NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 1-player Game Using the Easy (E), Interactive (I) and Complex (K) Decks

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Player 1

Occupations
Master Builder Once during the game, at any time after your home reaches at least 5 rooms, you may extend it by 1 room at no cost.
Master Brewer In the Feeding Phase of each Harvest, the Master Brewer can convert up to 1 Grain to 3 Food.
Net Fisherman If one of your people uses an Action space that provides Reed, you can take all Food markers from the “Fishing” space in the returning home phase (Phase 4).
Clay Mixer Whenever one of your people’s actions gives you only Clay, you receive 2 additional Clay.
Renovator Pay 2 less Clay to renovate to a Clay hut and pay 2 less Stone to renovate to a Stone house.
Layabout Once you have played this card, you may not take part in the next Harvest. (You also do not need to feed your family during that Harvest.)
Field Watchman Whenever you use the “Take 1 Grain” Action space, you can also Plough up to 1 Field.
Minor Improvements
Clay Path (1VP, 3 Clay, None) The player with the most valuable street receives 2 bonus points when scoring. (The Paved Road that costs 5 Stone is more valuable than this Clay Path, which is more valuable than the Wooden Path that costs 1 Wood.)
Cooking Hearth (1VP, None, Return 1 Fireplace) At any time, you may convert goods to Food as follows: Vegetables => 3 Food; Sheep => 2 Food; Wild boar => 3 Food; Cattle => 4 Food. Whenever you use the “Bake bread” action, you may convert 1 Grain => 3 Food.
Strawberry Patch (2VPs, None, 2 Vegetable Fields) Place 1 Food each on the next 3 remaining Round spaces. At the start of these Rounds, you receive the Food.
Cooking Corner (3VPs, None, Retrn Cooking Hearth) At any time, you may convert goods to Food as follows: Vegetables => 4 Food; Sheep => 2 Food; Wild boar => 3 Food; Cattle => 4 Food. Whenever you use the “Bake bread” action, you may convert 1 Grain => 3 Food.
Yoke (0VPs, 1 Wood, 1 Cattle) When you play this card, you can immediately Plough 1 Field for each Plough that has been played (by any player) and 1 field for the Harrow if it has been played.
Dovecote (2VPs, 2 Stone, None) Place 1 Food each on the spaces for rounds 10 to 14. At the start of these rounds, you receive the Food.
Turnip Field (1VP, None, 2 Occupations) When you sow, you can plant Vegetables on the card as you would on a field. When you play this card, you can also take the “Sow” action. (This card does not count as a Field when scoring.)


Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveAndComplexDeck