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This should integrate with ChrisHowlett/ExaltedStatsGenerator to create an Exalted character complete with stats, description, and personality. I've removed the "Nature" from Chris' generator because it's given by the description.
It seems to work fine now ^_^
- Have you considered using Bobacus/FaceGenerator? to create a character picture too? I suppose then the character could be sent to Kazuhiko/GeneratorDungeonLevel1? --Pallando
Uh..... Xarak's generator and Chris's give differect types of Exalt in the final output.--King DJ
- Gah...someone's changed the way I set it up. There was a reason I didn't just "include" my old generator. I should have made that clearer. -- Xarak
- That was me, sorry - didn't realise the two halves were interdependent. You still don't need to copy the whole thing verbatim though - just override the bits that depend on stuff the stats generator came up with; that way when people add new concepts, they only need to add them in one place. - MoonShadow
Much better.--King DJ
option ::= include = ChrisHowlett/ExaltedStatsGenerator
option ::= include = Xarak/CharacterConceptGenerator
Someone who understands Exalted character types should override typeofcharacter so it pulls in values CH's generator came up with:
typeofcharacter ::= varExType?
- That's great, thanks. -- Xarak
bnf ::= ntExaltedStats?