NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description Generated a 1-player Game Using the Easy (E), Interactive (I) and Complex (K) Decks
(Please refresh to get a different number of players)Player 1
Occupations Animal Trainer Whenever you take Food from a “Travelling players” space, you may immediately use it to buy animals: Pay 2 Food for each Sheep or Wild boar and 3 Food for each Cattle.
Guildmaster You receive 4 Wood when you acquire the Joinery or play the Cabinetmaker. When you acquire the Pottery or play the Potter, you receive 4 Clay. When you acquire the Basketmaker’s Workshop or play the Basketmaker, you receive 3 Reed. If you have already played any of these cards when you play the Guildmaster, you receive 2 building resources of the appropriate type for each existing card.
Clay Worker Whenever you use an action to take Wood or Clay, you also receive 1 additional Clay.
Chief’s Daughter If another player plays the “Chief” card, you can play this card immediately at no cost. (You can also play it using an Action space in the usual way.) At the end of the game, you receive 3 Bonus points if you have a Stone house, 1 if you have a Clay hut.
Master Builder Once during the game, at any time after your home reaches at least 5 rooms, you may extend it by 1 room at no cost.
Clay Mixer Whenever one of your people’s actions gives you only Clay, you receive 2 additional Clay.
Grocer Pile (from bottom to top) 1 Vegetable, Reed, Clay, Wood, Vegetable, Stone, Grain, Reed on this card. At any time, you may buy the top item for 1 Food.
Minor Improvements Fish Trap (0VPs, 1 Wood, None) Whenever you use the “Fishing” Action space or receive Reed from an Action space that provides Reed, you receive 1 additional Food.
Feed Pellets (0VPs, None, None) During the Feeding Phase of each Harvest, you may trade 1 Vegetable for 1 of any type of Animal that you already have in your farmyard.
Dovecote (2VPs, 2 Stone, None) Place 1 Food each on the spaces for rounds 10 to 14. At the start of these rounds, you receive the Food.
Herb Garden (1VP, None, 1 Vegetable Field) Place 1 Food on each of the next 5 Round spaces. At the start of each Round, you receive the Food.
Cooking Corner (3VPs, None, Retrn Cooking Hearth) At any time, you may convert goods to Food as follows: Vegetables => 4 Food; Sheep => 2 Food; Wild boar => 3 Food; Cattle => 4 Food. Whenever you use the “Bake bread” action, you may convert 1 Grain => 3 Food.
Stone House Extension (0VPs, 1 Reed + 3 Stone, None) When you play this card, immediately extend your Stone house by 1 room. (The room does not cost you anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Straw-thatched Roof (0VPs, None, 3 Grain Fields) You no longer need Reed when you extend or renovate your home.
Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveAndComplexDeck