I think randomness can serve another purpose in board games. It can get quite dull playing a 3 hour game if you know, after the first half hour, that you're not going to win. Whereas if there's a probabilistic element, you still have something to play for. In a 5 player game, you may realise that you now only have a 5% not a 20% chance of winning, but that just means you need to go for a higher risk strategy. --Pallando It also reduces bashing. ("I'm going to wipe out his army because I can and there's no risk to me, in case he gets bigger later") If such things have a cost or risk, a trailing player will survive longer. --Pallando
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