NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description Generated a 1-player Game Using the Easy (E), Interactive (I) and Complex (K) Decks
(Please refresh to get a different number of players)Player 1
Occupations Manservant When you build a Stone house, place 3 Food on each remaining Round space. At the start of these rounds, you receive the Food. (If you already have a Stone house when you play this card, place the Food immediately.)
Organic Farmer At the end of the game, you receive 1 Bonus point for each pasture that contains at least 1 animal but could contain at least 3 more animals than it does. (This also applies to the Forest Pasture.)
Clay Mixer Whenever one of your people’s actions gives you only Clay, you receive 2 additional Clay.
Conservator You can renovate your Wooden hut to a Stone house without first needing to renovate it to a Clay hut.
Lord of the Manor At the end of the game, you receive 1 bonus point in each scoring category where you have scored the maximum 4 points. (The bonus point is also awarded for 4 fenced stables.)
Rancher Whenever, at the start of a round, you have fewer unused farmyard spaces than any of the other players, you receive 1 Wood. (If there is a tie, you get nothing.)
Adoptive Parents When you take a “Family growth” action, you can pay 1 Food and place the offspring in your hut. This allows you to take an action with it in this round. If you do this, the offspring does not count as “newborn”.
Minor Improvements Ladder (0VPs, 2 Wood, None) You need 1 less Reed to extend or Renovate your home or to build the Water Mill, Half-timbered House, Chicken Coop, Holiday House, Mansion, or Corn Storehouse.
Basket (0VPs, 1 Reed, None) Whenever you use a person’s action to take Wood from an Action space, you can leave 2 of the Wood on the Action space and receive 3 Food in exchange.
Sack Cart (0VPs, 2 Wood, 2 Occupations) Place 1 Grain each on the spaces for Rounds 5, 8, 11 and 14. At the start of these Rounds, you receive the Grain.
Sleeping Corner (1VP, 1 Wood, 2 Grain Fields) You can use any “Family Growth” Action space, even if another player has already placed a person there.
Clay Pit (1VP, None, 3 Occupations) Whenever you use the “Day Labourer” Action space, you receive 3 additional Clay.
Clay Supports (0VPs, 2 Wood, None) Whenever you add a room to your Clay hut, you can pay 2 Clay, 1 Wood and 1 Reed instead of 5 Clay and 2 Reed.
Grain Cart (0VPs, 2 Wood, 2 Occupations) Whenever you use the “Take 1 Grain” Action space, you receive 2 additional Grain.
Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveAndComplexDeck