NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description Generated a 2-player Game Using the Easy (E), Interactive (I) and Complex (K) Decks
(Please refresh to get a different number of players)Player 1
Occupations Wood Distributor At the start of the Work phase, you can distribute the Wood from the “3 Wood” Action space as evenly as possible onto the neighboring Clay, Reed and Fishing spaces. When you play this card, you receive 2 Wood.
Manservant When you build a Stone house, place 3 Food on each remaining Round space. At the start of these rounds, you receive the Food. (If you already have a Stone house when you play this card, place the Food immediately.)
Rancher Whenever, at the start of a round, you have fewer unused farmyard spaces than any of the other players, you receive 1 Wood. (If there is a tie, you get nothing.)
Merchant Whenever you use a “Minor Improvement” or “Minor or Major Improvement” action, you can pay 1 Food to use the action a second time.
Dock Worker At any time, you can use the Dock Worker to convert 3 Wood to either 1 Clay, 1 Reed or 1 Stone, or to convert 2 Clay, 2 Reed or 2 Stone to one other building resource.
Fence Overseer Each round, for a cost of 1 Food, you can immediately Fence a pasture of 1 farmyard space around a stable that you have just built. You do not need to pay Wood for the fences.
Baker During each Harvest, you may Bake bread at the start of the Feeding Phase if you have an improvement with the Baking symbol. When you play this card, you may Bake bread as an additional action.
Minor Improvements Spices (0VPs, None, None) Whenever you convert Vegetables to Food using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional Food.
Paved Road (2VPs, 5 Stone, None) The player with the most valuable street receives 2 Bonus points when scoring. (This Paved Road is more valuable than both the Clay Path that cost 3 Clay and the Wooden Path that costs 1 Wood.)
Writing Desk (1VP, 1 Wood, 2 Occupations) Whenever you take an “Occupation” Action, you may play 2 Occupations one after another. The second Occupation costs you 2 Food.
Madonna Statue (2VPs, Remove 2 played Improvements, None) The Madonna Statue has no effect. (You must discard 2 improvements that are on the table in front of you. You may not discard cards from your hand. It is irrelevant whether you discard Major or Minor Improvements.)
Gypsy’s Crock (1VP, 2 Clay, None) Whenever you convert any 2 goods to Food at one time using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional Food.
Turnip Field (1VP, None, 2 Occupations) When you sow, you can plant Vegetables on the card as you would on a field. When you play this card, you can also take the “Sow” action. (This card does not count as a Field when scoring.)
Wood Cart (0VPs, 3 Wood, 3 Occupations) Whenever you use a person to take Wood that is on an Action space, you receive 2 additional Wood.
Player 2
Occupations Clay Worker Whenever you use an action to take Wood or Clay, you also receive 1 additional Clay.
Chief At the end of the game, you receive 1 Bonus point for each room in your Stone house. (In total, you receive 3 points per room instead of 2.) Playing this card costs an additional 2 Food.
Smallholder While you have at most 2 Fields, add 1 extra Grain or Vegetable when you Sow. Also, your pastures that can hold 2 animals can hold 3 animals.
Church Warden If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, any player who performed actions with at least 5 people in Round 14 receives 3 bonus points. (A Guest is counted.)
Plough Maker Whenever you use either of the “Plough 1 Field” or “Plough 1 Field and/or Sow” Action spaces, you can pay 1 Food to Plough 1 additional Field.
Bricklayer Pay 1 less Clay for each Improvement and Renovation. Pay 2 less Clay for each Room.
Stablehand Whenever you build at least 1 Fence, you also receive 1 stable which you must build immediately. (This may be built inside or outside the fenced area.) (You do not need to pay any wood for the stable.)
Minor Improvements Lettuce Patch (1VP, None, 3 Occupations) On this card, you can plant Vegetables as you would on a Field. Vegetables on this Field can be converted to 4 Food when Harvested. (This card does not count as a Field when scoring.)
Axe (0VPs, 1 Wood + 1 Stone, None) Whenever you add a room to your Wooden hut, you only pay 2 Wood and 2 Reed.
Liquid Manure (0VPs, None, 4 Animals) Whenever you sow, place 1 additional Grain or Vegetable from the general supply on your newly planted fields.
Granary (1VP, 3 Wood or 3 Clay, None) Place 1 Grain each on the spaces for Rounds 8, 10 and 12. At the start of these Rounds, you receive the Grain.
Animal Yard (1VP, 2 Wood, 1 Occupation) You can place up to two animals of your choice on this card. They need not be the same type of animal. (This card does not count as a pasture for scoring.)
Brewery (2VPs, 2 Stone + 2 Grain, None) During the Feeding phase of the Harvest, you can use the Brewery to convert at most 1 Grain to 3 Food. At the end of the game, you receive 1 bonus point for your ninth Grain.
Wooden Hut Extension (0VPs, 5 Wood + 1 Reed, None) When you play this card, immediately extend your Wooden hut by 1 room. (This room does not cost anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveAndComplexDeck