NB: Minor Improvements are given in the form: Name(VPs, Cost to Build, Pre-Requisites to Build) Description

Generated a 3-player Game Using the Easy (E) and Interactive (I) Decks

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Player 1

Occupations
Fence Deliveryman Add 6 and 10 to the current round. Place 4 of your fences on each corresponding round space. At the start of these rounds, you can pay 2 Food to build all 4 fences immediately. (You may build fewer than 4 fences. You do not need to pay Wood to build the fences.)
Seasonal Worker Whenever you use the “Day Labourer” Action space, you receive 1 additional Grain. From Round 6, you can choose to receive 1 Vegetable instead.
Woodcutter You receive 1 additional Wood whenever you use a family member’s action to take Wood.
Merchant Whenever you use a “Minor Improvement” or “Minor or Major Improvement” action, you can pay 1 Food to use the action a second time.
Cabinetmaker In each Harvest, the Cabinetmaker can convert up to 1 Wood to 2 Food.
Greengrocer Whenever you use the “Take 1 Grain” Action space, you also receive 1 Vegetable.
Mushroom Collector Whenever you use a Family member’s action to take Wood from an Action space, you can leave 1 Wood on the space and take 2 Food in exchange.
Minor Improvements
Reed Exchange (0VPs, 2 Wood or 2 Clay, None) When you play this card, you receive 2 Reed. After you play this card, pass it to the player on your left, who adds it to his/her hand.
Holiday House (8VPs, 2 Reed and either 3 Wood or 3 Clay, None) In Round 14, you cannot place any Family members. (Playing this card bans you from placing people – including a Guest – in Round 14.) Play this card at the latest during Round 13. (Be prepared to play two Harvests in a row.)
Clay Deposit (0VPs, None, 3 Occupations) This card is an additional Action space. A player who uses this Action space must pay you 1 Food and receives 5 Clay. If you use the Clay Deposit yourself, you may choose to take 2 bonus points instead of the Clay.
Spices (0VPs, None, None) Whenever you convert Vegetables to Food using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional Food.
Clay Roof (1VP, None, 3 Occupations) You can replace 1 or 2 Reed with the same amount of Clay whenever you extend or renovate your home.
Potato Dibber (0VPs, 1 Wood, None) Whenever you sow Fields with Vegetables, place 1 additional Vegetable on each field that you Sow.
Slaughterhouse (2VPs, 2 Clay + 2 Stone, None) Whenever another player turns 1 or more animals into Food, take 1 Food from the supply. During the Feeding Phase of the Harvest, you are the last player to take a turn (so you can benefit if other players slaughter). (If you slaughter, you receive no advantage.)

Player 2

Occupations
Plough Maker Whenever you use either of the “Plough 1 Field” or “Plough 1 Field and/or Sow” Action spaces, you can pay 1 Food to Plough 1 additional Field.
Mendicant At the end of the game, you can discard up to 2 Begging cards without losing points for them.
Yeoman Farmer At the end of the game, you only lose points for unused spaces and Begging cards.
Clay Hut Builder Once you live in a Clay hut, place 2 Clay on each of the next 5 Round spaces. At the start of these Rounds, you receive the Clay. (If you already live in a Clay hut or a Stone house when you play this card, place the Clay on the Round spaces immediately.)
Berry Picker Whenever you use a Family member’s action to take Wood, take an additional 1 Food.
Serf Whenever you use the “Sow and/or Bake bread” action, take 1 Grain before taking the action. Alternatively, you can exchange 1 Grain for 1 Vegetable.
Master Builder Once during the game, at any time after your home reaches at least 5 rooms, you may extend it by 1 room at no cost.
Minor Improvements
Grain Cart (0VPs, 2 Wood, 2 Occupations) Whenever you use the “Take 1 Grain” Action space, you receive 2 additional Grain.
Milking Shed (2VPs, 2 Clay + 3 Stone, None) In each Harvest, at the beginning of the Field phase, count the number of Sheep and Cattle on all the players’ farms. You receive 1 Food for each fifth Sheep and for each third Cattle.
Reed Pond (1VP, None, 3 Occupations) Place 1 Reed each on the next 3 Round spaces. At the start of each Round, you receive the Reed.
Feed Pellets (0VPs, None, None) During the Feeding Phase of each Harvest, you may trade 1 Vegetable for 1 of any type of Animal that you already have in your farmyard.
Fish Trap (0VPs, 1 Wood, None) Whenever you use the “Fishing” Action space or receive Reed from an Action space that provides Reed, you receive 1 additional Food.
Harrow (0VPs, 2 Wood, None) Once during the game, when you use either the “Plough 1 Field” or the “Plough 1 Field and/or Sow” action, you can Plough 2 fields instead of 1. Each other player can also do this once during the game, but must pay you 2 Food to do it.
Carp Pond (1VP, None, 1 Occupation & 2 Improvements) Place 1 Food on each remaining odd-numbered Round space. At the start of these rounds, you receive the Food.

Player 3

Occupations
Stone Carrier Whenever you take Stone with an action, you can also take 1 additional Stone. If you also receive other building resources, this costs you 1 Food.
Chamberlain At the start of Round 11 (or immediately, if you play this card after the start of Round 11), Turn over the Round cards for the remaining Rounds. You (and only you) can use these actions immediately; the other players must wait until the appropriate round.
Rancher Whenever, at the start of a round, you have fewer unused farmyard spaces than any of the other players, you receive 1 Wood. (If there is a tie, you get nothing.)
Stone Carver In each Harvest, the Stone Carver can convert up to 1 Stone to 3 Food.
Clay Plasterer Renovating your Wooden hut to a Clay hut costs you only 1 Clay and 1 Reed. Each room of your Clay hut costs you 3 Clay and 2 Reed.
Fieldsman Whenever you Sow 1 Field, place 2 extra goods from the supply on it. Whenever you Sow 2 Fields, place 1 extra good from the supply on each. (If you Sow three or more fields, there is no advantage.)
Baker During each Harvest, you may Bake bread at the start of the Feeding Phase if you have an improvement with the Baking symbol. When you play this card, you may Bake bread as an additional action.
Minor Improvements
Millstone (0VPs, 1 Stone, None) Whenever you bake 1 or more Grain into bread, you receive 2 additional Food.
Moldboard Plough (0VPs, 2 Wood, 1 Occupation) Twice during the game, when you use the “Plough 1 Field” action, you may Plough 2 Fields instead of 1. This does not apply to the “Plough 1 Field and/or Sow” action.
Rake (0VPs, 1 Wood, None) At the end of the game, you receive 2 Bonus points if you have at least 5 Fields. If you have played the Harrow, Punner, Yoke or one of the 5 Ploughs, you need to have at least 6 Fields.
Flagon (0VPs, 1 Clay, None) Whenever the Well is built or upgraded to a Village Well, you receive 4 Food and the other players receive 1 Food each. (If the Well has already been built, everyone receives the Food when the Flagon is played.)
Animal Yard (1VP, 2 Wood, 1 Occupation) You can place up to two animals of your choice on this card. They need not be the same type of animal. (This card does not count as a pasture for scoring.)
Wooden Path (0VPs, 1 Wood, None) The player with the most valuable street receives 2 bonus points when scoring. (The Paved Road that costs 5 Stone and the Clay Path that costs 3 Clay are both more valuable than this Wooden Path.)
Schnaps Distillery (2VPs, 2 Stone + 1 Vegetable, None) During the Feeding Phase of the Harvest, you can use the Schnaps Distillery to convert at most 1 Vegetable into 4 Food. At the end of the game, you receive 1 bonus point each for your 5th and 6th Vegetables.


Qqzm/AgricolaStartingHandGeneratorEasyAndInteractiveDeck