NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 4-player Game Using the Easy (E), Interactive (I) and Complex (K) Decks

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Player 1

Occupations
Renovator Pay 2 less Clay to renovate to a Clay hut and pay 2 less Stone to renovate to a Stone house.
Clay Seller You can use the Clay Seller to convert: 2 Clay to 1 Sheep or 1 Reed, 3 Clay to 1 Wild boar or 1 Stone, and/or 4 Clay to 1 Cattle at any time.
Farm Steward Once you live in a Clay hut or Stone house, play your next “Family growth” action as “Family growth even without room”. (Similar to the Round card from stage 5. All future family growth is carried out as normal.) (If you use the Stage 2 Family growth space to take this action, you can still play a Minor Improvement afterwards.)
Tutor At the end of the game, you receive 1 Bonus point for each Occupation that you play after this one.
Organic Farmer At the end of the game, you receive 1 Bonus point for each pasture that contains at least 1 animal but could contain at least 3 more animals than it does. (This also applies to the Forest Pasture.) |lazystudent
Cowherd Whenever you use the “Take 1 Cattle” Action space, you receive 1 additional Cattle from the supply. (The “Take 1 Cattle” Action is added in Stage 4.)
Undergardener Whenever you use the “Day Labourer” Action space, you also receive 1 Vegetable.
Minor Improvements
Wooden Crane (1VP, 3 Wood, None) Whenever you use one of the “Stone” Action spaces that are placed in Stage 2 and 4, you receive 1 additional Stone. If you pay 1 Food, you can take 2 Stone instead of 1.
Builder’s Trowel (0VPs, 1 Wood, None) You can Renovate your Wooden hut to a Clay hut at any time, without using a “Renovate” action. (You must still pay for the Renovation.)
Cooking Hearth (1VP, None, Return 1 Fireplace) At any time, you may convert goods to Food as follows: Vegetables => 3 Food; Sheep => 2 Food; Wild boar => 3 Food; Cattle => 4 Food. Whenever you use the “Bake bread” action, you may convert 1 Grain => 3 Food.
Wooden Hut Extension (0VPs, 5 Wood + 1 Reed, None) When you play this card, immediately extend your Wooden hut by 1 room. (This room does not cost anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Bakehouse (5VPs, 3 Stone, Return an Oven) Whenever you use the “Bake bread” Action, you can use the Bakehouse to convert up to 2 Grain into 5 Food each. Additionally, when you play this card, you can also take the “Bake bread” Action.
Spices (0VPs, None, None) Whenever you convert Vegetables to Food using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional Food.
Madonna Statue (2VPs, Remove 2 played Improvements, None) The Madonna Statue has no effect. (You must discard 2 improvements that are on the table in front of you. You may not discard cards from your hand. It is irrelevant whether you discard Major or Minor Improvements.)

Player 2

Occupations
Hide Farmer At the end of the game, you can pay 1 Food each for any number of unused farmyard spaces. These do not lose you points in the scoring.
Conjurer Whenever you use the “Traveling Players” action on an Action space, you receive 1 Grain in addition to the Food.
Yeoman Farmer At the end of the game, you only lose points for unused spaces and Begging cards.
Constable If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, any player who has no negative points receives 5 bonus points.
Mason Once during the game, at any time after your Stone house reaches at least 4 rooms, you may extend it by 1 room at no cost.
Carpenter To extend your home, you need only 3 of the appropriate resource and 2 Reed for each new room. (For example if you live in a Wooden hut, you need 3 Wood and 2 Reed.)
Wooden Hut Builder At the end of the game, you receive 1 bonus point for each room in your Wooden hut.
Minor Improvements
Mansion (0VPs, 3 Wood + 3 Clay + 2 Reed + 3 Stone, None) At the end of the game, you receive 2 bonus points for each room in your Stone house. (In total, you receive 4 points per room instead of the usual 2 points.)
Boar Breeding (0VPs, 1 Food, None) When you play this card, take 1 Wild boar. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Pelts (0VPs, None, 3 Occupations) For each animal that you slaughter and return to the general supply, you may place 1 Food from your personal supply in 1 of your rooms. You may have a maximum of 1 Food in each room. You cannot use this Food any more, but each is worth 1 bonus point at the end of the game.
Fishing Rod (0VPs, 1 Wood, None) Whenever you use the “Fishing” Action space, you receive 1 additional Food. From Round 8, you receive 2 additional Food.
Animal Yard (1VP, 2 Wood, 1 Occupation) You can place up to two animals of your choice on this card. They need not be the same type of animal. (This card does not count as a pasture for scoring.)
Planter Box (0VPs, None, 2 Occupations) Whenever you Sow, each of the fields that is orthogonally adjacent to a room in your home gets an additional 2 Grain or 1 Vegetable.
Landing Net (0VPs, 1 Reed, None) Whenever you receive Reed on an Action space, you receive an additional 2 Food. This is reduced to 1 Food if you receive other building resources as well as Reed.

Player 3

Occupations
Groom Once you have a Stone house, you can build 1 stable at the beginning of each round at a cost of 1 Wood. You do not need to place a Family Member on an Action space to do this.
Fisherman Whenever you use the “Fishing” Action space, you can choose to take twice as much Food as is on the space. If you do this, you must give 1 Food to each player who has one of the Fishing Rod, Raft, Canoe, Fish Trap , and Landing Net.
Stonecutter All improvements, Rooms and Renovations cost 1 Stone less.
Serf Whenever you use the “Sow and/or Bake Bread” action, take 1 grain before the action. Alternatively, you may exchange 1 Grain for 1 Vegetable.
Puppeteer Whenever another player chooses the “Travelling players” action on an Action space, you can pay 1 Food to play an Occupation.
Animal Dealer Whenever you use one of the “Sheep”, “Wild boar” or “Cattle” Action spaces, you can pay 1 Food to take 1 additional animal of that type. (The “Sheep”, “Wild boar” and “Cattle” cards are added in Stages 1, 3 and 4.)
Magician Whenever you use your last person to choose the “Traveling Players” action on an Action space, take an additional 1 Grain and 1 Food.
Minor Improvements
Village Well (5VPs, None, Return the Well) Place 1 Food each on the next 3 remaining Round spaces. At the start of these Rounds, you receive the Food.
Basket (0VPs, 1 Reed, None) Whenever you use a person’s action to take Wood from an Action space, you can leave 2 of the Wood on the Action space and receive 3 Food in exchange.
Schnaps Distillery (2VPs, 2 Stone + 1 Vegetable, None) During the Feeding Phase of the Harvest, you can use the Schnaps Distillery to convert at most 1 Vegetable into 4 Food. At the end of the game, you receive 1 bonus point each for your 5th and 6th Vegetables.
Herb Garden (1VP, None, 1 Vegetable Field) Place 1 Food on each of the next 5 Round spaces. At the start of each Round, you receive the Food.
Baker’s Kitchen (4VPs, 2 Stone, Return an Oven) Whenever you use the “Bake bread” action, you can use the Baker’s Kitchen to convert up to 2 Grain into 5 Food each. When you play this card, you can also take the “Bake bread” action.
Wooden Strongbox (0VPs, 1 Wood, None) At the end of the game, you get 2 bonus points if your home contains 5 rooms or 4 bonus points if you have 6 or more rooms.
Reed Exchange (0VPs, 2 Wood or 2 Clay, None) When you play this card, you receive 2 Reed. After you play this card, pass it to the player on your left, who adds it to his/her hand.

Player 4

Occupations
Taster Whenever another player is the Starting player, you can pay him/her 1 Food at the start of the round and be the first to place a family member. After that, play starts with the starting player as usual. (If you are the Starting player, you do not get an advantage)
Woodcutter You receive 1 additional Wood whenever you use a family member’s action to take Wood.
Animal Keeper You can keep Sheep, Wild boar and Cattle in the same pasture. This applies to all your pastures (except the Forest Pasture).
Foreman At the start of the Work phase, you can place 1 Food from the general supply on an Action space of your choice.
Stablemaster One (and only one) of your unfenced stables may hold up to 3 animals of the same type.
Village Elder If there are still 1/3/6/9 Rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, all players who have the most played Improvements receive 3 bonus points each.
Stone Carver In each Harvest, the Stone Carver can convert up to 1 Stone to 3 Food.
Minor Improvements
Flail (0VPs, 1 Wood, 1 Occupation) Whenever you use the “Plough 1 Field” or “Plough 1 Field and/or Sow” Action spaces, you can also take the ”Bake bread” action.
Rake (0VPs, 1 Wood, None) At the end of the game, you receive 2 Bonus points if you have at least 5 Fields. If you have played the Harrow, Punner, Yoke or one of the 5 Ploughs, you need to have at least 6 Fields.
Wood-fired Oven (2VPs, 3 Wood + 1 Stone, 3 Occupations) Whenever you use the “Bake bread” action, you can use the Wood-fired Oven to turn any number of Grain into 3 Food each. Additionally, when you play this card, you can also take the “Bake bread” action.
Punner (0VPs, 1 Wood, None) Whenever another player uses the Harrow or a Plough, you can immediately Plough 1 Field as well. (If you use the Harrow or a Plough yourself, you do not get any advantage.)
Slaughterhouse (2VPs, 2 Clay + 2 Stone, None) Whenever another player turns 1 or more animals into Food, take 1 Food from the supply. During the Feeding Phase of the Harvest, you are the last player to take a turn (so you can benefit if other players slaughter). (If you slaughter, you receive no advantage.)
Wood Cart (0VPs, 3 Wood, 3 Occupations) Whenever you use a person to take Wood that is on an Action space, you receive 2 additional Wood.
Stable (0VPs, 1 Wood, None) When you play this card, immediately build 1 stable. (The stable does not cost anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.


Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveAndComplexDeck