5, Instant, Reflexive, PreReq?: Finding the Spirit's Shape
The first time you take the charm you get 5 points and 2 gifts, each subsequent time nets you 3 points and a gift.
Points can be spent 1:1 on Strength or Stamina or 2:1 on Dexterity.
Sample Gifts (only some listed)
Horrifying Might: An extra 'point' (or two if taken the first time).
Bestial Reflectx: Initiative +3 (can be taken twice)
Lightning Speed: Running and Jumping distance doubled
Spider-Foot Climbing: (pre-req: Bestial Reflexes or Lightning Speed) Can move at half normal speed across any surface (even if not horizontal).
Gift of Hands: Extra hands -- multiple action penalty reduced by -1.
Terrible Beast Claws: Spd +3, Acc +1, Dmg +3L, Pry +1 with claws and Spd +0, Acc +2, Dmg +5L, Pry +0 with bite.
Resilience of Nature: Heal 1B per turn or 1L per hour.
Wound-Knitting: Heal all B and 1L per turn.
Presumably pre-req: Res of Nature?
Rugged Hide: +2L/+2B soak. Can soak L with entire Sta. if Soak goes over 12 dice (natural) then difference is Hardness and Soak is 12 (natural).
Impenetrable Beast-Armour: (prereq: Rug Hide) as above except +6L/+6B
Enhanced Senses: Perception +2, may be taken twice.
Thanks for that. You've effectively doubled my Lunar's lethal soak, and I can reasonably claim that he's taken just one or two levels of damage. I can also explain how he can keep running while firing his bow.