AlexChurchill: I'd be interested in the Cryptic Gateway, Pack Hunt, Nomad Mythmaker, Decree of Justice, and Thunderscape Master - if you're willing to part with any of them. I've just updated AlexChurchill/MtGTrades, so take a look at that. Obviously some of those cards (Decree of Justice) are more valuable than others (Thunderscape Master), so propose appropriate trades ;) I don't mind parting with some of these, but like I said, this list is only a preliminary, there're at least 5 more decks I need to build (only got 9 so far...). Thunderscape Master though I'm unlike to use this time. -ColinLeung
Well, it's just 'symmetrical' card drawing afterall, doesn't really win the game by itself. Plus it's clunky to use. -ColinLeung
This is for Underworld Dream, and I don't rate that card particularly high.
Type 1 tournaments (see Rule 801) restricted this card from 1994/08/01 until 1999/10/01.
Type 1.5 tournaments (see Rule 802) banned this card until 1999/10/01.
Extended tournaments (see Rule 803) banned this card until 2003/09/01.
Standard (Type 2) tournaments (see Rule 804) banned this card until 2003/09/01.
I like True Believers considerably more than Glowriders, so probably not. As for the Memory Jar: It was supposed to sit in my R/W low mana deck, so as to draw a fresh hand of burn and cheap creatures in the opponent's EoT?, while I was mostly untapped (thus giving me 2 turns worth of mana to dump 8 cards, while they had only the chance to play their instants, starting from mostly tapped) - I'm taking it out because I rarely hit 5 mana, and when I did, it was over one way or another anyway (Browbeat is a better bet for that deck). As I understand the power of that card is that a) it costs nothing to activate, so bringing it straight into play from graveyard was ludicrously efficient, and b) if you can hurt your opponent whenever he discards, you can likely force him to discard 7 cards with it (for 14 damage, IIRC). So, while the power isn't too great by itself, there were some broken Urza's combos of which it was the key. I merely like it for the 'fun and interesting toy' aspect it brings to symmetric (but it's BreakableSymmetry) card drawing. In answer to your question: Mediumly. -- TI