NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description Generated a 2-player Game Using the Easy (E), Interactive (I) and Complex (K) Decks
(Please refresh to get a different number of players)Player 1
Occupations Net Fisherman If one of your people uses an Action space that provides Reed, you can take all Food markers from the “Fishing” space in the returning home phase (Phase 4).
Scholar Once you have a Stone house, at the start of a round, you can always either pay 1 Food to play an Occupation card or play an improvement card by paying its costs.
Merchant Whenever you use a “Minor Improvement” or “Minor or Major Improvement” action, you can pay 1 Food to use the action a second time.
Conservator You can renovate your Wooden hut to a Stone house without first needing to renovate it to a Clay hut.
Chief’s Daughter If another player plays the “Chief” card, you can play this card immediately at no cost. (You can also play it using an Action space in the usual way.) At the end of the game, you receive 3 Bonus points if you have a Stone house, 1 if you have a Clay hut.
Stone Carrier Whenever you take Stone with an action, you can also take 1 additional Stone. If you also receive other building resources, this costs you 1 Food.
Market Woman Whenever you receive Vegetables through a Family member’s action or through a Minor Improvement, you receive an additional 2 Grain.
Minor Improvements Clay Roof (1VP, None, 3 Occupations) You can replace 1 or 2 Reed with the same amount of Clay whenever you extend or renovate your home.
Animal Feed (0VPs, None, 4 Planted Fields) Immediately before scoring, take 1 additional animal of each type that you already have, if you have space in your pastures. This does not apply to the House Goat and the Horse.
Mini Pasture (0VPs, 2 Food, None) When you play this card, immediately Fence one space in your farmyard. After you play this card, pass it to the player on your left, who adds it to his/her hand. (You do not need to pay Wood for the Fences.)
Bread Paddle (0VPs, 1 Wood, None) Whenever you play an Occupation, you may also take the “Bake bread” action.
Raft (1VP, 2 Wood, None) Whenever you use the “Fishing” Action space, you receive an additional 1 Food or 1 Reed.
Wood Cart (0VPs, 3 Wood, 3 Occupations) Whenever you use a person to take Wood that is on an Action space, you receive 2 additional Wood.
Hand Mill (0VPs, 1 Stone, None) During the Feeding phase of the Harvest, you can use the Hand Mill to turn either 1 Grain into 2 Food or 2 Grain into 4 Food.
Player 2
Occupations Schnaps Distiller In the Feeding Phase of each Harvest, the Schnaps Distiller can convert up to 1 Vegetable to 5 Food.
Mendicant At the end of the game, you can discard up to 2 Begging cards without losing points for them.
Clay Hut Builder Once you live in a Clay hut, place 2 Clay on each of the next 5 Round spaces. At the start of these Rounds, you receive the Clay. (If you already live in a Clay hut or a Stone house when you play this card, place the Clay on the Round spaces immediately.)
Chief At the end of the game, you receive 1 Bonus point for each room in your Stone house. (In total, you receive 3 points per room instead of 2.) Playing this card costs an additional 2 Food.
Clay Worker Whenever you use an action to take Wood or Clay, you also receive 1 additional Clay.
Rancher Whenever, at the start of a round, you have fewer unused farmyard spaces than any of the other players, you receive 1 Wood. (If there is a tie, you get nothing.)
Carpenter To extend your home, you need only 3 of the appropriate resource and 2 Reed for each new room. (For example if you live in a Wooden hut, you need 3 Wood and 2 Reed.)
Minor Improvements Ladder (0VPs, 2 Wood, None) You need 1 less Reed to extend or Renovate your home or to build the Water Mill, Half-timbered House, Chicken Coop, Holiday House, Mansion, or Corn Storehouse.
Fish Trap (0VPs, 1 Wood, None) Whenever you use the “Fishing” Action space or receive Reed from an Action space that provides Reed, you receive 1 additional Food.
Forest Pasture (1VP, None, 3 Occupations) This card can hold an unlimited number of Wild boar. (This card does not count as a pasture when scoring.)
Harrow (0VPs, 2 Wood, None) Once during the game, when you use either the “Plough 1 Field” or the “Plough 1 Field and/or Sow” action, you can Plough 2 fields instead of 1. Each other player can also do this once during the game, but must pay you 2 Food to do it.
Clay Pit (1VP, None, 3 Occupations) Whenever you use the “Day Labourer” Action space, you receive 3 additional Clay.
Carp Pond (1VP, None, 1 Occupation & 2 Improvements) Place 1 Food on each remaining odd-numbered Round space. At the start of these rounds, you receive the Food.
Bookshelf (1VP, 1 Wood, 3 Occupations) Whenever you play 1 Occupation, take 3 Food before you pay the costs of the Occupation.
Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveAndComplexDeck