NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 3-player Game Using the Easy (E) and Interactive (I) Decks

(Please refresh to get a different number of players)

Player 1

Occupations
Layabout Once you have played this card, you may not take part in the next Harvest. (You also do not need to feed your family during that Harvest.)
Net Fisherman If one of your people uses an Action space that provides Reed, you can take all Food markers from the “Fishing” space in the returning home phase (Phase 4).
Animal Dealer Whenever you use one of the “Sheep”, “Wild boar” or “Cattle” Action spaces, you can pay 1 Food to take 1 additional animal of that type. (The “Sheep”, “Wild boar” and “Cattle” cards are added in Stages 1, 3 and 4.)
Woodcutter You receive 1 additional Wood whenever you use a family member’s action to take Wood.
Fence Builder When you play this card, place one of your Fences on an Action space of your choice. If you use an action on this Action space, you can also build Fences as an additional action. (From now on, you have only 14 Fences available for building.)
Wooden Hut Builder At the end of the game, you receive 1 bonus point for each room in your Wooden hut.
Brush Maker When you convert Wild boar to Food, you can choose to place the boar on this card. At the end of the game, you receive 1/2/3 Bonus points for 2/3/4 slaughtered Wild boar.
Minor Improvements
Rake (0VPs, 1 Wood, None) At the end of the game, you receive 2 Bonus points if you have at least 5 Fields. If you have played the Harrow, Punner, Yoke or one of the 5 Ploughs, you need to have at least 6 Fields.
Clay Deposit (0VPs, None, 3 Occupations) This card is an additional Action space. A player who uses this Action space must pay you 1 Food and receives 5 Clay. If you use the Clay Deposit yourself, you may choose to take 2 bonus points instead of the Clay.
Quarry (2VPs, None, 4 Occupations) Whenever you use the “Day Labourer” Action space, you receive an additional 3 Stone.
Clay Roof (1VP, None, 3 Occupations) You can replace 1 or 2 Reed with the same amount of Clay whenever you extend or renovate your home.
Water Mill (2VPs, 1 Wood + 2 Clay + 1 Reed + 2 Stone, None) After the Field phase of a Harvest, each player can use the Water Mill to convert up to 1 Grain to 3 Food. Each player that uses the Water Mill must give you 1 of the Food.
Baker’s Kitchen (4VPs, 2 Stone, Return an Oven) Whenever you use the “Bake bread” action, you can use the Baker’s Kitchen to convert up to 2 Grain into 5 Food each. When you play this card, you can also take the “Bake bread” action.
Alms (0VPs, None, No Occupations) When you play this card, you receive 1 Food for every completed Round. After you play this card, pass it to the player on your left, who adds it to his/her hand.

Player 2

Occupations
Berry Picker Whenever you use a Family member’s action to take Wood, take an additional 1 Food.
Clay Hut Builder Once you live in a Clay hut, place 2 Clay on each of the next 5 Round spaces. At the start of these Rounds, you receive the Clay. (If you already live in a Clay hut or a Stone house when you play this card, place the Clay on the Round spaces immediately.)
Reeve Take 1/2/3/4 Wood if there are still 1/3/6/9 Rounds to play. At the end of the game, all players with the most played Occupation cards receive 3 bonus points.
Estate Manager At the end of a 3/4/5 player game, if no player has more animals of any type than you, you receive 2/3/4 Bonus points.
Dock Worker At any time, you can use the Dock Worker to convert 3 Wood to either 1 Clay, 1 Reed or 1 Stone, or to convert 2 Clay, 2 Reed or 2 Stone to one other building resource.
Potter In each Harvest, the Potter can convert up to 1 Clay to 2 Food.
Greengrocer Whenever you use the “Take 1 Grain” Action space, you also receive 1 Vegetable.
Minor Improvements
Drinking Trough (1VP, 2 Wood, None) Each pasture (with or without a stable) can hold up to 2 more animals.
Axe (0VPs, 1 Wood + 1 Stone, None) Whenever you add a room to your Wooden hut, you only pay 2 Wood and 2 Reed.
Potato Dibber (0VPs, 1 Wood, None) Whenever you sow Fields with Vegetables, place 1 additional Vegetable on each field that you Sow.
Clogs (0VPs, 1 Wood, None) At the end of the game, you receive 1 bonus point for a Clay hut, or 2 Bonus points for a Stone house.
Straw-thatched Roof (0VPs, None, 3 Grain Fields) You no longer need Reed when you extend or renovate your home.
Grain Cart (0VPs, 2 Wood, 2 Occupations) Whenever you use the “Take 1 Grain” Action space, you receive 2 additional Grain.
Ladder (0VPs, 2 Wood, None) You need 1 less Reed to extend or Renovate your home or to build the Water Mill, Half-timbered House, Chicken Coop, Holiday House, Mansion, or Corn Storehouse.

Player 3

Occupations
Quarryman You can use the Quarryman at any time to convert Stone to Food. For each Stone you convert, take 2 Food.
Mushroom Collector Whenever you use a Family member’s action to take Wood from an Action space, you can leave 1 Wood on the space and take 2 Food in exchange.
Village Elder If there are still 1/3/6/9 Rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, all players who have the most played Improvements receive 3 bonus points each.
Market Crier Whenever you use the “Take 1 Grain” Action, you can take an additional 1 Grain and 1 Vegetable. If you do this, the other players each receive 1 Grain from the supply.
Water Carrier Once any player has built the Well, place 1 Food on the remaining Round spaces. At the start of these Rounds, you receive the Food. (If the well has already been built, place the Food immediately.)
Reed Collector Place 1 Reed on each of the next 4 Round spaces. At the start of these rounds, you receive the Reed.
Bricklayer Pay 1 less Clay for each Improvement and Renovation. Pay 2 less Clay for each Room.
Minor Improvements
Raft (1VP, 2 Wood, None) Whenever you use the “Fishing” Action space, you receive an additional 1 Food or 1 Reed.
Baking Tray (0VPs, 1 Wood, None) Clay Ovens and Stone Ovens are Minor Improvements for you. Clay, Stone and Wood-fired Ovens cost you 1 resource (of your choice) less.
Sack Cart (0VPs, 2 Wood, 2 Occupations) Place 1 Grain each on the spaces for Rounds 5, 8, 11 and 14. At the start of these Rounds, you receive the Grain.
Plane (0VPs, 1 Wood, None) Whenever you turn 1 Wood into Food using the Joinery, Sawmill or Cabinetmaker, you receive 1 additional Food. You can choose instead to turn a second Wood into exactly 2 Food.
Outhouse (2VPs, 1 Wood + 1 Clay, See description) The Outhouse has no effect. You can only build it if at least one other player has fewer than 2 Occupations. (It is irrelevant how many Occupations you have played.)
Field (0VPs, 1 Food, None) When you play this card, immediately Plough 1 Field. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Milking Shed (2VPs, 2 Clay + 3 Stone, None) In each Harvest, at the beginning of the Field phase, count the number of Sheep and Cattle on all the players’ farms. You receive 1 Food for each fifth Sheep and for each third Cattle.


Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveDeck