NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description Generated a 5-player Game Using the Easy (E) and Interactive (I) Decks
(Please refresh to get a different number of players)Player 1
Occupations Greengrocer Whenever you use the “Take 1 Grain” Action space, you also receive 1 Vegetable.
Bricklayer Pay 1 less Clay for each Improvement and Renovation. Pay 2 less Clay for each Room.
Quarryman You can use the Quarryman at any time to convert Stone to Food. For each Stone you convert, take 2 Food.
Dancer Whenever you use the “Traveling Players” action on an Action space, you receive at least 4 Food. (If there are 1 to 3 Food on the space, take food from the general supply until you total 4 Food.)
Wood Collector Place 1 Wood on each of the next 5 Round spaces. At the start of those Rounds, you receive the Wood.
Chamberlain At the start of Round 11 (or immediately, if you play this card after the start of Round 11), Turn over the Round cards for the remaining Rounds. You (and only you) can use these actions immediately; the other players must wait until the appropriate round.
Chief At the end of the game, you receive 1 Bonus point for each room in your Stone house. (In total, you receive 3 points per room instead of 2.) Playing this card costs an additional 2 Food.
Minor Improvements Wooden Hut Extension (0VPs, 5 Wood + 1 Reed, None) When you play this card, immediately extend your Wooden hut by 1 room. (This room does not cost anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Potato Dibber (0VPs, 1 Wood, None) Whenever you sow Fields with Vegetables, place 1 additional Vegetable on each field that you Sow.
Shepherd’s Crook (0VPs, 1 Wood, None) Whenever you Fence a new pasture that covers at least 4 farmyard spaces, take 2 Sheep and place them in the new pasture.
Animal Feed (0VPs, None, 4 Planted Fields) Immediately before scoring, take 1 additional animal of each type that you already have, if you have space in your pastures. This does not apply to the House Goat and the Horse.
Plane (0VPs, 1 Wood, None) Whenever you turn 1 Wood into Food using the Joinery, Sawmill or Cabinetmaker, you receive 1 additional Food. You can choose instead to turn a second Wood into exactly 2 Food.
Wooden Path (0VPs, 1 Wood, None) The player with the most valuable street receives 2 bonus points when scoring. (The Paved Road that costs 5 Stone and the Clay Path that costs 3 Clay are both more valuable than this Wooden Path.)
Alms (0VPs, None, No Occupations) When you play this card, you receive 1 Food for every completed Round. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Player 2
Occupations Tenant Farmer You immediately receive a loan of one of each type of animal. Before scoring, return the 3 animals. For each animal that you cannot or do not want to return, you lose 1 point.
Shepherd During each Harvest, if you have at least 4 Sheep during the Breeding phase, you receive 2 lambs instead of 1 as long as you have room for them.
Head of the Family You can use any Build room(s) or Family growth Action space, even if another player has already placed a person on it.
Village Elder If there are still 1/3/6/9 Rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, all players who have the most played Improvements receive 3 bonus points each.
Dock Worker At any time, you can use the Dock Worker to convert 3 Wood to either 1 Clay, 1 Reed or 1 Stone, or to convert 2 Clay, 2 Reed or 2 Stone to one other building resource.
Fieldsman Whenever you Sow 1 Field, place 2 extra goods from the supply on it. Whenever you Sow 2 Fields, place 1 extra good from the supply on each. (If you Sow three or more fields, there is no advantage.)
Stone Carrier Whenever you take Stone with an action, you can also take 1 additional Stone. If you also receive other building resources, this costs you 1 Food.
Minor Improvements Cooking Corner (3VPs, None, Retrn Cooking Hearth) At any time, you may convert goods to Food as follows: Vegetables => 4 Food; Sheep => 2 Food; Wild boar => 3 Food; Cattle => 4 Food. Whenever you use the “Bake bread” action, you may convert 1 Grain => 3 Food.
Threshing Board (1VP, 2 Wood, 2 Occupations) Whenever you use the “Plough 1 Field” or “Plough 1 Field and/or Sow” action, you can also take the “Bake bread” action.
Sack Cart (0VPs, 2 Wood, 2 Occupations) Place 1 Grain each on the spaces for Rounds 5, 8, 11 and 14. At the start of these Rounds, you receive the Grain.
Manger (0VPs, 2 Wood, None) At the end of the game, if your pastures occupy 6/7/8/9+ farmyard spaces, you receive 1/2/3/4 bonus points.
Straw-thatched Roof (0VPs, None, 3 Grain Fields) You no longer need Reed when you extend or renovate your home.
Holiday House (8VPs, 2 Reed and either 3 Wood or 3 Clay, None) In Round 14, you cannot place any Family members. (Playing this card bans you from placing people – including a Guest – in Round 14.) Play this card at the latest during Round 13. (Be prepared to play two Harvests in a row.)
Field (0VPs, 1 Food, None) When you play this card, immediately Plough 1 Field. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Player 3
Occupations Farm Steward Once you live in a Clay hut or Stone house, play your next “Family growth” action as “Family growth even without room”. (Similar to the Round card from stage 5. All future family growth is carried out as normal.) (If you use the Stage 2 Family growth space to take this action, you can still play a Minor Improvement afterwards.)
Guildmaster You receive 4 Wood when you acquire the Joinery or play the Cabinetmaker. When you acquire the Pottery or play the Potter, you receive 4 Clay. When you acquire the Basketmaker’s Workshop or play the Basketmaker, you receive 3 Reed. If you have already played any of these cards when you play the Guildmaster, you receive 2 building resources of the appropriate type for each existing card.
Well Builder For you, the Well is not a Major but a Minor Improvement and costs only 1 Stone and 1 Wood to build.
Reeve Take 1/2/3/4 Wood if there are still 1/3/6/9 Rounds to play. At the end of the game, all players with the most played Occupation cards receive 3 bonus points.
Carpenter To extend your home, you need only 3 of the appropriate resource and 2 Reed for each new room. (For example if you live in a Wooden hut, you need 3 Wood and 2 Reed.)
Chief’s Daughter If another player plays the “Chief” card, you can play this card immediately at no cost. (You can also play it using an Action space in the usual way.) At the end of the game, you receive 3 Bonus points if you have a Stone house, 1 if you have a Clay hut.
Groom Once you have a Stone house, you can build 1 stable at the beginning of each round at a cost of 1 Wood. You do not need to place a Family Member on an Action space to do this.
Minor Improvements Guest (0VPs, 2 Food, None) When you play this card, you receive a Guest token, which you may place once in the next Round as you would a person. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Copse (1VP, 2 Wood, 1 Occupation) When you Sow, you can plant up to 2 Wood on this card, as shown. The Wood is treated like sown Grain and is harvested during the Field phase. (This card does not count as a Field when scoring.)
Drinking Trough (1VP, 2 Wood, None) Each pasture (with or without a stable) can hold up to 2 more animals.
Millstone (0VPs, 1 Stone, None) Whenever you bake 1 or more Grain into bread, you receive 2 additional Food.
Market Stall (0VPs, 1 Grain, None) When you play this card, you receive 1 Vegetable. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Spinney (1VP, 1 Wood, 3 Occupations) Whenever another player uses the “3 Wood” Action space, they must give you one of the Wood. (This does not apply to the “4 Wood” Action space in the 5-player game.)
Half-timbered House (0VPs, 1 Wood + 1 Clay + 1 Reed + 2 Stone, None) At the end of the game, you receive 1 bonus point for each room in your Stone house. (In total, you receive 3 points instead of 2 per room.) (If you have played the Mansion, you do not score extra points for having the Half-timbered House.)
Player 4
Occupations Cook In the Feeding Phase of each Harvest, only 2 of your people eat 2 Food each; all others are satisfied with only 1 Food.
Fence Deliveryman Add 6 and 10 to the current round. Place 4 of your fences on each corresponding round space. At the start of these rounds, you can pay 2 Food to build all 4 fences immediately. (You may build fewer than 4 fences. You do not need to pay Wood to build the fences.)
Stone Carver In each Harvest, the Stone Carver can convert up to 1 Stone to 3 Food.
Bread Seller You receive 1 Food from the supply for each Grain that is baked whenever any player (including you) Bakes bread. (To Bake you need a Baking Improvement with the Bake symbol.)
Mushroom Collector Whenever you use a Family member’s action to take Wood from an Action space, you can leave 1 Wood on the space and take 2 Food in exchange.
Clay Plasterer Renovating your Wooden hut to a Clay hut costs you only 1 Clay and 1 Reed. Each room of your Clay hut costs you 3 Clay and 2 Reed.
Serf Whenever you use the “Sow and/or Bake bread” action, take 1 Grain before taking the action. Alternatively, you can exchange 1 Grain for 1 Vegetable.
Minor Improvements Animal Yard (1VP, 2 Wood, 1 Occupation) You can place up to two animals of your choice on this card. They need not be the same type of animal. (This card does not count as a pasture for scoring.)
Baker’s Oven (3VPs, None, Return an Oven) Whenever you use the “Bake bread” action, you can use the Baker’s Oven to convert up to 2 Grain into 5 Food each. Additionally, when you play this card, you can also you receive the “Bake bread” Action.
Stable (0VPs, 1 Wood, None) When you play this card, immediately build 1 stable. (The stable does not cost anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Basket (0VPs, 1 Reed, None) Whenever you use a person’s action to take Wood from an Action space, you can leave 2 of the Wood on the Action space and receive 3 Food in exchange.
Dovecote (2VPs, 2 Stone, None) Place 1 Food each on the spaces for rounds 10 to 14. At the start of these rounds, you receive the Food.
Feed Pellets (0VPs, None, None) During the Feeding Phase of each Harvest, you may trade 1 Vegetable for 1 of any type of Animal that you already have in your farmyard.
Chicken Coop (1VP, 1 Reed and either 2 Wood or 2 Clay, None) Place 1 Food each on the next 8 remaining Round spaces. At the start of these Rounds, you receive the Food.
Player 5
Occupations Hide Farmer At the end of the game, you can pay 1 Food each for any number of unused farmyard spaces. These do not lose you points in the scoring.
Land Agent Whenever you use the “Take 1 Vegetable” Action space, also receive 1 Grain. When you play this card, you receive 1 Vegetable from the supply.
Storyteller Whenever you use the “Traveling Players” action on an Action space, you can leave 1 Food on the space and take 1 Vegetable instead.
Plough Driver Once you have a Stone house, you can pay 1 Food at the start of each round to Plough (at most) 1 Field.
Juggler Whenever you use the “Travelling Players” action on an Action space, you can take twice as much Food as is on the card. You then give one Food each to the Magician, Conjurer, Musician, Puppeteer, Acrobat, Dancer, Animal Trainer and Storyteller.
Net Fisherman If one of your people uses an Action space that provides Reed, you can take all Food markers from the “Fishing” space in the returning home phase (Phase 4).
Baker During each Harvest, you may Bake bread at the start of the Feeding Phase if you have an improvement with the Baking symbol. When you play this card, you may Bake bread as an additional action.
Minor Improvements Clay Deposit (0VPs, None, 3 Occupations) This card is an additional Action space. A player who uses this Action space must pay you 1 Food and receives 5 Clay. If you use the Clay Deposit yourself, you may choose to take 2 bonus points instead of the Clay.
Flagon (0VPs, 1 Clay, None) Whenever the Well is built or upgraded to a Village Well, you receive 4 Food and the other players receive 1 Food each. (If the Well has already been built, everyone receives the Food when the Flagon is played.)
Madonna Statue (2VPs, Remove 2 played Improvements, None) The Madonna Statue has no effect. (You must discard 2 improvements that are on the table in front of you. You may not discard cards from your hand. It is irrelevant whether you discard Major or Minor Improvements.)
Clay Path (1VP, 3 Clay, None) The player with the most valuable street receives 2 bonus points when scoring. (The Paved Road that costs 5 Stone is more valuable than this Clay Path, which is more valuable than the Wooden Path that costs 1 Wood.)
Moldboard Plough (0VPs, 2 Wood, 1 Occupation) Twice during the game, when you use the “Plough 1 Field” action, you may Plough 2 Fields instead of 1. This does not apply to the “Plough 1 Field and/or Sow” action.
Riding Plough (0VPs, 4 Wood, 3 Occupations) Twice during the game, when you use either the “Plough Fields” or “Plough 1 Field and/or Sow” action, you can Plough 3 Fields instead of 1.
Spices (0VPs, None, None) Whenever you convert Vegetables to Food using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional Food.
Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveDeck