NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description Generated a 3-player Game Using the Easy (E) and Interactive (I) Decks
(Please refresh to get a different number of players)Player 1
Occupations Plough Driver Once you have a Stone house, you can pay 1 Food at the start of each round to Plough (at most) 1 Field.
Conservator You can renovate your Wooden hut to a Stone house without first needing to renovate it to a Clay hut.
Maid Once you have built a Clay hut, place 1 Food on each remaining Round space. At the start of these Rounds, you receive the Food. (If you already have a Clay hut or a Stone house when you play this card, place the Food immediately)
Grocer Pile (from bottom to top) 1 Vegetable, Reed, Clay, Wood, Vegetable, Stone, Grain, Reed on this card. At any time, you may buy the top item for 1 Food.
Mason Once during the game, at any time after your Stone house reaches at least 4 rooms, you may extend it by 1 room at no cost.
Hide Farmer At the end of the game, you can pay 1 Food each for any number of unused farmyard spaces. These do not lose you points in the scoring.
Berry Picker Whenever you use a Family member’s action to take Wood, take an additional 1 Food.
Minor Improvements Animal Pen (1VP, 2 Wood, 4 Occupations) Place 2 Food on each remaining Round space. At the start of each Round, you receive the Food.
Moldboard Plough (0VPs, 2 Wood, 1 Occupation) Twice during the game, when you use the “Plough 1 Field” action, you may Plough 2 Fields instead of 1. This does not apply to the “Plough 1 Field and/or Sow” action.
Millstone (0VPs, 1 Stone, None) Whenever you bake 1 or more Grain into bread, you receive 2 additional Food.
Axe (0VPs, 1 Wood + 1 Stone, None) Whenever you add a room to your Wooden hut, you only pay 2 Wood and 2 Reed.
Beanfield (1VP, None, 2 Occupations) When you Sow, you can plant Vegetables on this card as though it were a Field. (This card does not count as a Field when scoring.)
Cattle Market (0VPs, 1 Sheep, None) When you play this card, return 1 Sheep to the supply and take 1 Cattle. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Reed Pond (1VP, None, 3 Occupations) Place 1 Reed each on the next 3 Round spaces. At the start of each Round, you receive the Reed.
Player 2
Occupations Bread Seller You receive 1 Food from the supply for each Grain that is baked whenever any player (including you) Bakes bread. (To Bake you need a Baking Improvement with the Bake symbol.)
Clay Plasterer Renovating your Wooden hut to a Clay hut costs you only 1 Clay and 1 Reed. Each room of your Clay hut costs you 3 Clay and 2 Reed.
Master Builder Once during the game, at any time after your home reaches at least 5 rooms, you may extend it by 1 room at no cost.
Clay Hut Builder Once you live in a Clay hut, place 2 Clay on each of the next 5 Round spaces. At the start of these Rounds, you receive the Clay. (If you already live in a Clay hut or a Stone house when you play this card, place the Clay on the Round spaces immediately.)
Academic This card counts as 2 Occupations for Minor Improvements and when scoring the “Reeve” Occupation card.
Hedge Keeper Whenever you build at least 1 Fence, you can build up to 3 additional Fences without paying any additional Wood. (You can only place fences if they enclose a complete pasture.)
Reed Collector Place 1 Reed on each of the next 4 Round spaces. At the start of these rounds, you receive the Reed.
Minor Improvements Corn Scoop (0VPs, 1 Wood, None) Whenever you use the “Take 1 Grain” Action space, you receive 1 additional Grain.
Basket (0VPs, 1 Reed, None) Whenever you use a person’s action to take Wood from an Action space, you can leave 2 of the Wood on the Action space and receive 3 Food in exchange.
Holiday House (8VPs, 2 Reed and either 3 Wood or 3 Clay, None) In Round 14, you cannot place any Family members. (Playing this card bans you from placing people – including a Guest – in Round 14.) Play this card at the latest during Round 13. (Be prepared to play two Harvests in a row.)
Stone Tongs (0VPs, 1 Wood, None) Whenever you use one of the “Stone” Action spaces that become available in Stage 2 and Stage 4, you receive 1 additional Stone.
Village Well (5VPs, None, Return the Well) Place 1 Food each on the next 3 remaining Round spaces. At the start of these Rounds, you receive the Food.
Windmill (2VPs, 3 Wood + 1 Stone, None) At any time, you can convert Grain to 2 Food (without having to Bake bread).
Clay Roof (1VP, None, 3 Occupations) You can replace 1 or 2 Reed with the same amount of Clay whenever you extend or renovate your home.
Player 3
Occupations Stablemaster One (and only one) of your unfenced stables may hold up to 3 animals of the same type.
Woodcutter You receive 1 additional Wood whenever you use a family member’s action to take Wood.
Wood Collector Place 1 Wood on each of the next 5 Round spaces. At the start of those Rounds, you receive the Wood.
Stablehand Whenever you build at least 1 Fence, you also receive 1 stable which you must build immediately. (This may be built inside or outside the fenced area.) (You do not need to pay any wood for the stable.)
Land Agent Whenever you use the “Take 1 Vegetable” Action space, also receive 1 Grain. When you play this card, you receive 1 Vegetable from the supply.
Charcoal Burner You receive 1 Food and 1 Wood whenever any player (including you) builds a Baking Improvement with a Bake symbol.
Plough Maker Whenever you use either of the “Plough 1 Field” or “Plough 1 Field and/or Sow” Action spaces, you can pay 1 Food to Plough 1 additional Field.
Minor Improvements Straw-thatched Roof (0VPs, None, 3 Grain Fields) You no longer need Reed when you extend or renovate your home.
Reed Exchange (0VPs, 2 Wood or 2 Clay, None) When you play this card, you receive 2 Reed. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Private Forest (0VPs, 2 Food, None) Place 1 Wood on each remaining even-numbered Round space. At the start of these rounds, you receive the Wood.
Ceramics (0VPs, 1 Clay, Have 1 Oven) When you play this card, you receive 2 Food. From now, the Pottery is a Minor Improvement for you and costs you nothing.
Alms (0VPs, None, No Occupations) When you play this card, you receive 1 Food for every completed Round. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Butter Churn (0VPs, 2 Wood, None) Whenever you have Sheep during the Field phase of a Harvest, you receive 1 Food for each third Sheep. Whenever you have Cattle during the Field phase, you receive 1 Food for each second Cattle.
Water Mill (2VPs, 1 Wood + 2 Clay + 1 Reed + 2 Stone, None) After the Field phase of a Harvest, each player can use the Water Mill to convert up to 1 Grain to 3 Food. Each player that uses the Water Mill must give you 1 of the Food.
Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveDeck