NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 5-player Game Using the Easy (E) and Interactive (I) Decks

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Player 1

Occupations
Mason Once during the game, at any time after your Stone house reaches at least 4 rooms, you may extend it by 1 room at no cost.
Wooden Hut Builder At the end of the game, you receive 1 bonus point for each room in your Wooden hut.
Master Brewer In the Feeding Phase of each Harvest, the Master Brewer can convert up to 1 Grain to 3 Food.
Layabout Once you have played this card, you may not take part in the next Harvest. (You also do not need to feed your family during that Harvest.)
Cabinetmaker In each Harvest, the Cabinetmaker can convert up to 1 Wood to 2 Food.
Fieldsman Whenever you Sow 1 Field, place 2 extra goods from the supply on it. Whenever you Sow 2 Fields, place 1 extra good from the supply on each. (If you Sow three or more fields, there is no advantage.)
Juggler Whenever you use the “Travelling Players” action on an Action space, you can take twice as much Food as is on the card. You then give one Food each to the Magician, Conjurer, Musician, Puppeteer, Acrobat, Dancer, Animal Trainer and Storyteller.
Minor Improvements
Raft (1VP, 2 Wood, None) Whenever you use the “Fishing” Action space, you receive an additional 1 Food or 1 Reed.
Strawberry Patch (2VPs, None, 2 Vegetable Fields) Place 1 Food each on the next 3 remaining Round spaces. At the start of these Rounds, you receive the Food.
Grain Cart (0VPs, 2 Wood, 2 Occupations) Whenever you use the “Take 1 Grain” Action space, you receive 2 additional Grain.
Clogs (0VPs, 1 Wood, None) At the end of the game, you receive 1 bonus point for a Clay hut, or 2 Bonus points for a Stone house.
Wood-fired Oven (2VPs, 3 Wood + 1 Stone, 3 Occupations) Whenever you use the “Bake bread” action, you can use the Wood-fired Oven to turn any number of Grain into 3 Food each. Additionally, when you play this card, you can also take the “Bake bread” action.
Writing Desk (1VP, 1 Wood, 2 Occupations) Whenever you take an “Occupation” Action, you may play 2 Occupations one after another. The second Occupation costs you 2 Food.
Wooden Hut Extension (0VPs, 5 Wood + 1 Reed, None) When you play this card, immediately extend your Wooden hut by 1 room. (This room does not cost anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.

Player 2

Occupations
Ratcatcher In rounds 10 and 12, all other players may not place 1 of their family’s Offspring (if they have any). (You yourself may place all your family members.) This card may only be played until the end of Round 9.
Clay Firer You can use the Clay Firer at any time to convert 2/3 Clay to 1/2 Stone.
Village Elder If there are still 1/3/6/9 Rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, all players who have the most played Improvements receive 3 bonus points each.
Outrider Whenever you use the most recent Round card with one of your people, you receive 1 additional Grain.
Dancer Whenever you use the “Traveling Players” action on an Action space, you receive at least 4 Food. (If there are 1 to 3 Food on the space, take food from the general supply until you total 4 Food.)
Chief At the end of the game, you receive 1 Bonus point for each room in your Stone house. (In total, you receive 3 points per room instead of 2.) Playing this card costs an additional 2 Food.
Master Baker Whenever another player Bakes bread, you can Bake bread if you have a Baking improvement with the Bake symbol. If you take a Bake action yourself (not using the card), you receive 1 additional Food.
Minor Improvements
Milking Shed (2VPs, 2 Clay + 3 Stone, None) In each Harvest, at the beginning of the Field phase, count the number of Sheep and Cattle on all the players’ farms. You receive 1 Food for each fifth Sheep and for each third Cattle.
Manure (0VPs, None, 2 Animals) At the end of each Round end that does not end with a Harvest, you can (optionally) take 1 Grain or1 Vegetable from each of your fields and place it in your personal supply.
Planter Box (0VPs, None, 2 Occupations) Whenever you Sow, each of the fields that is orthogonally adjacent to a room in your home gets an additional 2 Grain or 1 Vegetable.
Mini Pasture (0VPs, 2 Food, None) When you play this card, immediately Fence one space in your farmyard. After you play this card, pass it to the player on your left, who adds it to his/her hand. (You do not need to pay Wood for the Fences.)
Beanfield (1VP, None, 2 Occupations) When you Sow, you can plant Vegetables on this card as though it were a Field. (This card does not count as a Field when scoring.)
Axe (0VPs, 1 Wood + 1 Stone, None) Whenever you add a room to your Wooden hut, you only pay 2 Wood and 2 Reed.
Outhouse (2VPs, 1 Wood + 1 Clay, See description) The Outhouse has no effect. You can only build it if at least one other player has fewer than 2 Occupations. (It is irrelevant how many Occupations you have played.)

Player 3

Occupations
Undergardener Whenever you use the “Day Labourer” Action space, you also receive 1 Vegetable.
Merchant Whenever you use a “Minor Improvement” or “Minor or Major Improvement” action, you can pay 1 Food to use the action a second time.
Stockman You receive 1 Cattle when you build your second stable, 1 Wild boar when you build your third and 1 Sheep when you build your fourth. (If you build several stables at once, you may be entitled to take several animals at once.)
Hut Builder Play this card during Stage 1. At the start of Round 11, you can extend your hut by 1 room at no cost, as long as you have not yet renovated to a Stone house.
Hide Farmer At the end of the game, you can pay 1 Food each for any number of unused farmyard spaces. These do not lose you points in the scoring.
Renovator Pay 2 less Clay to renovate to a Clay hut and pay 2 less Stone to renovate to a Stone house.
Cattle Whisperer Add 5 and 9 to the number of the current round. Place 1 Cattle on each corresponding Round spaces. At the start of these Rounds, you receive the Cattle.
Minor Improvements
Schnaps Distillery (2VPs, 2 Stone + 1 Vegetable, None) During the Feeding Phase of the Harvest, you can use the Schnaps Distillery to convert at most 1 Vegetable into 4 Food. At the end of the game, you receive 1 bonus point each for your 5th and 6th Vegetables.
Dovecote (2VPs, 2 Stone, None) Place 1 Food each on the spaces for rounds 10 to 14. At the start of these rounds, you receive the Food.
Fish Trap (0VPs, 1 Wood, None) Whenever you use the “Fishing” Action space or receive Reed from an Action space that provides Reed, you receive 1 additional Food.
Half-timbered House (0VPs, 1 Wood + 1 Clay + 1 Reed + 2 Stone, None) At the end of the game, you receive 1 bonus point for each room in your Stone house. (In total, you receive 3 points instead of 2 per room.) (If you have played the Mansion, you do not score extra points for having the Half-timbered House.)
Millstone (0VPs, 1 Stone, None) Whenever you bake 1 or more Grain into bread, you receive 2 additional Food.
Goose Pond (1VP, None, 3 Occupations) Place 1 Food each on the next 4 remaining Round spaces. At the start of these Rounds, you receive the Food.
Carp Pond (1VP, None, 1 Occupation & 2 Improvements) Place 1 Food on each remaining odd-numbered Round space. At the start of these rounds, you receive the Food.

Player 4

Occupations
Field Warden You can use the “Take 1 vegetable”, “Plough fields”, and “Plough fields and/or Sow” actions even if another player has placed a person on the space
Brush Maker When you convert Wild boar to Food, you can choose to place the boar on this card. At the end of the game, you receive 1/2/3 Bonus points for 2/3/4 slaughtered Wild boar.
Clay Digger Include the “1 Clay” Action card from the 3-player game as an additional Clay pit. Immediately place 3 Clay on the card and add 1 Clay at the start of each round. Any player who uses this action must pay you 3 Food.
Estate Manager At the end of a 3/4/5 player game, if no player has more animals of any type than you, you receive 2/3/4 Bonus points.
Bricklayer Pay 1 less Clay for each Improvement and Renovation. Pay 2 less Clay for each Room.
Chief’s Daughter If another player plays the “Chief” card, you can play this card immediately at no cost. (You can also play it using an Action space in the usual way.) At the end of the game, you receive 3 Bonus points if you have a Stone house, 1 if you have a Clay hut.
Plough Maker Whenever you use either of the “Plough 1 Field” or “Plough 1 Field and/or Sow” Action spaces, you can pay 1 Food to Plough 1 additional Field.
Minor Improvements
Quarry (2VPs, None, 4 Occupations) Whenever you use the “Day Labourer” Action space, you receive an additional 3 Stone.
Animal Feed (0VPs, None, 4 Planted Fields) Immediately before scoring, take 1 additional animal of each type that you already have, if you have space in your pastures. This does not apply to the House Goat and the Horse.
Corn Storehouse (1VP, 1 Reed and either 2 Wood or 2 Clay, None) Whenever you have empty Fields after the Field phase of the Harvest, you can Sow Grain in them immediately. Place 1 fewer Grain from the Supply on these fields.
Harrow (0VPs, 2 Wood, None) Once during the game, when you use either the “Plough 1 Field” or the “Plough 1 Field and/or Sow” action, you can Plough 2 fields instead of 1. Each other player can also do this once during the game, but must pay you 2 Food to do it.
Animal Yard (1VP, 2 Wood, 1 Occupation) You can place up to two animals of your choice on this card. They need not be the same type of animal. (This card does not count as a pasture for scoring.)
Potato Dibber (0VPs, 1 Wood, None) Whenever you sow Fields with Vegetables, place 1 additional Vegetable on each field that you Sow.
Cattle Market (0VPs, 1 Sheep, None) When you play this card, return 1 Sheep to the supply and take 1 Cattle. After you play this card, pass it to the player on your left, who adds it to his/her hand.

Player 5

Occupations
Cowherd Whenever you use the “Take 1 Cattle” Action space, you receive 1 additional Cattle from the supply. (The “Take 1 Cattle” Action is added in Stage 4.)
Seasonal Worker Whenever you use the “Day Labourer” Action space, you receive 1 additional Grain. From Round 6, you can choose to receive 1 Vegetable instead.
Midwife Whenever another player has a larger family than you after s/he has offspring, you receive 1 Food. If s/he has at least 2 more Family members than you, you receive 2 Food. (The Food is taken from the supply, not from the other player.)
Water Carrier Once any player has built the Well, place 1 Food on the remaining Round spaces. At the start of these Rounds, you receive the Food. (If the well has already been built, place the Food immediately.)
Well Builder For you, the Well is not a Major but a Minor Improvement and costs only 1 Stone and 1 Wood to build.
Master Shepherd Place 1 Sheep on each of the next 3 Round spaces. At the start of these rounds, you receive the Sheep.
Berry Picker Whenever you use a Family member’s action to take Wood, take an additional 1 Food.
Minor Improvements
Stone House Extension (0VPs, 1 Reed + 3 Stone, None) When you play this card, immediately extend your Stone house by 1 room. (The room does not cost you anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Cooking Corner (3VPs, None, Retrn Cooking Hearth) At any time, you may convert goods to Food as follows: Vegetables => 4 Food; Sheep => 2 Food; Wild boar => 3 Food; Cattle => 4 Food. Whenever you use the “Bake bread” action, you may convert 1 Grain => 3 Food.
Tavern (2VPs, 2 Wood + 2 Stone, None) The Tavern is an additional Action space. Whenever another player uses it, s/he receives 3 Food. Whenever you use it, you can choose either to take 3 Food or to score 2 bonus points. (If another player uses the Tavern, you yourself do not receive anything from it.)
Plane (0VPs, 1 Wood, None) Whenever you turn 1 Wood into Food using the Joinery, Sawmill or Cabinetmaker, you receive 1 additional Food. You can choose instead to turn a second Wood into exactly 2 Food.
Shepherd’s Crook (0VPs, 1 Wood, None) Whenever you Fence a new pasture that covers at least 4 farmyard spaces, take 2 Sheep and place them in the new pasture.
Clay Roof (1VP, None, 3 Occupations) You can replace 1 or 2 Reed with the same amount of Clay whenever you extend or renovate your home.
Market Stall (0VPs, 1 Grain, None) When you play this card, you receive 1 Vegetable. After you play this card, pass it to the player on your left, who adds it to his/her hand.


Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveDeck