NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 1-player Game Using the Easy (E), Interactive (I) and Complex (K) Decks

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Player 1

Occupations
Chief At the end of the game, you receive 1 Bonus point for each room in your Stone house. (In total, you receive 3 points per room instead of 2.) Playing this card costs an additional 2 Food.
Ploughman Add 4, 7 and 10 to the number of the current round and place 1 field on each corresponding Round space. At the start of these rounds, you can Plough that field by paying 1 Food.
Stablemaster One (and only one) of your unfenced stables may hold up to 3 animals of the same type.
Master Builder Once during the game, at any time after your home reaches at least 5 rooms, you may extend it by 1 room at no cost.
Plough Driver Once you have a Stone house, you can pay 1 Food at the start of each round to Plough (at most) 1 Field.
Stablehand Whenever you build at least 1 Fence, you also receive 1 stable which you must build immediately. (This may be built inside or outside the fenced area.) (You do not need to pay any wood for the stable.)
Wood Distributor At the start of the Work phase, you can distribute the Wood from the “3 Wood” Action space as evenly as possible onto the neighboring Clay, Reed and Fishing spaces. When you play this card, you receive 2 Wood.
Minor Improvements
Market Stall (0VPs, 1 Grain, None) When you play this card, you receive 1 Vegetable. After you play this card, pass it to the player on your left, who adds it to his/her hand.
House Goat (1VP, None, None) In each Feeding Phase, you receive 1 Food. Apart from the goat, you cannot hold any other animal in your home. (Even if you have the Animal Tamer.) (You cannot choose to let the House Goat run free to make room for a different animal in your house.)
Reed Exchange (0VPs, 2 Wood or 2 Clay, None) When you play this card, you receive 2 Reed. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Shepherd’s Crook (0VPs, 1 Wood, None) Whenever you Fence a new pasture that covers at least 4 farmyard spaces, take 2 Sheep and place them in the new pasture.
Swan Lake (2VPs, None, 4 Occupations) Place 1 Food each on the next 5 remaining Round spaces. At the start of these Rounds, you receive the Food.
Mansion (0VPs, 3 Wood + 3 Clay + 2 Reed + 3 Stone, None) At the end of the game, you receive 2 bonus points for each room in your Stone house. (In total, you receive 4 points per room instead of the usual 2 points.)
Bookshelf (1VP, 1 Wood, 3 Occupations) Whenever you play 1 Occupation, take 3 Food before you pay the costs of the Occupation.


Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveAndComplexDeck