NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 2-player Game Using the Easy (E), Interactive (I) and Complex (K) Decks

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Player 1

Occupations
Clay Mixer Whenever one of your people’s actions gives you only Clay, you receive 2 additional Clay.
Renovator Pay 2 less Clay to renovate to a Clay hut and pay 2 less Stone to renovate to a Stone house.
Water Carrier Once any player has built the Well, place 1 Food on the remaining Round spaces. At the start of these Rounds, you receive the Food. (If the well has already been built, place the Food immediately.)
Wet Nurse Whenever you Build Room(s), you may grow your family by up to the number of rooms that you build. This costs 1 Food per person. (The newborns are only available to take actions in the next round.)
Wood Deliveryman Place 1 Wood on any remaining space for Rounds 8 to 14. At the start of these rounds, you receive the Wood.
Traveling Salesman Whenever you select the “Minor Improvement” action on an Action space, you can play a Major instead of a Minor Improvement. If you select a “Major or Minor Improvement” action, you can play 2 Minor Improvements.
Carpenter To extend your home, you need only 3 of the appropriate resource and 2 Reed for each new room. (For example if you live in a Wooden hut, you need 3 Wood and 2 Reed.)
Minor Improvements
Swan Lake (2VPs, None, 4 Occupations) Place 1 Food each on the next 5 remaining Round spaces. At the start of these Rounds, you receive the Food.
Threshing Board (1VP, 2 Wood, 2 Occupations) Whenever you use the “Plough 1 Field” or “Plough 1 Field and/or Sow” action, you can also take the “Bake bread” action.
Corn Storehouse (1VP, 1 Reed and either 2 Wood or 2 Clay, None) Whenever you have empty Fields after the Field phase of the Harvest, you can Sow Grain in them immediately. Place 1 fewer Grain from the Supply on these fields.
Baking Tray (0VPs, 1 Wood, None) Clay Ovens and Stone Ovens are Minor Improvements for you. Clay, Stone and Wood-fired Ovens cost you 1 resource (of your choice) less.
Loom (1VP, 2 Wood, 2 Occupations) Whenever you have at least 1/4/7 Sheep during the Field phase of a Harvest, you receive 1/2/3 Food. At the end of the game, you receive 1 Bonus point for every 3 Sheep.
Madonna Statue (2VPs, Remove 2 played Improvements, None) The Madonna Statue has no effect. (You must discard 2 improvements that are on the table in front of you. You may not discard cards from your hand. It is irrelevant whether you discard Major or Minor Improvements.)
Granary (1VP, 3 Wood or 3 Clay, None) Place 1 Grain each on the spaces for Rounds 8, 10 and 12. At the start of these Rounds, you receive the Grain.

Player 2

Occupations
Conservator You can renovate your Wooden hut to a Stone house without first needing to renovate it to a Clay hut.
Master Brewer In the Feeding Phase of each Harvest, the Master Brewer can convert up to 1 Grain to 3 Food.
Clay Deliveryman Place 1 Clay on each of the spaces for Rounds 6 to 14. At the start of these Rounds, you receive the Clay.
Wood Collector Place 1 Wood on each of the next 5 Round spaces. At the start of those Rounds, you receive the Wood.
Chamberlain At the start of Round 11 (or immediately, if you play this card after the start of Round 11), Turn over the Round cards for the remaining Rounds. You (and only you) can use these actions immediately; the other players must wait until the appropriate round.
Fence Builder When you play this card, place one of your Fences on an Action space of your choice. If you use an action on this Action space, you can also build Fences as an additional action. (From now on, you have only 14 Fences available for building.)
Baker During each Harvest, you may Bake bread at the start of the Feeding Phase if you have an improvement with the Baking symbol. When you play this card, you may Bake bread as an additional action.
Minor Improvements
Acreage (0VPs, None, 1 Occupation) When you sow, you can plant 2 Grain fields on this card. (This card does not count as a field when scoring.)
Forest Pasture (1VP, None, 3 Occupations) This card can hold an unlimited number of Wild boar. (This card does not count as a pasture when scoring.)
Herb Garden (1VP, None, 1 Vegetable Field) Place 1 Food on each of the next 5 Round spaces. At the start of each Round, you receive the Food.
Shepherd’s Crook (0VPs, 1 Wood, None) Whenever you Fence a new pasture that covers at least 4 farmyard spaces, take 2 Sheep and place them in the new pasture.
Holiday House (8VPs, 2 Reed and either 3 Wood or 3 Clay, None) In Round 14, you cannot place any Family members. (Playing this card bans you from placing people – including a Guest – in Round 14.) Play this card at the latest during Round 13. (Be prepared to play two Harvests in a row.)
Sack Cart (0VPs, 2 Wood, 2 Occupations) Place 1 Grain each on the spaces for Rounds 5, 8, 11 and 14. At the start of these Rounds, you receive the Grain.
Crooked Plough (0VPs, 3 Wood, 1 Occupation) Once during the game, when you use the “Plough 1 Field” action, you can Plough 3 Fields instead of 1. This does not apply to the “Plough 1 Field and/or Sow” action.


Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveAndComplexDeck