NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 3-player Game Using the Easy (E), Interactive (I) and Complex (K) Decks

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Player 1

Occupations
Village Elder If there are still 1/3/6/9 Rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, all players who have the most played Improvements receive 3 bonus points each.
Gardener Take Vegetables from the supply and not from your Vegetable Field whenever you Harvest them — you keep the Vegetables on the Fields.
Well Builder For you, the Well is not a Major but a Minor Improvement and costs only 1 Stone and 1 Wood to build.
Hide Farmer At the end of the game, you can pay 1 Food each for any number of unused farmyard spaces. These do not lose you points in the scoring.
Seed Seller Whenever you use the “Take 1 Grain” Action space, you receive 1 additional Grain. When you play this card you receive 1 Grain.
Reed Collector Place 1 Reed on each of the next 4 Round spaces. At the start of these rounds, you receive the Reed.
Stone Carver In each Harvest, the Stone Carver can convert up to 1 Stone to 3 Food.
Minor Improvements
Broom (0VPs, 1 Wood, None) Discard all the remaining Minor Improvements in your hand, and draw 7 new Minor Improvements. You can play 1 more Minor Improvement immediately. (You must pay the costs of the new improvement and meet the conditions for playing it.)
Yoke (0VPs, 1 Wood, 1 Cattle) When you play this card, you can immediately Plough 1 Field for each Plough that has been played (by any player) and 1 field for the Harrow if it has been played.
Lumber (0VPs, 1 Stone, None) When you play this card, you receive 3 Wood. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Sawmill (3VPs, None, Return Cabinet Maker's) In each Harvest, you may convert up to 1 Wood to 3 Food. At the end of the game, you receive 1/2/3 Bonus points for 2/4/5 Wood.
Spindle (0VPs, 1 Wood, None) Whenever you have 3/5 Sheep during the Field phase of a Harvest, you receive 1/2 additional Food.
Half-timbered House (0VPs, 1 Wood + 1 Clay + 1 Reed + 2 Stone, None) At the end of the game, you receive 1 bonus point for each room in your Stone house. (In total, you receive 3 points instead of 2 per room.) (If you have played the Mansion, you do not score extra points for having the Half-timbered House.)
Builder’s Trowel (0VPs, 1 Wood, None) You can Renovate your Wooden hut to a Clay hut at any time, without using a “Renovate” action. (You must still pay for the Renovation.)

Player 2

Occupations
Wood Buyer Whenever another player receives Wood from an action, you can buy 1 Wood from him/her for 1 Food (even without his/her agreement).
Animal Trainer Whenever you take Food from a “Travelling players” space, you may immediately use it to buy animals: Pay 2 Food for each Sheep or Wild boar and 3 Food for each Cattle.
Chief’s Daughter If another player plays the “Chief” card, you can play this card immediately at no cost. (You can also play it using an Action space in the usual way.) At the end of the game, you receive 3 Bonus points if you have a Stone house, 1 if you have a Clay hut.
Wood Deliveryman Place 1 Wood on any remaining space for Rounds 8 to 14. At the start of these rounds, you receive the Wood.
Chamberlain At the start of Round 11 (or immediately, if you play this card after the start of Round 11), Turn over the Round cards for the remaining Rounds. You (and only you) can use these actions immediately; the other players must wait until the appropriate round.
Stone Carrier Whenever you take Stone with an action, you can also take 1 additional Stone. If you also receive other building resources, this costs you 1 Food.
Seasonal Worker Whenever you use the “Day Labourer” Action space, you receive 1 additional Grain. From Round 6, you can choose to receive 1 Vegetable instead.
Minor Improvements
Planter Box (0VPs, None, 2 Occupations) Whenever you Sow, each of the fields that is orthogonally adjacent to a room in your home gets an additional 2 Grain or 1 Vegetable.
Stone Cart (0VPs, 2 Wood, 2 Occupations) Place 1 Stone on all remaining even-numbered Round spaces. At the start of these Rounds, you receive the Stone.
Windmill (2VPs, 3 Wood + 1 Stone, None) At any time, you can convert Grain to 2 Food (without having to Bake bread).
Sleeping Corner (1VP, 1 Wood, 2 Grain Fields) You can use any “Family Growth” Action space, even if another player has already placed a person there.
Millstone (0VPs, 1 Stone, None) Whenever you bake 1 or more Grain into bread, you receive 2 additional Food.
Wooden Strongbox (0VPs, 1 Wood, None) At the end of the game, you get 2 bonus points if your home contains 5 rooms or 4 bonus points if you have 6 or more rooms.
Baker’s Kitchen (4VPs, 2 Stone, Return an Oven) Whenever you use the “Bake bread” action, you can use the Baker’s Kitchen to convert up to 2 Grain into 5 Food each. When you play this card, you can also take the “Bake bread” action.

Player 3

Occupations
Grocer Pile (from bottom to top) 1 Vegetable, Reed, Clay, Wood, Vegetable, Stone, Grain, Reed on this card. At any time, you may buy the top item for 1 Food.
Scholar Once you have a Stone house, at the start of a round, you can always either pay 1 Food to play an Occupation card or play an improvement card by paying its costs.
Net Fisherman If one of your people uses an Action space that provides Reed, you can take all Food markers from the “Fishing” space in the returning home phase (Phase 4).
Harvest Helper At the start of the Feeding Phase in each Harvest, you can take 1 Grain from 1 Field belonging to another player. That player takes 2 Food from the supply.
Fieldsman Whenever you Sow 1 Field, place 2 extra goods from the supply on it. Whenever you Sow 2 Fields, place 1 extra good from the supply on each. (If you Sow three or more fields, there is no advantage.)
Chief At the end of the game, you receive 1 Bonus point for each room in your Stone house. (In total, you receive 3 points per room instead of 2.) Playing this card costs an additional 2 Food.
Layabout Once you have played this card, you may not take part in the next Harvest. (You also do not need to feed your family during that Harvest.)
Minor Improvements
Ceramics (0VPs, 1 Clay, Have 1 Oven) When you play this card, you receive 2 Food. From now, the Pottery is a Minor Improvement for you and costs you nothing.
Clay Supports (0VPs, 2 Wood, None) Whenever you add a room to your Clay hut, you can pay 2 Clay, 1 Wood and 1 Reed instead of 5 Clay and 2 Reed.
Ox Team (1VP, 3 Wood, 2 Cattle) When you play this card, count how many complete rounds are left to be played. You can Plough this many Fields, up to a maximum of 3.
Grain Cart (0VPs, 2 Wood, 2 Occupations) Whenever you use the “Take 1 Grain” Action space, you receive 2 additional Grain.
Bread Paddle (0VPs, 1 Wood, None) Whenever you play an Occupation, you may also take the “Bake bread” action.
Clogs (0VPs, 1 Wood, None) At the end of the game, you receive 1 bonus point for a Clay hut, or 2 Bonus points for a Stone house.
Fishing Rod (0VPs, 1 Wood, None) Whenever you use the “Fishing” Action space, you receive 1 additional Food. From Round 8, you receive 2 additional Food.


Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveAndComplexDeck