DaybreakDictatorship|
There are now four types of actions (plus playing an Action card) |
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There are now five types of actions (plus playing an Action card) |
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Operational Action |
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Tactical Action |
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Anything which is a legal tactical action in standard TwilightImperium is a legal operational action. |
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Anything which is a legal tactical action in standard TwilightImperium is a legal tactical action in DaybreakDictatorship. |
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Other legal operational actions are: |
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Logistical Action |
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Remove a command counter from the board (and place it in supply) |
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Remove two command counters from the board (and place them in supply). Optional Rule (Supply Lines): You may only do this if there exists an unobstructed path between this hex and one of your space docks |
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Warfare is now a bit weak, as you can pick up a command counter with an operational action (though you don't normally get it back). The current suggested fix is that you are allowed to activate another system with the command counter you pick up and move ships into it as per the rules for a normal operational action. |
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Warfare now allows you to activate another system with the command counter you pick up and move ships into it as per the rules for a normal tactical action. It can also be returned to your available pool as previously. |
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Suggested Yssaril fix by Senji: Allow them to skip a go to take two turns in a row in the next round. |
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