Food, you can choose to place the boar on this card. At the end of the game, you receive 1/2/3 Bonus points for 2/3/4 slaughtered Wild boar.
Swineherd Whenever you use the “Wild boar” Action space, you receive 1 additional Wild boar from the general supply.
Minor Improvements
Loom (1VP, 2 Wood, 2 Occupations) Whenever you have at least 1/4/7 Sheep during the Field phase of a Harvest, you receive 1/2/3 Food. At the end of the game, you receive 1 Bonus point for every 3 Sheep.
Animal Yard (1VP, 2 Wood, 1 Occupation) You can place up to two animals of your choice on this card. They need not be the same type of animal. (This card does not count as a pasture for scoring.)
Riding Plough (0VPs, 4 Wood, 3 Occupations) Twice during the game, when you use either the “Plough Fields” or “Plough 1 Field and/or Sow” action, you can Plough 3 Fields instead of 1.
Swing Plough (0VPs, 3 Wood, 3 Occupations) Twice during the game, when you use the “Plough 1 Field” Action space, you may Plough 3 Fields instead of 1. The Swing Plough can not be used with the “Plough 1 Field and/or Sow” action.
Herb Garden (1VP, None, 1 Vegetable Field) Place 1 Food on each of the next 5 Round spaces. At the start of each Round, you receive the Food.
Simple Fireplace (1VP, 1 Clay, None) You can exchange goods for Food at any time, in the following ratios: Vegetable => 2 Food; Sheep => 1 Food; Wild boar => 2 Food; Cattle => 3 Food. Whenever you bake bread, you may convert Grain => 2 Food.
Bread Paddle (0VPs, 1 Wood, None) Whenever you play an Occupation, you may also take the “Bake bread” action.


Qqzm/AgricolaStartingHandGeneratorEasyAndComplexDeck