[Home]AlexChurchill/RomanSenatorGenerator

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[Boardgamizer] suggested that I see if I can design a game with the combination of Area Control mechanic, Ancient Rome theme, and victory gained by Helping the Most Players. Wait, victory gained by helping other players? How would that work?

This is my attempt to answer this question.


So. You're deploying legionaries to districts to dominate those districts, and vying for power in the Senate. Each turn at least one of your actions has to be something that other players can help with, and helping like this earns you reputation. The main source of victory points is helping other players. Of course, not everyone can help with everything. Resources deployed to help other players aren't being spent building your own position, and each possible action needs different resources to help; it'll take most of the game to get to a point where you can help in all kinds of action.

So the key is: the main source of VPs is helping other players, and the actions you take on your turn are mainly about increasing your resources so that you're able to help other players more.

The Senate is randomly generated each time and contains a number of senators who give you significant extra bonuses for doing certain things. I think it'll be made by dealing pieces of cardboard into slots on senator cards, but an approximation to that can be obtained by clicking BNF: AlexChurchill/RomanSenatorGenerator.

The different kinds of resources you can gather/receive, and spend on helping people:

Turn structure:

The game has N rounds. (6, maybe?) Each round has 3 action seasons (we go around the table 3 times, taking one action on your turn), followed by a scoring season. On your turn, when you announce the action you're taking, each other player in turn then declares whether they're going to choose to help you, if able. You have to accept all such help offered, whether you want it or not!

Helpable actions:

As a reminder: any time you choose to help another player, you gain 1VP.

Unhelpable actions:

After each round, area majorities are calculated, with rewards in the form of money, political clout, and extra followers. And probably a tiny amount of VP.

The board might have, say, 6 areas. Each scoring season:





BNF: AlexChurchill/RomanSenatorGenerator

bnf ::= senatorList

senatorList ::= "Whenever you " easyAction ", you may " smallReward
"Whenever you " easyAction ", you may " smallReward
"Whenever you " easyAction ", you may " paySmallCost? ". If you do, " largeReward
"Whenever you " hardAction ", you may " largeReward


easyAction ::= playerAction | easyResult | helpPlayer
playerAction ::= "influence the Senate" | "raise legionaries" | "deploy legionaries" | "raise funds" | "draw cards"
helpPlayer ::= "help another player by " helpingCost
helpingCost ::= "sending legionaries" | "spending money" | "exerting influence"
easyResult ::= "become dominant in a region" | "rise in senate order"
hardAction ::= "score first place in a region" | "gain favour of another Senator"

paySmallCost? ::= "pay 2d" | "pay 1 legionary" | "discard a card"

smallReward ::= "take the " playerAction " action" | specificSmallReward?
specificSmallReward? ::= "raise 2 legionaries" | "deploy 2 legionaries" | "gain 2d" | "draw two cards"
largeReward ::= "gain a follower" | "raise 4 legionaries" | "gain 4d" | "draw 4 cards"

option ::= spaces = 0

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Last edited October 23, 2014 5:26 pm (viewing revision 7, which is the newest) (diff)
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