NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 4-player Game Using the Easy (E) and Interactive (I) Decks

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Player 1

Occupations
Stone Carrier Whenever you take Stone with an action, you can also take 1 additional Stone. If you also receive other building resources, this costs you 1 Food.
Yeoman Farmer At the end of the game, you only lose points for unused spaces and Begging cards.
Farmer The next time you build fences, take 1 Wild boar. Each time you build at least 1 fence after that, take 1 Cattle.
Clay Hut Builder Once you live in a Clay hut, place 2 Clay on each of the next 5 Round spaces. At the start of these Rounds, you receive the Clay. (If you already live in a Clay hut or a Stone house when you play this card, place the Clay on the Round spaces immediately.)
Church Warden If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, any player who performed actions with at least 5 people in Round 14 receives 3 bonus points. (A Guest is counted.)
Potter In each Harvest, the Potter can convert up to 1 Clay to 2 Food.
Stockman You receive 1 Cattle when you build your second stable, 1 Wild boar when you build your third and 1 Sheep when you build your fourth. (If you build several stables at once, you may be entitled to take several animals at once.)
Minor Improvements
Clogs (0VPs, 1 Wood, None) At the end of the game, you receive 1 bonus point for a Clay hut, or 2 Bonus points for a Stone house.
Mini Pasture (0VPs, 2 Food, None) When you play this card, immediately Fence one space in your farmyard. After you play this card, pass it to the player on your left, who adds it to his/her hand. (You do not need to pay Wood for the Fences.)
Paved Road (2VPs, 5 Stone, None) The player with the most valuable street receives 2 Bonus points when scoring. (This Paved Road is more valuable than both the Clay Path that cost 3 Clay and the Wooden Path that costs 1 Wood.)
Moldboard Plough (0VPs, 2 Wood, 1 Occupation) Twice during the game, when you use the “Plough 1 Field” action, you may Plough 2 Fields instead of 1. This does not apply to the “Plough 1 Field and/or Sow” action.
Ceramics (0VPs, 1 Clay, Have 1 Oven) When you play this card, you receive 2 Food. From now, the Pottery is a Minor Improvement for you and costs you nothing.
Market Stall (0VPs, 1 Grain, None) When you play this card, you receive 1 Vegetable. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Milking Shed (2VPs, 2 Clay + 3 Stone, None) In each Harvest, at the beginning of the Field phase, count the number of Sheep and Cattle on all the players’ farms. You receive 1 Food for each fifth Sheep and for each third Cattle.

Player 2

Occupations
Brush Maker When you convert Wild boar to Food, you can choose to place the boar on this card. At the end of the game, you receive 1/2/3 Bonus points for 2/3/4 slaughtered Wild boar.
Corn Profiteer You can convert 1 Grain to 3 Food at any time. Any other player can stop this by paying 2 Food to buy the Grain for themselves. If more than one player offers, you choose one of them.
Greengrocer Whenever you use the “Take 1 Grain” Action space, you also receive 1 Vegetable.
Master Forester Introduce the “2 Wood” action card from the 3-player game as an additional forest. At the start of each round, place 2 Wood on the card. Any player who uses this action must pay you 2 Food.
Clay Firer You can use the Clay Firer at any time to convert 2/3 Clay to 1/2 Stone.
Reed Collector Place 1 Reed on each of the next 4 Round spaces. At the start of these rounds, you receive the Reed.
Thatcher Pay 1 Reed less to Build each room, for each Renovation, and each of the Water Mill, Half-timbered House, Chicken Coop, Holiday House, Mansion and Corn Storehouse.
Minor Improvements
Wooden Crane (1VP, 3 Wood, None) Whenever you use one of the “Stone” Action spaces that are placed in Stage 2 and 4, you receive 1 additional Stone. If you pay 1 Food, you can take 2 Stone instead of 1.
Wildlife Reserve (1VP, 2 Wood, 2 Occupations) This card can hold up to 1 Sheep, 1 Wild boar and 1 Cattle. (This card does not count as a pasture when scoring.)
Clay Deposit (0VPs, None, 3 Occupations) This card is an additional Action space. A player who uses this Action space must pay you 1 Food and receives 5 Clay. If you use the Clay Deposit yourself, you may choose to take 2 bonus points instead of the Clay.
Stable (0VPs, 1 Wood, None) When you play this card, immediately build 1 stable. (The stable does not cost anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Riding Plough (0VPs, 4 Wood, 3 Occupations) Twice during the game, when you use either the “Plough Fields” or “Plough 1 Field and/or Sow” action, you can Plough 3 Fields instead of 1.
Corn Storehouse (1VP, 1 Reed and either 2 Wood or 2 Clay, None) Whenever you have empty Fields after the Field phase of the Harvest, you can Sow Grain in them immediately. Place 1 fewer Grain from the Supply on these fields.
Fish Trap (0VPs, 1 Wood, None) Whenever you use the “Fishing” Action space or receive Reed from an Action space that provides Reed, you receive 1 additional Food.

Player 3

Occupations
Estate Manager At the end of a 3/4/5 player game, if no player has more animals of any type than you, you receive 2/3/4 Bonus points.
Cabinetmaker In each Harvest, the Cabinetmaker can convert up to 1 Wood to 2 Food.
Animal Keeper You can keep Sheep, Wild boar and Cattle in the same pasture. This applies to all your pastures (except the Forest Pasture).
Mendicant At the end of the game, you can discard up to 2 Begging cards without losing points for them.
Master Baker Whenever another player Bakes bread, you can Bake bread if you have a Baking improvement with the Bake symbol. If you take a Bake action yourself (not using the card), you receive 1 additional Food.
Well Builder For you, the Well is not a Major but a Minor Improvement and costs only 1 Stone and 1 Wood to build.
Master Shepherd Place 1 Sheep on each of the next 3 Round spaces. At the start of these rounds, you receive the Sheep.
Minor Improvements
Tavern (2VPs, 2 Wood + 2 Stone, None) The Tavern is an additional Action space. Whenever another player uses it, s/he receives 3 Food. Whenever you use it, you can choose either to take 3 Food or to score 2 bonus points. (If another player uses the Tavern, you yourself do not receive anything from it.)
Wood Cart (0VPs, 3 Wood, 3 Occupations) Whenever you use a person to take Wood that is on an Action space, you receive 2 additional Wood.
Reed Pond (1VP, None, 3 Occupations) Place 1 Reed each on the next 3 Round spaces. At the start of each Round, you receive the Reed.
Manure (0VPs, None, 2 Animals) At the end of each Round end that does not end with a Harvest, you can (optionally) take 1 Grain or1 Vegetable from each of your fields and place it in your personal supply.
Quarry (2VPs, None, 4 Occupations) Whenever you use the “Day Labourer” Action space, you receive an additional 3 Stone.
Animal Yard (1VP, 2 Wood, 1 Occupation) You can place up to two animals of your choice on this card. They need not be the same type of animal. (This card does not count as a pasture for scoring.)
Carp Pond (1VP, None, 1 Occupation & 2 Improvements) Place 1 Food on each remaining odd-numbered Round space. At the start of these rounds, you receive the Food.

Player 4

Occupations
Street Musician Take 1 Grain whenever another player takes the “Travelling Players” action on an Action space.
Clay Seller You can use the Clay Seller to convert: 2 Clay to 1 Sheep or 1 Reed, 3 Clay to 1 Wild boar or 1 Stone, and/or 4 Clay to 1 Cattle at any time.
Chief’s Daughter If another player plays the “Chief” card, you can play this card immediately at no cost. (You can also play it using an Action space in the usual way.) At the end of the game, you receive 3 Bonus points if you have a Stone house, 1 if you have a Clay hut.
Bread Seller You receive 1 Food from the supply for each Grain that is baked whenever any player (including you) Bakes bread. (To Bake you need a Baking Improvement with the Bake symbol.)
Stone Buyer Whenever Stone taken for the first time in a round, you may give the player who takes it 1 Food in exchange for 1 of the Stone. The other player receives an additional 1 Food from the supply. (The other player may not refuse this exchange.) (If you are the first player to take in a round, you do not get any advantage from the Stone Buyer.)
Woodcutter You receive 1 additional Wood whenever you use a family member’s action to take Wood.
Farm Steward Once you live in a Clay hut or Stone house, play your next “Family growth” action as “Family growth even without room”. (Similar to the Round card from stage 5. All future family growth is carried out as normal.) (If you use the Stage 2 Family growth space to take this action, you can still play a Minor Improvement afterwards.)
Minor Improvements
Dovecote (2VPs, 2 Stone, None) Place 1 Food each on the spaces for rounds 10 to 14. At the start of these rounds, you receive the Food.
Stone House Extension (0VPs, 1 Reed + 3 Stone, None) When you play this card, immediately extend your Stone house by 1 room. (The room does not cost you anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand.
Reed Exchange (0VPs, 2 Wood or 2 Clay, None) When you play this card, you receive 2 Reed. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Holiday House (8VPs, 2 Reed and either 3 Wood or 3 Clay, None) In Round 14, you cannot place any Family members. (Playing this card bans you from placing people – including a Guest – in Round 14.) Play this card at the latest during Round 13. (Be prepared to play two Harvests in a row.)
Plane (0VPs, 1 Wood, None) Whenever you turn 1 Wood into Food using the Joinery, Sawmill or Cabinetmaker, you receive 1 additional Food. You can choose instead to turn a second Wood into exactly 2 Food.
Windmill (2VPs, 3 Wood + 1 Stone, None) At any time, you can convert Grain to 2 Food (without having to Bake bread).
Schnaps Distillery (2VPs, 2 Stone + 1 Vegetable, None) During the Feeding Phase of the Harvest, you can use the Schnaps Distillery to convert at most 1 Vegetable into 4 Food. At the end of the game, you receive 1 bonus point each for your 5th and 6th Vegetables.


Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveDeck