[Home]Clive/ExtremeHanabi

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Overview



I've written Clive/SimpleHanabi as an introduction to the kind of thing people might like to know during their first dozen games of Hanabi. And a guide to the kinds of things I expect to be telling new players. And to the kinds of things I feel it's prudent for experienced players to do around newcomers.

Then there is more advanced Hanabi. I could have written a document describing advanced Hanabi; I have not; this is not that document.

This is a document describing how to play Hanabi absolutely as well as I know how. As such, it is fairly uncompromising. The overarching principles are:


In the simple Hanabi document, I said Hanabi is an endlessly fascinating game. None of the above detracts from that: it just builds a new platform from which it can be even more fascinating. Nothing in this document detracts from the ability for players to make judgement calls, weigh alternatives, invent new techniques for dealing with new situations; think of it more as specialising and refining the language people speak by their play.

There is ample opportunity here for things to go pear-shaped. And for people to be forgiving when they do. (-8

Belief



There are seven levels of belief concerning some aspect of the game's state:

By way of illustration, suppose:

My state of belief is therefore:

I play A and it's the mc3. Before my next turn I'm told "B is a 4".

Now my state of belief is:

That's just on the basis of my own hand, of course. I may have more beliefs based on others' hands, the tableau and discards.

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Last edited May 25, 2015 5:24 pm (viewing revision 1, which is the newest) (diff)
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