dreaming of something happening...

Welcome to my world!

Hello, Internet. You've found Tessa's blog. I don't know what you'll find here, but I hope it's fun.

Why did I start my blog now? Call it a “new month's resolution”. Or maybe in honour of Hallowe'en.

Anyway, it's midnight and I have to be halfway awake at work tomorrow, so I'll sign off for now. But who can tell what will happen in the dramatic adventures of our heroine in the coming weeks?

-- taleteller

Current mood: Speculative. Current music: A Place for my Head – Linkin Park

Posted at 00:01, Nov 1st.

4 comments:

by princess-of-china at 00:32 on Nov 1st

You called your blog “dreaming of something happening”? Is your life really that boring, or are you just being a bit melodramatic?

Still, I'll look forward to seeing what you write on here. Just be sure to say nice things about me, okay, sweetie?

by taleteller at 08:12 on Nov 1st

Hi Paula. How did I guess you'd be first to comment on here? :) Well, my life's not exactly bursting with interest at the moment, but yes, I am being a little melodramatic. But it might help me not to take things too seriously. See you at the party on Friday night?

by princess-of-china at 08:43 on Nov 1st

Yes, I'll be there. By the way, I just noticed you made your post at 12:01. You must have been gutted to miss midnight by a few seconds, eh?

by taleteller at 12:12 on Nov 1st

:P

Nothing happening...

So... I've had a blog for a day, but nothing has happened worth posting about. Life at work is boring, but I'm certainly not going to rant about work here. This should be a place for more exciting things.

-- taleteller

Current mood: Bored. Current music: Jaded – Green Day

Posted at 19:42 on Nov 1st

1 comment:

by princess-of-china at 22:19 on Nov 1st

Please, don't rant about your job. We don't want to hear about the goings-on in a department store. Although this post wasn't exactly exciting either.

A party

We went to Ben's birthday party tonight. It was quite good fun. He's 25 today, so we took the opportunity to give him lots of “old geezer” comments.

As you'd expect from a party of Ben's, there was lots of booze: he'd filled a table with bottles of tequila, Bailey's, and some beers. (I don't drink beer, so I can't remember what those were.) He'd got Nathan to bring a bunch of cocktail sausages, and Ben had made a cake with obscene decorations on, just like he always does.

And there were some people being dodgy off in a corner. Apparently one of the couples was already a couple when they came, in which case I don't know why they didn't just stay home and grope each other there. Maybe they decided to drink lots of alcohol that other people brought. The others weren't a couple, honest, so we're told – they just decided to take their tops off and dance together. The rest of us tried to ignore them.

In between the raucousness (as well as general drinking and drunken singing), though, Paula and I met some interesting people. There was a girl called Catherine or something like that who earns her living making board games. Quite an achievement. We spent ages talking about what you need to create a game that's really playable – not something I'd really thought about before. I haven't played many board games since I was a kid, but there are apparently loads of strategy games that adults get into, and this Catherine girl had got two of hers published. She was only about my age, though – she couldn't have been older than 26 – so she must have got into it early. She was interesting to chat to, anyway.

There was a guy called Stuart who seemed just the wrong side of arrogant. He did a couple of really quite cool things, like spinning three plates at once on his fingers, but I think he thought he was a bit too cool, with his slicked-back hair and leather jacket and everything. Still, he livened up the party. He did make some rather amusing jokes about Paula's spiky haircut... some of them I even hadn't heard before.

Oh yeah, there was also a gorgeous guy called Michael who I got chatting to, and I got his email address. Score!

-- taleteller

Current mood: Jubilant. Current music: Stroke Of Luck – Garbage

Posted at 01:42 on Nov 4th

2 comments:

by princess-of-china at 02:23 on Nov 4th

That guy's jokes about my hair were so lame. Just because they were new doesn't mean they were good.

But you got Michael's email address? (Must have been because of that gorgeous black dress you were wearing.) Still, nice work, girl!

by taleteller at 02:44 on Nov 4th

Hell yeah. :D

An invitation

So... I emailed Michael. Hey, he's good looking and we chatted a bit at the party – I don't need any more reason to email someone, right?

(Yes, he calls himself Michael, even though everybody in the world would abbreviate that to Mike. So he's strange. Maybe it makes him interesting.)

And he wrote back, and suggested meeting up. Great news, right? Well, maybe. He said that Ben's coming over to his on Sunday to play computer games, and that me and Paula could come over as well if we wanted. Not exactly my ideal date. But, well, it's a chance to get to know him better, so what the heck. Maybe Ben and Paula won't be able to come...

-- taleteller

Current mood: Musing. Current music: What If – Coldplay

Posted at 18:42 on Nov 4th

4 comments:

by princess-of-china at 15:59 on Nov 4th

Do you really want me to duck out? I thought I'd come along, since Ben's likely to. If you want I'll say I've got a cold or something, though.

(And if you're finding someone interesting just because of the way they write their name, you need to get out more, girl.)

by taleteller at 17:12 on Nov 4th

Naah, it's fine. I don't know if I want anything seriously, I was just idly wondering.

(And no, it's not just because of the way he writes his name. Sigh.)

by lilcutie89 at 21:26 on Nov 4th

Hey sis! Found you! I'm going to be watching all that you're up to! At least it's a way to keep up with what you're doing – despite living in the same house, we practically never see you!

by taleteller at 23:04 on Nov 4th

Hi, Lisa! How on earth did you find this blog? Still, you're welcome to keep tabs on me if you want. Say hi to mum and dad for me, since I never seem to pass through the house at the same time as them...

Okay, he's a geek.

Hmm. That was interesting.

So, Paula and I went over to Michael's flat, that he emailed us the address of. It wasn't far – Paula suggested we could cycle, but I'm glad I drove the two of us over there. It's blimmin' cold this time of year.

We came in, and Ben was already there, and the two guys were playing on some games console. They were fighting each other in some Kung Fu game. He told us to help ourselves to anything we wanted from the fridge, so we did, and took the opportunity to look around the place.

Not a bad flat – two rooms and a kitchen. He's got it done up nicely – deep red and purple paint on the walls, just like every kid wants to be able to paint their bedroom. Only a few beer cans and just one dirty plate on the floor. A couple of shelves of books, a couple I even recognise. Lots and lots of video games, though.

When we got talking to the guys once they'd dragged themselves away from beating each other senseless, Michael said he's got about ten games consoles. Says he gets the new Nintendo and Sony ones whenever they come out. He plonked some grey sphere with lots of wires coming out of it in front of the TV and told us it was the newest console... I can't say I'd have recognised it, to be honest, but whatever. It did some fancy swirly graphics when he turned it on.

Then the four of us started playing this game together that involved rolling around this platform inside giant hamster balls, and firing dolphins at one another. Or something strange like that. I didn't quite follow the plot, but it was quite a lot of fun.

After we'd played that for a bit, he asked us what kind of games we'd like to play... (Yes, that's right, afterwards. Go figure.)

Paula didn't have a clue, so I asked if there were any with a kind of fantasy setting. Michael exchanged a glance with Ben and they both laughed. (Humph.) Then he said there were loads, and he gestured at the posters around the room. I guess I hadn't quite taken them in, but there were quite a number of posters scattered around the walls of his living room. He went through a number of them, pointing at one and saying the character's name and what game she's from, then the next one. I did notice that almost all of them seemed to be female... It seems the guy seriously likes his video game character ladies. In quite a few cases they were quite implausibly curvy as well, but there were a number of more sensibly proportioned girls as well, which is good news for those of us with a less voluptuous figure.

Not all the posters were girls... there were a few dragons and airships and things. There was one with a whole group of characters. I only noticed it because Ben pointed at it and said, “Hey, you know that game's come out now?”

Michael's eyes went so wide, it was comical. “Really? Cool!”

“Yeah, I've got it on order.” Ben sounded rather smug about that. He's good at sounding smug.

“Nice. I hadn't even heard it was released yet.”

“Well, you're not on the internet, are you? You're a bit cut off, mate.”

That puzzled me, so I asked Michael, “Not on the internet? But I sent you an email, and you replied...”

He laughed and said, “I got a friend to set me up some autoforward or something. It goes to my mobile phone.” He waved his mobile phone around... it looked fancy and modern, sufficiently so that he could probably connect to the internet just from that phone if he wanted.

So then we got talking a bit more about fantasy-themed games, and he said they exist in every different genre I could think of. Puzzle game, fighting story, adventure, and loads more. I perked up at the mention of adventures, because as you all know, I quite like the odd fantasy adventure story in book form, so I thought I'd like to see what a game in that style would be.

Michael said, “The problem with playing an adventure story with you guys is that generally, they take hours and hours to play through. So you'd be welcome to play the first hour or two today, but you'd kinda have to come over a few more times to get through to the end. You'd be welcome to do that too, of course, but... It's up to you.”

How do I interpret a comment like that?? Does it mean he fancies one of us?

-- taleteller

Current mood: Satisfied. Current music: Good Enough – Dodgy

Posted at 20:41 on Nov 5th

3 comments:

by princess-of-china at 20:52 on Nov 5th

Well, at least all those game girls on his walls probably mean he's not gay :) If you want to catch his eye, though, Tessa, maybe you'd have to wear one of those crazy costumes they were wearing...

by taleteller at 20:59 on Nov 5th

Yah. I think I'll pass on that. They looked cold and uncomfortable. Not to mention completely ineffective in combat, in most cases.

by lilcutie89 at 23:12 on Nov 5th

He definitely fancies you, sis! hehehe

Nothing much to say today...

Monday back at the store's still boring. I decided to email Michael about going over to play some of those games of his. Nothing ventured, nothing gained, right?

-- taleteller

Current mood: Bored. Current music: This is a Low – Blur

Posted at 19:13 on Nov 6th

6 comments:

by princess-of-china at 20:01 on Nov 6th

Yeah, you should definitely email him. I enjoyed our afternoon over there yesterday, so you should suggest another one.

by bringiton at 20:38 on Nov 6th

Hey, Tessa! Happened to surf by chance onto your blog. I'll probably pop back from time to time. And well, well, it seems my birthday party may have started a beautiful friendship, eh? I wonder if Michael would be interested to hear what you've been writing about him, eh?

by taleteller at 20:58 on Nov 6th

Oh, please don't, Ben. If I want to ask him out I will. Please don't say anything until then?

by bringiton at 22:41 on Nov 6th

Haha, don't worry, I wouldn't. He pretty much never goes web surfing anyway – he reads offline magazines to get reviews of the newest games and everything. He's a strange guy like that.

by taleteller at 18:32 on Nov 7th

Good, good, then I won't have to break your shins.

by bringiton at 23:05 on Nov 7th

...That's good to know... *looks around nervously*

By the way, Tessa, you might like to know: you know Ultimate Dream, that game we mentioned at the weekend? It arrived at the office today :) I could bring it over to Michael's at the weekend, if he's up for it. You should email him.

A good night

Tonight was lots of fun. Paula and I enjoyed trying some new cocktails at Jaunty Jerry's. And on top of that, Michael emailed back and said it'd be great to have us over to play games together on Saturday. Hear that? Not just “fine”, but “great”! Heehee, he wants to meet us again!

-- taleteller

Current mood: Inebriated. Current music: Wonderful Night – Don McLean

Posted at 00:34 on Nov 9th

2 comments:

by taleteller at 23:14 on Nov 9th

No comments? Nobody has anything to say about this scintillating masterpiece of descriptive prose? Maybe I should try not to post when drunk in future.

by princess-of-china at 00:42 on Nov 10th

Well, to be honest, Tessa, there isn't much to say. Although our alcohol consumption was entirely justified... those strawberry liqueur shooters were too good not to have a third and fourth time.

Ultimate Dream

I think I'd been looking forward to this afternoon a bit too much. You know how your imagination builds up a mental image of somewhere you're going to go or something you're going to do, and you start picturing all these different ways it could go, each better than the last? Well, I think I let my imagination go a bit rampant. In my defence, the store was deathly dull on Thursday and Friday, so I had to think of something I was looking forward to. But still... I think I might have imagined myself sitting next to Michael, gaily laughing and effortlessly guiding some character around on screen while he did the same, in an elaborate virtual dance, and our eyes meeting. Or something strange like that.

In fact, we just went over and Ben brought over this new Ultimate Dream game. And we spent two or three hours playing it, and then Michael had to go out, so we all left and I drove Paula home. It was fun and all, but nothing particularly special.

Still, this game was interesting. I haven't really seen anything like it before. It starts off in a pretty stereotypical fantasy world, with some spiky-haired bloke getting kicked out of his peasant village and wandering around with a big sword. Pretty quickly he finds two or three girls in different circumstances who end up travelling around with him, principally because it's convenient to the plot, as far as I could tell. One of them is some wussy cleric girl who's all shy and soft-spoken, and won't attack anybody, but casts healing spells when they get attacked by random goblins and things. Naturally, her robes are white and she's got long flowing hair.

The next one is a sorceress who was about to get in serious trouble with the law in this little village – she seemed to be having a serious slagging-off match with a guard in armour, and his captain walked around the corner and was starting shouting – except then the main bloke walked up and defused the situation. Sorceress, check; fiery temper, check; excessively revealing mage's robes, check; pendant inlaid with some magical gem, check; and she even had red hair. It's like someone went out for putting all the fantasy clichés together. I seriously hope she acquires some more personality beyond a quick temper, and not just some family trauma to explain it all.

So anyway, when the main character (his name's Varyn or something like that) meets the first girl, a second player can pick up the next control pad and start controlling this girl as the two of them walk around. Then the third member of the party lets a third player join in the havoc. It's a bit hard to co-ordinate walking in the same direction, but quite good fun working together in the combats and things.

All of a sudden, the party started finding villages burned down to the ground, starting with Varyn's hometown. (Oh, the angst!) Seems there's a dragon going around terrorising the countryside. Naturally, our plucky protagonists volunteered to rid the land of the beast. But it seems to tame a dragon takes the power of a mysterious crystal called a Heartstone. And so off we set, in search of the mystical stone which will ease all the world's ills.

Except that we had to leave the story there, because Michael had to go out, as I said. So you may never know the fate of the brave adventurers seeking to save their world.

-- taleteller

Current mood: Average. Current music: There's More to Life Than This – Björk

Posted at 21:30 on Nov 11th

3 comments:

by princess-of-china at 21:52 on Nov 11th

Wow, aren't you getting wordy! How come you can write two lines about our night out, but two pages about a day with dear sweet Michael? (And spend most of that talking about what happened inside that game. I mean, it was fun and all, but...)

(And as for the first bit, your imagination is a strange, strange thing, my dear.)

by taleteller at 22:41 on Nov 11th

Heh. You should have seen my diaries as a teenager – whenever I read a book that captured my imagination, I'd write pages and pages about it in my diary. Like a review, but more incoherent and biased.

And in fact, I think I may still have the diary entries from when you and I were first getting to know one another, back when we were 14. You remember that, Paula? I'm sure I could type them in here for historical interest...

by princess-of-china at 23:02 on Nov 11th

Ah, no, that's fine, sweetie. Let's leave the past in the past. Ten-year-old diaries definitely don't need resurrecting, right?

Gaming again

Looks like the gaming sessions are going to become a regular occurrence. I emailed Michael again on Monday (yesterday), and we went over tonight. He said as we were heading off that we could make it a regular thing, every Tuesday and Saturday. Paula and I were both up for it – it's quite good fun.

Ultimate Dream did a little fourth-wall-breaking today. Varyn and the party had a meeting with the King of the nation of Elysia, in a big fairytale castle with turrets and a drawbridge and everything. It's funny: the way the RPG works makes it that you want to go around talking to everyone in the castle before talking to the person who you're actually there to see... and so we went traipsing around the kitchens, the dungeons, and the soldiers' barracks before finally going into the throne room to talk to the King who'd sent us the urgent summons. Cause that's what every adventurer who's been summoned by the King would do, right?

The reason for all that is that occasionally, there'll be items lying on tables or in treasure chests or something, that'd be useful to the characters on their adventure. And it seems the characters are total kleptomaniacs. Seriously, anything that isn't bolted down, they'll happily nick, without the slightest comment on the morality of doing so.

This was a bit interesting, actually, because I commented on that and Paula agreed, and Michael seemed a bit surprised. He asked us if we'd ever taken soap or books from people we'd visited. I think I was a bit indignant as I replied “Of course not!”

Paula, to be fair, did point out that we'll happily pinch pens from work and things like that, which was true. (If unhelpful when trying to take the moral high ground.) But I wouldn't nick stuff from friends, or from shops, both of which Michael admitted freely to doing, as if he didn't see anything wrong with it. A bit surprising.

Aaanyway, as I was saying before I went off on a tangent from the tangent... The game did a nice little fourth-wall-breaking moment, when we eventually walked in to see the King. He was all “ancient evil has awoken” and “Varyn, you are the Chosen One of Destiny” and stuff like that – this was all facing Varyn, mostly, occasionally looking at Terena or Alleria (the cleric and the fire sorceress). And then he turned to look slightly upwards, which happened to be straight at the camera, and said “And these adventurers will also need the help of you gods beyond our realm.”

It was quite nice, quite subtly done. I like it when a story just fractionally breaks the fourth wall, so you wouldn't even notice unless you were paying attention. Don't you agree, o reader?

-- taleteller

Current mood: Musing. Current music: This Is Your Song – Elton John

Posted at 23:14 on Nov 14th

3 comments:

by princess-of-china at 23:57 on Nov 14th

What, you're telling me you never even stole chocolate from a corner shop when you were a teenager, Tessa?

by taleteller at 00:17 on Nov 15th

Well... Okay, I can't say never. But not for years and years. Anyway, that is different... right?

by princess-of-china at 00:42 on Nov 15th

I'd say it's different, sure. The law might not agree, and the shopkeepers might not. And I guess Michael doesn't. But... Hmm. I don't know any more.

Seriously freaky

Okay, there's something definitely strange going on.

Paula and I went over to Michael's like last week. We carried on playing through Ultimate Dream. Varyn had to go to this ancient ruined tower to retreive a magical artifact from it, blah de blah de blah. Usual generic fantasy fare. While the party were leaving the palace, they got robbed by a street thief, and so we went off on a side quest to track this guy down and get our stuff back.

(It was actually quite important, because one of the things in the bag that was stolen was our collection of Phoenix Feathers. You use them when one of the characters dies in combat, and it makes them not actually die. So obviously, any sensible party keeps a huge stock of the things, because you really don't want to lose one of your party permanently. (And no, the mechanics of how it works obviously aren't explained. It's a magical feather, that you wave over a character's body in combat. And then they rise from the dead. And the feather gets used up. Yeah, right. I can see that potions and bombs would get used up when you use them, but... Aaanyway.))

So we tracked the thief to his hidden lair, fought our way through a rather large number of bandits willing to selflessly sacrifice themselves, and caught the guy as he was trying to escape. The party got their stuff back, and Varyn mentioned that they were heading on to the tower to get this gemstone. Yeah, it's a magical gemstone, off in a tower of an abandoned ruin. Never heard that one before, have we? So this thief looked up intently at Varyn and said he wants to come with them, because he's been wanting to go to this tower for years because of all the treasures strewn around it, but it's too dangerous.

So to cut a long story short, we've got a fourth character on the party, this thief called Maitland. Except that Alleria turned her nose up in disdain at the prospect of letting a thief join, and said that if Varyn let Maitland come with them, she'd stay behind. Personally, I think this was because the battle screen and character display is obviously laid out to show three characters on the party... but you have to overlook these little plot conveniences.

Michael was quite pleased – he gave his wide grin and said he likes playing thief or rogue characters. So I took over playing Terena and passed him the controller for Maitland. (Paula's got Varyn and she won't let go of him. She likes being in the driving seat.)

So we went off to this ruin, and fought our way up to the highest tower, and then down to the lowest dungeon. Turns out Maitland's got some rather nice sneak attack techniques and can steal items from enemies... he's quite handy to have on the party. Terena's personality's a bit wimpy, but her healing spells are invaluable, whereas we don't miss Alleria's attack magic too much with Varyn's sword skills levelling up and Maitland's new attack moves.

We wondered whether we should save the game after we beat the dungeon boss and got the gemstone, as it was getting a bit late, but Michael wanted to head back and see what the King said. So we trekked back across the wilderness to the city (there's only one city, everywhere else is little villages) and made our way back into the palace.

We had to persuade the King's Chancellor that we needed to talk to him. The Chancellor is a thin, nasty man who is blatantly evil, even if Varyn and the others can't see it. But when Varyn told him they'd spoken to the King before, he gave a thin-lipped frown and stepped aside.

So the King went through the script about “you've retrieved one of the mystical Heartstones, you just need two more” (never saw that one coming either). Then he said to Varyn, “You have been truly blessed. The gods have guided you well.” And he looked out of the screen again and said, “Thank you, Paula.”

Paula jumped a bit. Michael and I just laughed – either at the concept of the world having a god called Paula, or because Paula thought it was talking about her.

Then the King said, “And Michael and Tessa too. Your guidance has been invaluable.”

I swear, we all looked round at one another as if we'd seen a ghost.

The old geezer on the screen continued, “Won't you continue to guide this quest to save the world of Elysia?”

Paula obviously decided to get into the mood of things, so she said, “Of course we will!”

She pressed the “advance speech” button on the controller, and the game just carried on as normal with the King briefing Varyn on the ancient underwater temple that they need to head for next. (He addressed a couple of lines to the rogue, Maitland – something like “your inner nobility belies your reputation”. Naturally, Maitland just snorted and shook his head.)

I think all of us were a little spooked. We decided to save the game there and call it a night. (The fact that it had gone 9pm and we were all really hungry might have had something to do with that as well.) So we said goodbye until Tuesday, and I drove Paula back to hers then came home to finally eat something.

It seems a bit less freaky now that I've written it down. I guess Ben or someone must have entered in our names when we started the game. It's a good way to get people immersed in the story, I guess, if only it weren't so blimmin' clichéd all the time.

-- taleteller

Current mood: Puzzled. Current music: Strange Days – The Doors

Posted at 23:15 on Nov 18th

5 comments:

by bringiton at 23:50 on Nov 18th

Hi, Tessa! I think you guys must be getting confused, or maybe you misread the dialogue. I've read some sites about UltiDri, and there's no mention of taking the players' names. Maybe the geezer just mentioned some gods of their country, and you misread them ;)

by taleteller at 23:57 on Nov 18th

Hi Ben – good to see you on here again. We ought to meet up again sometime, it's been a while. I dunno... maybe we did misread the names. It all seems a bit silly now.

On a different note – “UltiDri”?? What on earth kind of abbreviation is that?

by bringiton at 01:03 on Nov 19th

It's the nickname that the game got given by its original Japanese fans. The name in Japanese is ARUCHIMATO DORIIMU, so they keep the “ii” of “DORIIMU” to go in “Dri” to make “UltiDri”. Don't look at me like that, I didn't make this stuff up :)

by princess-of-china at 02:19 on Nov 19th

Riiight. Those Japanese are crazy. I didn't know this game was originally Japanese, though.

by bringiton at 11:12 on Nov 19th

Pretty much all of the RPGs you'll see at Michael's were originally Japanese, actually. For some reason they seem to be the only country that makes them... and the West just get them translated. But you seem to be enjoying it despite that, so it's all good :)

My mind is strange

Heh. Looks like I was so into the game yesterday that last night, I had a strange dream about it :)

In the dream, Michael, Paula and I were adventuring round the land of Elysia. I think we pretty much picked up where we left the game yesterday: the party were leaving the royal city to go look for a wizard who can give us some “underwater breathing” spells. Except instead of Maitland, Michael was there, wearing Maitland's clothes and carrying Maitland's equipment and everything. Likewise, I was in the place of Terena, in her cleric's robes, and Paula was in Varyn's outfit. She looked very chuffed at having this big sword to swing around - and she actually had the strength to swing it, too.

First we went to the chemist in the royal city to buy health potions and Phoenix Feathers and things. Michael was the one with the cash, and after we'd paid he commented, “Right, we've only got about 10 gold pieces left. Guess there's no weapon upgrades for us right now.”

So we set off across the wilderness to head for the coastal village where this water wizard lives. And en route we got attacked by monsters, just like always happens in the game whenever you have to cross the wilderness.

It was so scary! They were lizardmen, a type of monster that I recognised from the game, and I knew they weren't too tough; but seeing them running out of the undergrowth at us, screaming and gurgling, was really a bit disconcerting. Paula reacted fastest, and just drew her sword and charged towards the monsters. Michael and I were a little more taken aback, and Paula had already got in one hit by the time we got there.

One of the scariest bits was seeing the effect of the monsters' attacks. The resolution of the game's graphics isn't quite good enough to show wounds from enemy attacks; but this dream didn't have such problems. The beast put a huge scrape in Paula's shoulder, with a vicious-looking scimitar, and she started bleeding. I'm afraid I had a bit of a girlish reaction – I screamed.

Thankfully, Michael didn't get distracted like that. His eyes just blazed in anger at the creatures, and he rushed at them. That's one of Maitland's skills, which Michael obviously picked up from being in Maitland's place: a run-and-slash attack with his poisoned daggers. He was faster than any of the lizardmen, who seemed to be mostly concentrating on Paula anyway.

Finally I got my act together and figured Paula needed healing, since that's part of what Terena's best at. I didn't quite know how to cast the spell, I just knew that Terena had a <Cure2> spell and I wanted to cast it. So I kinda pushed my hands in the direction of Paula and concentrated, and it just came naturally... the white and blue energy started flowing, and I said some words that I don't understand, and the gash in her shoulder just suddenly healed up.

It only took another attack or two by Paula and Michael to kill the things. We all just looked around at one another and spent at least a minute catching our breath. Then I cast <Cure2> again at Michael, to heal the worst of his wounds. I could feel some kind of strength running out of me as I did so – I guess that would have been me using up my magic points. Casting that spell twice would use about a third of Terena's MP in the game at the moment, so that would be what it is. It was quite funny to feel it in the dream, though.

Michael started picking the dead lizardmen up and turning them over. I asked him what on earth he was doing – it looked quite disgusting. One of the things was literally chopped in two. But Michael just answered matter-of-factly, “Looking for what treasure they might have.”

It had never really hit me before, but it's true that in the game, when you kill some monsters, you get money as well as experience points. That must mean that the party loot the bodies of the enemies. It's quite gross – I really hadn't realised.

Anyway, the others cleaned up their weapons and we set off again. I don't know about them, but I was feeling really shaken. But onwards we trekked.

I don't remember much more before I woke up. Isn't my brain strange?

-- taleteller

Current mood: Amused. Current music: Where is my Mind – Placebo

Posted at 08:35 on Nov 19th

4 comments:

by bringiton at 11:19 on Nov 19th

Ah, you must have been writing this while I was commenting on your last entry.

Yes, Tessa, yes, your brain definitely is strange :)

Glad to have supplied you with a game you got so much into ;)

by lilcutie89 at 12:43 on Nov 19th

Sis, you are really weird.

by princess-of-china at 12:45 on Nov 19th

... ... ... Okay. I'm officially freaked out now, Tessa.

I had the *exact* *same* *dream*. Right down to Michael looking on the bodies of the strange lizardy things for any money. It really felt like my shoulder hurt, although I guess it didn't really, being in a dream and all.

...It was rather cool, having this big kickass sword to intimidate people with. Though I didn't really feel like I fitted into Varyn's clothes. I was a little worried I was going to pop out of that vest of his during the fight with the lizards.

I guess our minds must be totally synched up, eh, sweetie?

by taleteller at 18:05 on Nov 19th

Huh. That is pretty strange. I mean, I'm not normally the type to have strange dreams like that.

Another Elysian dream

This is getting really odd. I've never been the kind of person who has dreams in the world of any fiction I see, and I've never had a recurring dream before. But last night, there I was, back in Elysia playing the role of Terena.

I suppose it wasn't quite a recurring dream per se, because it carried on right where the last one had left off: the party were travelling through the wilderness, just arriving at the village where we hoped to find some underwater breathing spells.

We got to the village without any more combats. Paula (still dressed in Varyn's clothing – it looks so odd!) walked up to the first villager we saw, standing by the village gate, and called to him straight out, “Greetings! Do you know where the wizard Vrathia lives?” But the villager didn't really answer the question, he just smiled at us all and said “Welcome to Haniton!”

Paula looked sideways at us, raised an eyebrow, and said, “Thank you. Do you know where the wizard Vrathia lives?”

The bumpkin looked blankly at us, paused a little, and said again, “Welcome to Haniton!”

Paula's reaction was just... entertaining. She narrowed her eyes, walked right up in front of the guy, and took him by the scruff of his tunic. “Look you,” she growled, “we're looking for the wizard Vrathia. We'd feel a lot more welcome to Haniton if you'd just tell us whether you know where he lives or not.”

I was trying to stifle a gasp, somewhere in between shock and laughter. The villager's eyes darted from side to side and he whispered something like, “Look, I'm not meant to tell you that! I'm just meant to welcome you!” When Paula glared at him, he babbled, “It's easy enough to find! None of us are allowed to tell you where it is, but it's really obvious!”

At this point Michael was looking concerned, and he called out, “Paula, let the guy go. I'm sure we can find the place ourselves.”

She relented, and let him go. He gasped a little. Trying to pacify things, I smiled at him and said, “Thank you.”

He looked at me apologetically, glanced nervously at Paula, and then said helplessly, “Welcome to Haniton...” Then he put back on the same fixed smile and went over to stand by the gate. He might have been shaking slightly.

So we wandered on round the village of Haniton, to which we'd been so emphatically welcomed. There were a couple of kids chasing one another around the village green... I wasn't going to try to talk to them, but Michael said he reckoned it was worth a shot, and so he bent over to talk to one of them and said, “Hello!”

The boy pointed at the girl and said plaintively, “She stole my fish!”

I couldn't help laughing at that. But Michael just smiled at the kid – the boy can't have been older than eight – and said, “Oh dear! What's your name?”

“Ilt– um...” The kid seemed to have been about to answer, but trailed off. Valiantly soldiering on, Michael said, “Could you get another fish?”

The boy seemed to be having a sudden attack of shyness, and just looked at him for a moment. Then he pointed at the girl (now over the far side of the green) and repeated, “She stole my fish!” And off he ran, chasing the girl again.

Things were getting a bit eerie by this point. We just walked on through the village, not stopping to talk to anyone else, looking for someplace that looked like a wizard would live there. Haniton is a coastal settlement, and we'd been able to see the sea as we approached; now we just made our way straight through to the beach. Sure enough, there were two or three houses there, and one of them looked vaguely more magical than the other... In that it had a sign above the door with a picture of a potion on it. There wasn't much else to distinguish between them, so that was all we had to go on. Paula was wanting to just barge in, but at my urging, she knocked at the door. An old man's voice cried tremulously, “Come in!” So in we went.

The door opened straight into one big main room. There was an open fire burning in the far wall, giving the place a warm homely feeling. Most of the rest of the walls were either oak panelled or covered with floor-to-ceiling bookshelves. There was a small dining table in one half of the room, and a few chairs and a desk in the other. Sitting at the desk was a guy who had to be the Wizard Vrathia. He had grey hair and an old lined face. He wasn't wearing wizard's robes, but he was dressed in a fancy blue and green shirt of some kind to go with his deep blue trousers. He turned his chair away from the desk to face us, and said, “Good day to you. How can I help you?”

Paula stepped forward unhesitatingly and said, “Are you the wizard Vrathia?”

The old man nodded once and said, “I am.”

Paula smiled at Michael and me, and then continued, “We've been sent from the King. We're on a quest to reach the Atlantean City. We understand you could provide us with some water-breathing spells to go there?”

“Well, now, is that true,” mused the old mage. “Old Balshazzar sent you here, did he?”

At our blank looks he clarified testily, “The King.”

Paula looked like she was stifling a giggle as she agreed, “Yes, the King sent us to you.”

“And what are you seeking in the Atlantean City?”

“We need to retreive the Heartstone of Water. We've already obtained the Heartstone of Earth,” she added proudly.

The wizard ruminated for a little, while we stood there waiting. In the end he said, “Well, Balshazzar knows what he's doing. I can make the spells you need, yes.”

The three of us turned to one another and grinned broadly. Then Vrathia added, “But... I will need you to fetch me some ingredients.”

We really, really should have seen that one coming.

So, off we traipsed along the coast, to find a little bay where some rare crabs breed. We made our way there easily enough, and had to scramble down the clifflike rock front to get to the water. Once we were down there – surprise, surprise! – we had to fight the crabs.

They were huge! I mean, I guess on screen they'd be pretty much normal size, the way things look in the in-game graphics. But when we actually had to attack them ourselves... They were literally two feet long or more. And they scuttled damn quickly. One of them got me on the shins – it hurt like anything, a really nasty graze. I had to smash its shell with my staff. Paula dispatched a couple with Varyn's huge sword, and Michael did some nifty move that ended up in him chopping all the legs off the last one, letting him finish it off at his leisure.

Before we left we had a look around the rest of the bay. There were a few caves, half-full of water... We decided to have a little fun exploring. At the back of this cave was an old wooden box, and in there was a suit of chain mail armour – hauberk and leggings. Pretty random. In another remarkable coincidence, it was exactly the right size for Varyn – or rather, for Paula. I asked her, “Do you want to put this on now? You may as well – it'll give more protection than those leathers you've got on at the moment.”

She agreed and started taking off her trousers. Suddenly I realised that Michael was just standing there watching... with a rather dirty grin on his face, I might add. He was practically drooling. I may have been a bit snappier than necessary when I told him, “Turn round! You can't just watch a lady changing clothes!”

So while Paula took off Varyn's leather vest and trousers, I divided my time between watching her and making sure that Michael wasn't peeking. It did strike me that this is Michael whose room is covered in posters of female video game stars. Now that Ultimate Dream's main character Varyn has been replaced with the rather curvier Paula, is he going to start fantasising over her all the time? I don't like that!

Anyway, after Paula had dressed in the chain mail (somehow she just knew how to put it on... I wouldn't have a clue), we picked up as much of the crab carcasses as we could carry (they were blimmin' big things, remember), and lugged them back to Vrathia.

The wizard nodded in approval, and said, “All right. I'll get to work on these, making up some potions for you. You can have a walk around the village for a bit if you want, and come back when they're done.”

At this point, Michael's eyes lit up in comprehension. He nodded to Vrathia, said “Thank you”, and dragged Paula and me outside. “Right, I know how this kind of event goes,” he said. “We have to find something in the village to do that'll trigger him to finish the spells for us. Just waiting around won't do it. Every game has something like this.”

“So we have to go round talking to those creepy people again?” That was Paula.

“I'm afraid so. Just let me handle it,” he said confidently. We kinda fell into step behind him.

It's funny, the village literally only had about six houses. They were each built of wood, and most of them had only one room inside when we made our way in. Michael led us into each of the houses in turn – not bothering to knock, just like Paula earlier. Nobody seemed to mind, though. He went round talking to the inhabitants, and then he'd go picking stuff up off their tables or out of their wardrobes! I mean, I knew he nicked stuff occasionally, but this was really quite blatant. And the people didn't seem to mind... even when he'd peer into their pots and pull out a healing potion or something. (What is it with pots in this place? Everybody seems to have pots in or around their house... Anyway...)

Most disturbing of all was the way that all the people in the houses only had about one or two things to say, and if we talked to them again, they'd just end up repeating themselves. Like, one of them ranted about the way he hadn't been able to catch many fish recently, due to a sea monster eating them all. Paula asked him what he'd been doing instead, but he just looked at her funny and said the exact same thing again. Michael just urged us to walk away (after scanning the guy's table for anything we could take). I realised as we were walking around that the guy at the gate did exactly the same, too.

One guy we talked to was telling us about his son, Mac, who'd gone fishing and got lost at sea a few days ago. He begged us to go look for him (so I guess we know he wasn't really lost at sea). And he gave us this whistle that he said would always make the boy's dog come running.

When we left that house, Michael said, “That was probably the event we needed to trigger. Let's go back and see Vrathia.” Paula and I, unnerved by the people who'd repeat the same things over and over, happily agreed.

Sure enough, the wizard welcomed us in, saying, “Good timing, young adventurers. I've just finished your potions.” He handed them over and said, “I guess you'd better go speak to Barlin the sailor. He'll probably let you use one of his ships.”

But I wasn't quite ready to leave just yet. “Before we go, sir,” I asked in a rush, “is there something wrong with the people of Haniton? They all seem to only say the same things over and over again.” I wasn't sure what the others would think of me asking that, but Paula at least seemed just as curious about it.

Vrathia just looked at us speculatively for several seconds. “You really aren't the normal kind of visitors, are you?” he said rhetorically, stroking his beard. We just stood there watching him, waiting for an answer. At length he said, “The people are fine. As for the question behind your question... You should seek out the Wizards' Academy. The sages there are the people to answer your concerns.” We looked at each other for a few moments, wondering what to make of this, until Vrathia clapped his hands and said briskly, “Now... I believe you have a sunken City to find.”

So like good little plot-obeying bunnies, we walked along the seafront looking for a sailor. We got as far as the edge of town, and had to turn round and walk back the other way... But that wasn't very far, given that it only has six buildings in it. Once we'd walked back past Vrathia's house, it was quite obvious where the sailor had to live. The house had a little wooden sign with a picture of a ship on it.

The sailor took remarkably little persuasion – it seems the name of the King works wonders in little villages like these. (Doesn't anybody ever pretend to be on a mission from the King and then just steal a boat or something?) Helpfully, he also answered a question that we didn't quite ask, and told us how to find the Atlantean City.

And so in no time, we were sailing off into the bay, looking for a sea monster and/or the entrance to the Atlantean City...

And then I woke up.

-- taleteller

Current mood: Sleepy. Current music: Dream of Mirrors – Iron Maiden

Posted at 09:01 on Nov 20th

5 comments:

by varynfan at 11:25 on Nov 20th

I love your version of UltiDri! You tell the story in a really funny way. Keep it up! I want to hear what happens when you get to the World of Darkness... hehehe.

by princess-of-china at 12:02 on Nov 20th

Aaaaaah!

I had exactly the same dream as you, again! All of it! Including the scary crabs and the really creepy villagers who kept saying the same things over and over again!

That's so freaky!!!

by bringiton at 12:34 on Nov 20th

Hey, you've been playing further in Ultimate Dream than I thought you had. I didn't realise you'd got as far as giving Vrathia the crabs and meeting Barlin. There's no need to pretend you're dreaming it, though, Tessa. Although your storytelling style is quite fun, the way you point out the holes in the plot :)

by princess-of-china at 12:39 on Nov 20th

Ben, we've not played that far. Really. We've only played as far as getting told we need the underwater potions. I don't even know if the way these dreams are going is how the game goes.

by bringiton at 12:57 on Nov 20th

Yeah, yeah ;) I can still tell, even if you're all in it together ;)

Not the kind of gaming evening we'd been expecting

Ha, I guess that title sounds really intriguing and exciting. It was a bit disappointing, really.

Paula and I went over to Michael's like we always do on Tuesdays. After chatting a bit we went straight to load our game from Ultimate Dream...

And the savegame wouldn't load.

We were all totally dismayed. We tried a few things like pulling out the memory card and putting it back in, and so on, and none of it worked. We were all really gutted.

But then we were talking about it, and we described the place in the game we'd been at. And then I said, “And, well, I would be really wanting to see what happened next, except...” I trailed off, looked at Paula and giggled slightly.

Michael got this intent look in his eyes and said, “Except? Except what?”

I wasn't sure what to tell him. But Paula saved me the trouble by saying, “Michael, you have to promise not to tell anyone what we're about to tell you.” (I don't know why she said that given I've already described it on my blog, but whatever.)

Anyway, he just looked at her and said, “...You haven't been having dreams where we're going through the adventure in the place of the characters, have you?”

It was Paula's and my turn to be surprised. Paula spoke first, going “Yes, that's precisely it! Both of us have! How did you know?”

And then it just hit me and I said, “Of course, Michael has too. Haven't you?”

“Yes, that's right,” he said. “But I just thought they were normal dreams – well, normal isn't exactly the right word... But I thought it was just a dream. But... Hang on. In your dreams, did we go to a village and meet Vrathia and get sent to capture some crabs?”

“Yes, exactly that!” I exclaimed.

“You mean when I decided to go around talking to the different villagers because he was preparing our potions... you saw that?”

“And the way that you just swiped stuff off their tables,” Paula added with a giggle. “Is that the way you nick stuff from friends?”

He actually had the decency to look a bit embarrassed at that point. “No, of course not!” he replied, a little red-faced. Then his face acquired his trademark rogueish grin as he continued, “That's just what you do in RPGs. We did it in the King's palace last time we met up to play this, remember? Walking around the kitchen and barracks and things, picking up anything that wasn't nailed down? That's just what you do in games.”

“Well... fair enough, I suppose,” I admitted grudgingly. Glancing at Paula I added, “We were rather glad of your experience of the way those places work. It was creepy seeing the townsfolk just repeating the same words over and over.”

“So freaky!!” Paula interjected. (I'm pretty sure she pronounced the double exclamation mark.) “I mean... I know that that's what they do in the game, but...”

“Yeah, it was a bit disconcerting seeing them face-to-face, as it were,” Michael said. “Still, we're on our way to the Atlantean City, which should be quite fun.”

“Fun?” Paula exclaimed incredulously. “Our dreams are being... taken over by this gameworld, and you think it's fun?”

Michael just looked puzzled. “Well... yeah,” he replied, as if it was obvious. “It's the same events that we'd see if we were playing the game. We're just getting to experience them up close and personal. I imagine that when virtual reality consoles get good enough, people will pay lots of money to get what we're getting for free.”

I nodded slowly. He does have a point.

Paula asked somewhat plaintively, “But how is it happening?”

Michael and I exchanged glances and said pretty much simultaneously, “I have no idea.”

We all sat there for a minute or two. Eventually I said, “So... shall we play another game for the moment, then?”

And we did.

-- taleteller

Current mood: Overwhelmed. Current music: Revelations – Iron Maiden

Posted at 23:42 on Nov 20th

3 comments:

by princess-of-china at 23:47 on Nov 20th

Aaa! It was so wacky!

You didn't mention anything about the other games we played. They were fun too!

by varynfan at 03:45 on Nov 21st

No update from Elysia today? I want to see your version of the Atlantean City... hehehe.

by bringiton at 19:18 on Nov 21st

Just to say I got the game back from Michael. I guess I'll have to play through it myself now to see all this stuff from the player's perspective, now that you've intrigued me by making up the “character's perspective” version of things :)

An update from Elysia, as requested

Actually, it's not much to do with varynfan's post requesting the update... we seem to be having these dreams most nights now, and there's not much we can do about it!

As soon as I was back to sleep, I was back on the boat, heading for the place where we knew the Atlantean City was. Pretty quickly we arrived at the spot, according to Barlin. But he begged us not to leave just yet, because he was scared of the sea monster that had been terrorising the fishing lanes recently.

It didn't take long sitting there before the boat started rocking and being buffeted around, even though the wind was quite calm. Then the boat received a couple of fierce bumps.

We had been wondering if we'd find a sea monster, and sure enough, out of the water rose this huge serpent. Well, I say huge – it was much bigger than any snake I've ever seen in real life, but it was small enough that we had some chance of tackling it. So, naturally, that's just what Paula did: whipped out Varyn's huge sword and took an almighty swing at the thing. And she missed. She very nearly chopped a significant hole in the boat!

I tried to think what I'd make Terena do if this were a combat in the game... I figured it'd be worth casting the <Bless> spell on Paula and Michael, so that's what I did. Again, I don't know quite how I knew how to do it, but it just worked. I wonder what it'll be like when the character levels up and I learn a new spell?

The serpent, thankfully, was focused entirely on attacking the three of us. If it had tried to smash the boat itself, we'd have been doomed in no time. As it was, we took some serious beatings, but managed to chop enough holes in the creature that eventually it suddenly collapsed. It was a total on/off thing, it went straight from trying to bite our arms off to falling down dead.

Paula started swinging her sword around and going, “Hey, I think I'm getting the hang of this.”

Michael seemed to be appreciating the way her chest swung around with the sword a bit too much, so I decided it was time to remind them what we'd come here for... And so we took our water-breathing potions and dived over the edge of the boat.

Wow, it's really hard to breathe water. Even if you know you're able to, the body has all sorts of reflexes that kick in to make you try to choke. I flailed about for at least a couple of minutes before I could convince my lungs that actually, they could extract oxygen from the water – I kept splashing back up to the surface and gasping for breath. I think I might have nightmares about that. (If I ever have any other dreams!)

When I'd eventually just about got the hang of breathing underwater, I looked around and saw the others just about swimming capably. Meeting one another's eyes, we started trying to swim downwards, looking out for anything that looked like an Atlantean City. It's not easy, swimming straight down, actually – it's quite exhausting. Your body keeps wanting to straighten out.

As we headed downwards, the sea got darker and darker. This was a factor I hadn't considered. It started getting really quite hard to make out anything more than a few feet away. But we could make out some dark shapes emerging out of the murk, which resolved into shadowy buildings... more and more of them.

As we approached, I was wondering how we'd know which buildings to investigate. I didn't relish the idea of searching through endless deserted ruins for one specific stone. Then I spotted a faint glow through the murk, which turned out to come from the entrance to a particularly large and imposing temple-like building. I turned to check the others were following me, and called out to them.

Then I heard my own voice in my ears, and remembered I was totally immersed in seawater. Wow, it sounds really strange to hear yourself talk underwater. But Michael and Alleria did turn towards me. I gestured towards the light. Michael squinted, and called to Paula in turn. Everyone's reactions were delayed by the water, and so they seemed to be moving in slow motion as they turned towards me. But eventually we were all together and heading for the one source of light in the murk.

We approached closer, and found that it seemed the corridor extended deep into the temple complex. And it was illuminated by ghostly blue light. I couldn't tell where that was coming from; maybe the walls and floors themselves were glowing. Anyway, this was pretty clearly the place to go, and so into the depths we swam.

The passage opened out into another temple court, but this one had two routes out of it. The walls were made of huge chunks of stone, like an Egyptian pyramid or something, and the pillars had stone faces carved into them that made me think of some South American tribe or something. Paula swam slowly past me, looked down each of the two passages, and gestured left then right, shrugging her shoulders. None of us knew which way to choose, so we randomly chose to go left, and swam onwards.

We set off exploring our aquatic environment. To my surprise, pretty quickly we ascended a sunken staircase that wasn't completely sunken: there was some air trapped at the top of it. We emerged from the unexpected surface splashing and spluttering. “For some reason I'd been thinking there wouldn't be any air down here,” commented Michael, in between hacking and spitting out water onto the damp flagstones of the staircase.

“It won't interfere with our water breathing spell, will it?” Paula asked anxiously.

“What, coming up for air? I wouldn't think so. Vrathia said the effect would last for a day or more,” I replied. “But even if we can stay down here for a day if we want, I don't want to be down here any longer than necessary. Shall we press on?”

We continued exploring, making faster progress now that we could actually walk, rather than having to swim. In not-particularly-surprising fashion, we got attacked by some amphibious creatures, and had a few combats as we made our way through this dungeon.

I kept catching sight of Michael's face as we were fighting... He looks so focused, on keeping us safe. His hair frames his face so well, and he's got a great profile. Ohhh... I really, really like him. I ought to act on that.

Ahem, anyway. The Atlantean City had some pretty funky puzzles. There were some chambers that were flooded with water, and we had to pull levers to drain them; there were others that were drained and we had to pull levels to flood them. And sometimes the levers were only accessible if another place was flooded... you get the idea. Fun stuff. (If not particularly architecturally plausible... I mean, it's reasonable that the ancients could build sections of their temples that would channel water into or out of them if levers were pulled... but why would they bother? The temple wasn't even underwater when it was built. And making some sections floodable doesn't seem to achieve much except making it a pleasing challenge to get to the far end. But never mind.)

After one of these puzzles, we found ourselves on a balcony along the top of a big chamber. Far below us we saw a stone floor, and sitting on it, a boy and a dog! “That must be Mac!” whispered Paula, and then without waiting for a reply from us, she called out in a resounding voice, “Hey, Mac!”

The sound bounced and echoed around the chamber, and gained an immediate response from the kid, although he didn't seem to be able to tell where the sound was calling from. That was easily dealt with: Paula cried out again, “Up here! We've come to rescue you!”

“Paula, we can't get to him from here,” I said urgently in a low voice.

Completely unfazed, she called again, “We don't quite know how we're going to get to you yet. So wait a little. But we'll get there!”

Finally spotting us, and demonstrating for the first time any sense of comprehension or indeed sentience, the boy shouted, “Okay!”

We followed the balcony around, and found another puzzle-room, where we could only reach the next section if a pit in front of us were flooded. Except the lever to activate that was nowhere to be seen... until Michael spotted a lever several floors below us. We puzzled over this for a while, until eventually Paula had an idea: “Hey, we could get Mac to come and push the lever for us!”

“But isn't he, you know, trapped?”

“No,” said Paula airily, “there's a ledge just below his platform that he could jump to if he knew it was there. Come on, let's go tell him.”

I let myself be swept away by Paula's exuberant decisiveness. It seems Michael was getting to know Paula a bit better, as he exchanged a helpless grin with me and mutely followed Paula.

Her idea worked like a charm: once we'd communicated to Mac what we needed him to do, he was happy to help. Next there were some levers we could reach that affected the region he and his dog were stuck in. Then there were some rooms where Mac had to go one way and we had to call his dog along a different path... lucky we'd been given that whistle by the guy in Haniton, eh?

So we made our way through the watery maze, and eventually met up with Mac and his dog. The kid had seemed so scared and depressed when we met him; now he seemed full of beans and blazing with energy. When we had the next combat with a bunch of crab-people, he was terrified, and ran and hid until it was all over. But mostly, he seemed a good kid, although not very talkative.

It wasn't too long after that that we arrived at the Boss Chamber. You could tell that was what it was by the ornate passageway on the approach, the imposing doors at the entrance, and the sparkling magical field beside the doors... once we figured out that this patch of sparkles was in fact a save point :) The air inside it seemed to be charged with magical energy, but it didn't seem to do very much. I don't know what I was hoping for... a big grey menu to appear in the air in front of us listing the contents of some memory card? That would be somewhat unlikely. Anyway, it seemed that saving the game was something you only get to do when you're playing the game. When you're living it, you have to win first time.

So we took deep breaths, and opened the door. The room beyond was mostly flooded, with a few platforms of stone jutting out of the pool at different heights. No creature was immediately visible – it was only when all of us were through the door and standing looking around warily that the doors rumbled shut, and a huge octopus-like thing emerged from the pool. First came a tentacle, sliding up the side of the pool and onto the platform next to us. Then another tentacle poked into the air and waved around, showing us some evil-looking suckers, before landing on another platform further away. Then finally a rounded head slowly surfaced, turned around, and faced us.

For several seconds, nobody spoke. Then a watery gurgle emanated from the octopus creature, which resolved itself into words: “Vvvaryn. Iiiii ammm the Guaarrrrdiann of Waaaterr. Leeeeaavvve thhhe Waaaterrr Shhhriiiine nnnowwww.”

“Sorry, mister Guardian,” chirped Paula nonchalantly. “We came here for the Heartstone of Water, and we aren't leaving till we get it.”

“Youuu will onllly brinng dessstruuuctionnn upoonn youursellllf,” bubbled the Guardian.

“Yeah, yeah, that's what the last guy said. Everything's been fine so far,” she replied cockily.

“Thennn prrrepaaarre youuurselllves,” came the gurgle in response. And suddenly a tentacle shot out of the water and wrapped around the child, who shrieked in shock and fright.

“Mac!” Paula cried out. Michael leapt to follow Mac, drawing his daggers and slashing at the tentacle in one fluid movement. (He looked so cool and dynamic when he moved.) The squid-thing let out a roar of pain and released the boy, who fell into the water and splashed about, shouting “Help! I can't swim!”

I jumped into the pool and swam a few strokes to where he was floundering, put one arm around him and swam to the nearest solid footing. Then I turned to the Guardian and gave it such a glare. “Pick on the kid, would you?”

At that moment I felt so much like just bashing the thing in any way I could, so I just swung at it with my staff. I missed horribly: it was far too far away. I could only stand there and fume.

Luckily, the others hadn't been just idling while I rescued our charge. Paula had been swimming to one of the platforms closer to the monster, and now she was hacking and slashing at a tentacle that was attacking her.

Michael was initially nowhere to be seen. As I watched, he surfaced on the far side of the Guardian, swimming with his daggers. I realised he'd been attacking the creature underwater – a clever idea. I decided to give it a try myself, and jumped into the slow-motion world under the surface... except it turns out that when your movements are forced into slow-motion by the drag of water, a staff really isn't an effective weapon. And when I resurfaced, the tentacle had grabbed Mac again!

I resigned myself to playing a support role yet again, and spent the rest of the combat defending Mac, casting <Bless> on the others, and <Cure2> when necessary. Paula and Michael got the job done, though. Eventually the Guardian, defeated, fell into the pool. “Yyyouu brrringg only doooooommm,” it warned liquidly. With that, the octopus gurgled its last.

Suddenly, the walls and ceiling started shaking. I looked up, started. The rumbling was increasing, and dust and small fragments of stone started falling from the ceiling.

“What? How did killing that thing make this place collapse?” asked Paula frantically.

Michael replied in an ironic tone, “It must have been a load-bearing boss!” He continued more seriously, “Quick, we don't have much time. Give Mac and his dog water-breathing potions, and I'll get the Heartstone!” Without waiting for an answer he dived smoothly into the pool towards the Guardian's corpse, where I could see something faintly shining through the water.

Paula hurried to extract the potions from her pack. By the time she'd poured some down Mac's throat and got him to open his dog's mouth, the rumbling was making conversation impossible, big chunks of stone tile were falling past us from above, and water was streaming through several holes in the walls and ceiling already.

Michael resurfaced, and dodged a lump of masonry aimed at his head. “Got it!” he exclaimed, waving a glowing blue orb in the rapidly disappearing air. “Is everybody ready?” he asked urgently. We all nodded. With a grimace he said, “Then I guess we wait until we can swim out of here.”

“Shouldn't we take a look outside?” asked Paula, pulling at the firmly closed doors through which we'd entered. “Hmm,” she frowned, as they seemed stuck. She gave a big yank, and the door flew open... with a sudden huge gush of water immediately following.

And then it was just a long swim up from the depths, to find our sailor friend and start sailing back to Haniton... Before we woke up.

-- taleteller

Current mood: Refreshed. Current music: Sunshine After The Rain – Berri

Posted at 08:43 on Nov 21st

3 comments:

by princess-of-china at 10:54 on Nov 21st

It was really weird figuring out how to breathe water. I kept realising I was trapped under the sea and having to fight back the urge to choke.

But do you really think Michael was interested in me? I didn't mean to distract him with swinging that sword around, I promise!

by varynfan at 14:19 on Nov 21st

Wow, so cool to see your description of the Atlantean City! ^^

Yeah, I always thought that having an NPC to protect in only the second boss fight was quite an evil decision on the part of the game makers.

by taleteller at 18:54 on Nov 21st

I know you weren't doing it deliberately, Paula. It was just a bit offputting to see his eyes swinging from side to side as you did.

A strange interview

Back in Elysia again. We travelled back from Haniton across the wilderness to the Royal City. There were two more combats – one with a bunch of strange green slimy things (they were quite easy to beat), and one with some bandits. That was a real gulp-in-the-throat moment, as we had to suddenly fight to the death with these figures who really looked completely human. They were coming for us, and so I guess it was self-defence, but still... We killed people today. That's not something to easily take on board.

They weren't easily beaten, either. There were only two of them, but one of them gave me a huge whack with this horrible club with spikes in, that probably broke my arm. Paula and even Michael had seemed a bit reticent until that point, but when I screamed and clutched my forearm, that seemed to shock them into action. I had to use <Cure2> on myself and <Cure> on each of the others afterwards. That was quite a strange feeling, actually, channeling magic into myself, and feeling the agony drain away as the spell tingled and healed me.

Anyway, we made it back to the Royal City (and why doesn't that place have a better name?). We stocked up on potions and Phoenix Feathers at the item shop on the outskirts, and then went straight to the Palace. We were met by a distinctly creepy courtier, who looked like the Hunchback of Notre Dame. Literally, he had the hunch, the stoop, the misshapen head with uneven eyes, the works. Thankfully we didn't have to spend long with him, but he did escort us to see the Chancellor even though we asked to see the King.

The Chancellor greeted us slimily and was very inquisitive of how our quest had gone. (His outfit is so ridiculous, with that big floppy hood and the sticky-out shoulder pads. It looks even sillier when you see it up close.) Paula seemed a bit too willing to divulge all the details to him, so I butted in (perhaps a bit rudely) to request that we see the King. The Chancellor frowned, but ushered us in to the throne room.

The King wasn't busy (funny that), and he was delighted to see us. “Do come in, Varyn, Terena, Maitland.” When we got up in front of his throne, he seemed to do a double-take, and then he caught each of our eye in turn and gave us a broad grin. I didn't quite get what he was meaning at that point. All he said out loud was, “Goodness me, Varyn, that new armour suits you. Your figure was completely hidden by the outfit you were wearing at our last meeting.”

Paula actually blushed as we all realised that this was the first time we'd seen the King in the flesh, as it were, and so last time he'd seen us Varyn was a spiky-haired, rugged teenage boy, rather than a spiky-haired and definitely female adult.

“So,” the King continued, “how went your expedition to the Atlantean City?”

Paula reached into her pack and brandished the Heartstone of Water. “Successfully, my liege!” she proclaimed proudly. “And we freed a trapped boy and his dog as well.”

I definitely saw an amused smile flicker across the King's face at that. “Excellent. Then you must head for Doom Mountain to retreive the final part, the Heartstone of Fire.”

At this point the Chancellor interrupted. “Sire, might I suggest the adventurers leave their two Heartstones here for safekeeping while they make the perilous trek to Doom Mountain?”

The King looked around sharply at that. He peered at the Chancellor with what looked like a suspicious expression for a moment, then said, “Chancellor Binkley, you overstep your mark. All things in good time.”

Then he turned his attention back to us. “There is a legend which tells of a stone gate in the face of Doom Mountain, which can only be opened by the bearer of an opaline pendant shaped in the likeness of a wyrm. Within the mountain there is said to be a cave of fire, and it is in the mountain's heart where the Heartstone of Fire has lain for centuries. You must make your way north-west, through the Kamichika Pass, to Doom Mountain. But you should be sure to have one with you who bears the legendary pendant.”

Are all Kings this credulous of ancient legends?

Still, it was our best shot, so we took his advice and thanked him. Before we left, he proclaimed a blessing over us – something like “May you know the inward guidance of gods from beyond our realm.” The phrasing echoed what he'd said in the game, last time we saw him, when he said our real names. I got the distinct impression that his “inward guidance” turn of phrase was no accident.

Once we were safely out of the palace, Paula and I cracked up laughing. “Binkley! The evil Chancellor is called Binkley! Hahahahaha!”

Once we were done with our giggles, we started brainstorming where we might find someone with this wyrm-shaped pendant. Problem is, the only notable pendant we've seen so far belonged to that sorceress Alleria, and she didn't want to be on the party with Maitland. I wonder if she'll be persuadable now that Maitland is Michael?

-- taleteller

Current mood: Suspicious. Current music: Warning Sign – Coldplay

Posted at 08:42 on Nov 22nd

7 comments:

by princess-of-china at 12:02 on Nov 22nd

I love the “perhaps a bit rudely”. You, Tessa, say something a bit rudely to someone who winds you up? As if you'd do that!

The throne room was really impressive to see in person, though. All that blue and gold decorations, and the statues and everything... Quite awe-inspiring.

Why do you think he looked so suspiciously at the Chancellor?

by take-me-to-elysia at 14:13 on Nov 22nd

Oh, congratulations on finishing the game. I know you must have done because Chancellor Binkley's name is only revealed right at the end... naughty you for bringing it in so much earlier, teehee! Still, even if Binkley doesn't actually ask for the Heartstones at that point, it's fun to see your version of events ^_^

by varynfan at 17:09 on Nov 22nd

Hehehe, good to see you found this blog, takeme ^^ Great stuff as always, taleteller, keep it up!

by ilovealleria at 17:56 on Nov 22nd

This is lots of fun! *.*

by taleteller at 19:02 on Nov 22nd

Oh my God, my blog's been invaded by people who use strange Japanese smileys! Where did you all come from?? (Yikes, double punctuation marks, I must be being influenced by Paula.) Oh well, you're all welcome.

by take-me-to-elysia at 22:48 on Nov 22nd

Teehee... I got here from a link on the ElysianLore site, and I'll definitely keep reading ^_^

by taleteller at 23:37 on Nov 22nd

To Paula: I don't know why the King gave the Chancellor such a dodgy look. But I think he recognised us – as in, Paula, Michael and Tessa, not just Varyn, Maitland and Terena. Remember it was him who originally said our names, last time we actually played the game?

Reunion with a sorceress

We tracked down Alleria to the fancy inn where she'd been staying. She acted all snubbed when we asked her to join the party again, but Paula and I wheedled and flattered and persuaded her to come with us. The fact that the King had specifically mentioned her pendant and its magical powers helped quite a bit.

I did actually get the feeling that she'd been expecting us to come back. She looked closely at Paula when we first turned up – of course, she's another one who last time she saw the party, Varyn was still Varyn. And of course, she added her usual condition that if we wanted her to travel with us, Maitland had to stay behind.

We'd planned for this. Michael had agreed that he'd act all hurt for a little bit and then go away, shadow us for a while, and then rejoin the group when we were some way out of the city. He played his role admirably, and Paula hardly needed to do any further persuasion to get her to agree. Alleria disappeared back into the inn to fetch her things, and before we knew it, we were off.

We set off along the road towards the Kamichika Pass. It was several hours' walk away, but the dream sort of sped through most of it. (Except the combat, of course... We had to fight some more lizardmen on one occasion. Alleria's fire spells made quick work of them in combination with Paula's sword.) I do remember looking around and not being able to see Michael. It wasn't until we could see the Kamichika Gate in the distance that Michael snuck up on us... I guess Alleria must have not looked around, and obviously Paula and I weren't going to say anything when we could tell that the figure closing on us from behind was our friend. He jogged right up beside us and said, “Good afternoon, ladies. May I join you?”

Paula smirked and grinned at him. Alleria looked positively outraged. “What are you doing here, Maitland?! You were meant to stay behind in the Royal City! We can't all go to Doom Mountain together!”

Michael replied relaxedly, “My dear sorceress, why would that be? Seems to me that the more, the merrier...”

Alleria still looked most put out. “I, I, I won't stand for this trickery! I shall return to the Royal City at once!”

“Please don't do that, milady. We need you with us. And we want you with us as well,” I appealed.

Michael added, “If you like, I can stay hidden. I'm a rogue, see? That's what I do. I snuck up on you, I can sneak up on dozy guards.”

“I... But...” Her expression went from affront to objection, and on to bemusement. “And the rest of you are okay with this?” she asked, seemingly as a last resort.

Paula and I nodded. Alleria shook her head and said, “...Very well, then, let's travel on as a four.” She looked around at the three of us and said, “You really aren't the normal kind of adventurers, are you?”

The three of us just grinned again. We had our sorceress and her opaline wyrm pendant; and we'd proved that the three-character limit on the party wasn't an absolute hard and fast rule.

* * *

We had one more combat en route: as we travelled through the foothills, some bandits sprang out of practically nowhere and attacked. Once again I had to steel myself to fighting to the death with humans, or dreamworld semblances thereof that were indistinguishable from real ones. Alleria did comment to me in a low voice afterwards that she hated the fights with humans, and always had to wrestle with herself to cast the attack spells on them. It was a rare moment of vulnerability from the normally confident and imperious lady.

We quickly reached Yamakiri, the little village that had formed just below the Kamichika Gate. The terrain was pretty mountainous and the air was bracing, but the locals didn't seem to mind. An old guy was relaxing by a small fountain, and there were a few buildings scattered around. We took the opportunity to restock – by some amazing coincidence, there happened to be an item shop and indeed a weapon shop and an armour shop amongst the total of about eight structures in front of the Gate.

When we emerged, there was a loud conversation going on in the village square. An outlandishly-dressed man was exclaiming, “In that case, does anyone know how to get into the temple inside the mountain?”

The four of us exchanged significant looks.

We didn't have to say anything; he looked around, and when he spotted us coming out of the shop, he lost all interest in the middle-aged man he'd been talking to and strode up to us. Taking off his wide-brimmed hat and giving us a sweeping bow, he said, “Good day, fair ladies. An exceedingly good one, that my presence might be graced by three ladies as beautiful and intriguing as yourselves. Do I take it that you too are travellers, passing through this place?”

How do you reply to someone who greets you like that? Paula – as both party leader and the most outspoken of us all – was the first to try. “Many thanks for your graceful – er, gracious welcome, good sir. We are indeed merely visiting this settlement briefly. I am, um...” She paused for a moment as she tried to decide how to introduce herself, and seemed to settle on “Varyn, a travelling swords...woman. These are Terena, a skilled cleric, and Alleria, a noble sorceress.” Michael had slipped into the background. Paula added, “And you are?”

“I am Randall, a knight and paladin of the Elysian Court. Currently I have been trying to help the people of Yamakiri to retrieve the platinum Staff of Eldership, formerly used by the mayor to hold office and inspire fealty. But it seems to have been lost in the depths of the caverns of Doom Mountain, and the entrance is obstructed by an ancient gate, magically sealed.”

(A likely story. How on earth would some platinum stick get stuck inside a volcano?? But then, I suppose our quest for a legendary Heartstone of Fire is no better...)

So at this point, I confess the guy's style was a bit charming, but it was slightly starting to grate. I was thinking that we ought to just tell him no and be on our way. But Paula piped up, “What a fortuitous coincidence! We have in our possession the magic item needed to open that very gate, for our objective too is within the depths of the mountain. We can solve both our missions simultaneously.”

(Fortuitous? Simultaneously? Where'd you learn words like that, girl??)

Anyway, I just about stopped myself from slapping my forehead with my palm. Alleria looked similarly dischuffed. Paula just looked around at us with an innocent smile.

Sir Randall appeared somewhat taken aback with Paula's announcement – understandably, I suppose. But recovering quickly, he gave us another standing bow with a flourish, and replied, “With the greatest of happiness would I join your expedition.”

“Well then, shall we be on our way?” Paula asked us. Still a little fazed, Alleria and I just agreed. I did catch Michael's eye as he blended in with the small crowd that had formed to watch the flamboyant Sir Randall; Michael nodded in the general direction of the Gate and slipped away.

So it was as a different group of four that we progressed through the forbidding Kamichika Pass and on the final trek towards Doom Mountain. Ignoring the descent towards forest and plains below, we followed a rocky path that just climbed and climbed, rising steadily towards the face of Doom Mountain itself.

...And that's where I woke up this morning. I'm quite looking forward to seeing what happens next time :)

And I really must start writing these posts a little earlier and actually make it to work on time...

-- taleteller

Current mood: Anticipatory. Current music: Time Is On My Side – The Rolling Stones

Posted at 08:57 on Nov 23rd

3 comments:

by princess-of-china at 12:19 on Nov 23rd

That Sir Randall guy was quite fun. I don't know why you wouldn't want him to come with us into the volcano.

And :PPP to Tessa for insulting my vocabulary!

...Particularly as it was you I learned the words from :) :P

by take-me-to-elysia at 13:08 on Nov 23rd

Wow, having Randall join your party?? That's quite a break from the game ^_^ And with a party of four as well! I wonder how that'll affect things inside the mountain?

by varynfan at 17:09 on Nov 23rd

Yeah, normally he just turns up for brief moments in the Fire Shrine, and then disappears again. I bet Randall leaves them again soon ^^

A world of flame and fury

Our nighttime narration rejoins our heroines as they approach the foreboding face of Doom Mountain. The rocky path petering out into a rugged climb, we pressed on. Michael had rejoined us shortly after we left Yamakiri, and he met with disapproving looks from Sir Randall, but there wasn't much he could do.

The rockface was populated by a few oversized lizardy creatures, which meant – yes, you guessed it! – more combats. Sir Randall has a fencing sword, something like a rapier, and although it looks pretty silly, he was actually pretty good with it. I continued to feel a bit unnecessary during the fighting – I felt like I was strictly in a support role, that could be played just as well by a few health potions – but I kept trying not to let it bug me.

Eventually we stood before a vast stone gate. You could almost miss it, it was so large and looked like it was – how do they say it? – “hewn from the very rock itself”. But there were Ancient Carvings™ in it, and it was basically shaped like two huge double doors in the shape of a big arch.

Alleria's eyes seemed to be glowing as she looked at it. She muttered something that sounded like “This is of my ancestors...” as she approached the gate, holding out a hand to touch it. We all clustered around the centre where the two doors met, as the carvings seemed focused around a certain point there. There was a dragon-shaped indentation about the size of a hand right at the point where all the lines converged.

Our eyes went to Alleria, and she reached for her pendant. Sure enough, it had already started to glow. She took the mystical relic and placed it into the socket, where it fit perfectly, and immediately a deep rumbling started. You could just tell that a background theme song indicating Deep Significance would have been playing if we'd been watching this on a screen. But any deficiency in the atmosphere caused by lack of musical accompaniment was more than made up for by physically standing at the base of these thirty-foot-high doors as they shuddered apart sideways while the ground literally trembled beneath us.

(Looking back on it now, I am forced to wonder where the hidden recess was in the side of the mountain into which the doors slid? It's pretty fortunate that the mountainside hadn't been eroded to expose the hole to the elements. It'd suck for an ancient race to build some magical sliding doors, and then when they get opened by the Adventurers of Destiny, have the doors jam because they got stuck on a fallen boulder.)

Still, at the time, the effect was quite awe-inspiring. The passage revealed was lit by an ominous red glow coming from the walls. But what else could we do? We walked into it.

At first, the tunnels were formed of granite, with glowing red-and-yellow cracks running through the walls and ceiling (thankfully not the floors). There were a number of enemies scattered throughout the place, from salamanders and hostile animate flames (flame elementals, Michael called them), to goblins and imps. Many of them were utterly invulnerable to fire-type attacks, which really vexed Alleria as those are her strongest spells. She discovered that her <Ice> spell, although she says it's much lower level than her <Fireball> and <Hail of Fire>, worked particularly well against the enemies in here. I was pretty useless through all these fights, because my staff is pretty useless in combat. The only thing I'm good for is healing everybody afterwards. (Yep, that's Tessa, our walking medical kit.)

This place had some fun puzzles in. Although a couple of them didn't seem to work so well from a point of view actually inside the place... And there was one room that was clearly supposed to be a puzzle, but it was really easy! There were these switches that lifted a section of path up out of this pool of lava; and it was just totally trivial for Paula to just walk straight up the middle while the other four of us just stood on these switches to make the path stay clear. It looked like if there were just three of you, it'd be really quite tricky and you'd have to do lots of moving back and forth... But somehow the ancients who created the place must have only imagined that the adventurers visiting would be in groups of three.

When we got through that room, we made it into a huge, roughly circular cavern, full of acrid smoke that made us all cough. Almost all of the floor was a huge bubbling pool of lava, which radiated heat and made your face hurt. Looking up, we could see the night sky: we were actually within the central crater of the volcano. There were some oversized crows and things flying around, which made a beeline (crowline?) for us, so we started by fighting them off. After that we could look around a bit more. There were a load of rocks floating in the lava, somehow not melting, forming a few chains of stepping-stones. There were a load more rocks floating in the air above the lava, magically hovering over the crater and tracing paths up and down and around. It was quite a sight. We had to each leap in turn between the stones, and climb onto the circling levitating ones when they were down low, in order to reach the higher platforms.

Another memorable part of the Fire Shrine was right at the end, as we approached what would turn out to be the boss's room, we passed along a very narrow granite walkway – basically just the top of a wall – with cascading curtains of lava falling on either side. I was willing to ignore considerations of the practicalities of how one would pump all this lava around, because the effect of walking between these two red-hot waterfalls of molten rock was pretty damn cool.

Then was the huge iron studded door that led into the boss's chamber. I asked Michael if it was worth me casting <Bless> on the party before we went in, rather than waiting for the whatever-it-would-turn-out-to-be to attack us. He reckoned it would almost certainly get dispelled when we entered, but I thought it was worth a go. Unfortunately, he was right – their golden auras disappeared as we passed through the doors.

Passing through those doors, we entered a big circular chamber. Its walls were hung with decorations, and interspersed with more constantly-falling curtains of lava. The place was full of treasures, and there was an intimidating-looking creature standing in the middle of it. The thing looked somewhere between an ogre and a demon. It was about eight feet tall, and almost as wide, basically humanoid but very heavy-set, clad in dark metal armour, and with two big spiralling horns emblazoned on its head.

“I am the Fire Shrine's Guardian,” the creature rumbled in a gravelly, booming voice. “Thou wilt not claim the Heartstone of Fire while I live.” It paused for a moment, then looked directly at Paula and added, “Human known as Varyn. Thy actions will bring nothing but misfortune and doom. Thou shouldst abandon this misguided quest.”

Paula looked at me, and she looked genuinely troubled. “...What is it?” I asked after a few seconds.

“You know, Tessa, maybe we should do as he says,” she said hesitantly.

“Whaaat?” I was gobsmacked, and it seems Alleria and Michael hadn't been expecting that either. Even the Fire Shrine Guardian looked surprised.

Paula valiantly continued, “Well, both this guy and the Water Shrine Guardian said it was a really bad idea. Even the guy in the Earth Shrine said something like that. They all keep going on about doom, as well. So maybe we should take their advice?”

Michael replied uncomprehendingly, “But... the game's plot clearly has the party obtaining the three Heartstones.”

She acquired a positively mischievous grin as she looked at Michael and said, “But we don't have to follow the game's plot, do we?”

At this point Alleria chipped in. “What is this ''game'' you keep talking about? This is no time for games!”

The three of us started a little. I'd forgotten Alleria and Sir Randall were there. The paladin was standing watching us expressionlessly, but Alleria looked very confused. Paula, Michael and I exchanged helpless glances, and unanimously decided not to even try to explain. (What would we say? “You see, Alleria, we come from a world where people entertain themselves by guiding your life through this kind of adventure, and controlling where you walk and what kind of spells you cast, and thousands of people around our world play this game?”)

Sir Randall spoke up. “From what you told me earlier, I understand that you've been appointed by the King of Elysia to fetch the Heartstones under his orders. And I only seek the platinum staff of the Yamakiri, but this creature appears to be holding that as part of its hoard as well. So I believe our duty, as loyal citizens, is to fulfil our King's commission.”

Paula still hesitated. “Even if that's leading to doom and destruction?”

Solemnly Sir Randall affirmed, “Even then.”

Paula looked thoughtful for a moment longer, and then her expression totally changed to a carefree smile. She shrugged and said, “Well then, let's get on with it!”

“You will not be deterred?” rumbled the Guardian.

“Afraid not,” said Paula cheerily.

“Then prepare yourselves!” With that, the hellish thing drew two savage-looking blades, practically cleavers, and leapt at us.

It was fast! Paula was just about able to draw her sword and parry in time, and even then, the force of the thing's blow drove her backwards at least a foot and knocked her to the ground. Sir Randall was immediately lunging at the thing with his rapier, Michael surged off on a sweeping run with his daggers, and I set about recasting the <Bless> spells that we'd wasted outside the door.

Alleria, to her credit, spotted that the beast's speed was one of the most dangerous traits about it, and started casting her <TimeSlow> spell on it. When the Guardian noticed this, it turned at her and roared the most menacing roar I've ever heard. It stamped on the ground, which shook and disrupted Sir Randall's charge, and then aimed a slicing blow of its weapon at Alleria. Her spell took hold of the thing and its blade slowed in midair... but that didn't quite give her time to dodge. She tried, but the vicious blade chopped her arm off. The thing literally chopped Alleria's arm off.

She screamed, and so did Paula and I. Michael had the presence of mind not to slow his attack, which is just as well because the Guardian kept on attacking, at his reduced pace (which is to say, at about the pace most of the other enemies we've fought had). I choked back my terror and, shaking, cast <Cure2>.

That was really weird to see, as well. The spell started swirling around both Alleria, clutching her shoulder in agony, and the arm lying on the floor... and it lifted her arm up to her and knitted it back together. (She moved her hand away from her shoulder pretty quickly when she realised what I was doing.) There was still a bleeding gash there, but she flexed her fingers and bent her elbow in wonder. This all took just a few seconds, and she threw me a quick look of profound appreciation and relief, then went straight back to casting attack spells at the beast.

It didn't look like it knew how to fight five people. Paula, Michael and Sir Randall were pressing in on it and falling back, nipping in to get in an attack and then ducking as the Guardian's flailing blades whooshed past. But it heard the sound of Alleria's chanting, and turned to direct its attention back at her. For some reason the creature really seemed to hate having spells cast on it, and so it started slashing at Alleria. She was just about managing to dodge the evil swords while keeping up her spellcasting, but it was touch and go. The attacks of the others seemed to be doing serious damage – I was sure the thing couldn't have many hit points left – but it was focusing on Alleria. Finally, she stood up straight and defiant as she cast <Ice> straight at its face.

The Guardian howled in pain and anger, and viciously swung its outstretched arms together. Alleria looked to her left and right in terror, and then there was no time left and nowhere to dodge...

She got cut in two. Hacked through the waist by a demon's cleaver. Her look of horror stayed on her face as she slumped to the ground.

But the Guardian had left itself exposed. Shock- and anger-fuelled attacks from Paula, Michael, and Sir Randall converged on the demon-thing and dealt the final damage needed. It lurched, swayed, and toppled to the ground, its impact shaking the floor.

For several seconds, the four of us left alive just looked at one another and around the room, gasping for breath.

Then I felt tears welling up and I cried, “Alleria–!”

Michael looked grave for a few moments. Then he said, “Paula, do you have the Phoenix Feathers?”

“Phoenix...? Oh my goodness, of course!” Paula was looking seriously shocked, but she reached into the pack and brought out one of the magical things.

I hadn't actually looked at one since we'd been in the gameworld “up close and personal”, and peering through a haze of tears, it just looked like any other feather. Paula was staring at the magic item similarly and asked Michael after a second, “How do we use it?”

For the first occasion in quite some time, Michael looked uncertain. He hesitantly said, “I guess, just... place it on her body...?”

Paula looked like she was hoping against hope as she stepped up to our fallen comrade, lying gruesomely on the floor. She took the Phoenix Feather in two hands, held them both out straight above Alleria's body, and let the Feather fall.

It drifted downwards, gently, seeming buffeted by the breeze, achingly slow, and eventually landed on Alleria's chest...

And magic happened.

I can't describe what I saw. There was gold and light and sound of rushing wind and crackling flame. I think my hair stood on end a bit. And then I heard a spluttering cough, and Alleria got up.

She was looking distinctly the worse for wear, and I remembered the way that in the game, if you use a Phoenix Feather then the recovered character comes back with a tiny fraction of their hit points. I knew what to do about that. “<Cure2>!”. (Yes, I actually cried out the spell name as I cast it. I was feeling emotional, all right?)

I don't think I let the spell finish before I ran to give Alleria a fierce embrace. She looked at me rather strangely and didn't exactly hug me back, but I didn't care. I was just so relieved to see her back alive. And even then, I realised that I didn't quite know whether she was really alive or not, whether she was just a figment of our dreams or a character from a game or what... And I didn't really care. Just having seen her... die... and now being able to see her and talk to her again... It was scary.

Of course, I did realise that from her point of view, this wasn't the first time this had happened, and she'd not really known Terena for that long. So I let go of her fairly quickly, and she stepped back. But looking around I saw Paula looking just as relieved as I felt.

Sir Randall, meanwhile, had been looking around the room. “Aha!” he exclaimed, picking up a thick shiny rod. Then he looked at us and said, “Didn't you ladies have a Stone of some kind you were looking for?”

Paula nodded enthusiastically and jumped to search. She wasn't searching for long: there was a big pedestal prominently positioned opposite the door, with a large red gemstone displayed on it that looked, well, like a red version of the Heartstones of Earth and Water.

“Here we go, guys!” exclaimed Paula with gusto, and lifted the stone high. “We made it!”

“My congratulations to you all,” said Sir Randall with a bow. “Where are you bound now?”

Paula answered happily, “Back to the palace!”

“Then it seems our paths may coincide for a little longer,” he stated solemnly. “May I accompany you back to the Royal City?”

“Of course!” Paula and I said at the same time. Then we glanced at one another and shared a smile. I don't quite know what was on her mind, but I know that I rather enjoyed having Sir Randall with his exaggerated courtesy around.

So, that was pretty much that. We left Doom Mountain; Sir Randall delivered his platinum staff back to the Yamakiri elder, who was overjoyed; and the five of us started the boring trek back to Elysia's Royal City, to see what happens now we've got all three Heartstones. Wish us luck!

-- taleteller

Current mood: A mixture of many things. Current music: Hot Stuff – The Rolling Stones

Posted at 08:48 on Nov 24th

7 comments:

by princess-of-china at 09:15 on Nov 24th

Good luck, us! :-)

It's funny how when we're in the gameworld, we recognise that we're dreaming. You don't normally get that in dreams, do you?

By take-me-to-elysia at 09:19 on Nov 24th

Wow. I never thought what it would be like for a character to see one of their friends get killed in battle, even if you can use a Phoenix Feather. Intense.

I love the way you made Varyn almost decide to give it all up! That made me giggle!

by varynfan at 09:45 on Nov 24th

Yeah, that bit was scary. I stayed up waiting to read this next chapter... I need to go to bed now, it's 2am ^^

by bringiton at 13:40 on Nov 24th

Your international friends are funny, Tessa :)

It'll be interesting to see what variations you decide to make up for the next scene in the palace... ;)

by taleteller at 17:56 on Nov 24th

I'm not making this up, Ben, really. It was damn scary in there. Not that it bothers me much either way whether you believe me or not.

by princess-of-china, at 18:03 on Nov 24th

Hey, Tessa, we don't view you as just a “walking medical kit”. We are glad to have you with us, really!

by taleteller, at 18:11 on Nov 24th

...Thanks, Paula. I know you are. It's just... All the rest of you have skills that are actually useful in combat. My staff couldn't hurt a slime. Having to stand around like a lemon just gets to me sometimes.

A night out

Paula and I went clubbing tonight. A new place has just opened, so we decided to check it out. Even if, in Paula's words, “just to give you something except Elysia to write about on your blog, right, Tessa?”

After we'd been there only half an hour or so, I spotted Ben, strutting his funky stuff on the dancefloor! I called Paula over and we went to say hi (yelling over the music, obviously). He pointed out his mate who he was with – a guy called Stuart, who I think we've met once before. He had sharp taste in clothes, and danced pretty well, and wasn't bad looking... Somehow though, something was telling me to steer clear.

I figured out what it was a bit later, when the four of us went to get a drink. Stuart commented that Paula had looked good with the blue highlights in her hair, and asked why she'd ditched them. Paula pointed at him in horror and shrieked, “You're the guy who was making rude comments about my hair at Ben's party!”

Now that I looked for it, I could recognise him. Paula carried on, “You insulted it then, why are you saying now that it looked good?”

The guy shrugged, and replied with a grin, “Maybe they grew on me afterwards.”

Anyway, despite his rudeness, he was an okay guy to be around. And we all had fun losing ourselves in music and movement. So all in all, it was a good night.

I wonder whether the late night will mean I get less time in Elysia tonight? I wonder whether it waits for all of us to sleep before we all go into it in our dreams? What would happen if one of us stayed up all night, and the other two slept? So many things we don't understand about this connection to the gameworld that we have :)

Anyway, I'm off to bed... I'll update in the morning to tell you what happened in Elysia!

-- taleteller

Current mood: Sleepy. Current music: Dazed And Confused – Led Zeppelin

Posted at 02:48 on Nov 25th

2 comments:

by varynfan, at 04:19 on Nov 25th

Hehehe... We don't often see you post when it's evening over here. Good to see a little peek into your life ^^ But I'm really looking forward to seeing what happens in your version of UltiDri, so hurry up and get to sleep!

by princess-of-china, at 07:45 on Nov 25th

You had the right idea to steer cleer of that Stuart guy. He made a pass at me as we were leaving the club, and needed telling no two or three times. Slimeball.

Anyway, hurry up and tell them about what happened last night, with the weird swirly hole and everything! Or else I'll describe it here, but I'm not as good as you at that, so you should!

The doom that was impending

Okay, okay, Paula, varynfan, here you go! The latest update from Elysia, complete with weird swirly hole. But I'm getting ahead of myself.

I found myself back with Paula, Michael, Alleria and Sir Randall, on the road from Yamakiri to the Royal City. “Did I miss anything?” I asked – not a very sensible thing to say in retrospect, I guess. It certainly earned me a strange look from Alleria. But Paula giggled a bit, so it seems she understood why I said it.

The trip back was fairly uneventful, as they often are in these games: a couple of combats as we made our long trek north, and that was about it. (I don't know whether it's a good or bad thing that killing bandits has become a routine event for us and I don't think much of it...)

However, things were plenty eventful enough in the palace.

Sir Randall took his leave from us once we arrived at the Royal City, declaring that although he'd love to accompany us to the palace, he had to return to the paladins' court. We urged him to stay a little longer, but he wouldn't be swayed. So we bade him farewell. I was sad to see him go – having him with us has been by turns reassuring, amusing and exciting. Reassuring because although I'm sure we could cope without him, he is a strong fighter; amusing because his outlandish clothing and mannerisms have grown on me; and exciting... I don't think I'm going to go into any further detail on that one.

So we arrived at the palace. The creepy courtier we'd seen before met us with a cackle, and escorted us to the Chancellor as before. The Chancellor looked positively delighted that we were back successfully. At the time I didn't know why...

Once again, we were able to go and see the King without any further delays. He also looked delighted to see us. “My congratulations, Varyn,” he said warmly. “With these three stones, we can establish communication with the Realm of the Dragons, and prevent any more occurrences of the kind of disaster that befell your home town.” Paula nodded solemnly... I wonder if she, like me, had forgotten the actual reason we had been collecting the Heartstones?

The King said formally, “Chancellor, would you perform the ritual?”

“Gladly, my liege,” murmured the silly man, and stepped towards us. He held out a hand towards us, and I wondered what he wanted. When nobody moved for a few seconds, he said irritably, “Well, hand over the Heartstones, then. I need them to perform the ritual, you know.”

“Oh... of course. Sorry,” said Paula rather embarrassedly. She pulled the three gemstones out, each one pulsing and shimmering with power. The greedy expression on the Chancellor's face really should have alerted me that something was up, but I just stood there like a lemon. I think Michael might have been looking a bit suspicious of the Chancellor's intentions, but he didn't do anything either.

The Chancellor lifted the three Heartstones together in his hands, and began to incant. It was clearly a powerful spell, as gusts of wind started swirling around us, and beads of sweat appeared on the Chancellor's forehead.

Suddenly, the gusts turned into a whirling disc in front of us, and we could gradually see some kind of scene in it, like it was some kind of screen. Or rather, a portal... a “weird swirly hole”, as Paula so succinctly put it. The Chancellor continued incanting under his breath.

“Good work, Chancellor!” commented the King jovially. “Now, do you have a messenger to the Dragons?”

“Ah. I'm afraid that that won't be possible... your Majesty,” cackled Binkley. And suddenly, I couldn't move. As in, literally I was paralysed in place. I happened to have been just turning my head to glance between Michael and Paula, and so I could see that they'd both frozen as well.

The Chancellor laughed maniacally. “Muhahaha... Look at that, Kraus! The mass paralysis spell can be cast so quickly when amplified by these stones!”

And I heard a higher-pitch cackle from behind me, in the unmistakable tones of the Chancellor's misshapen assistant.

“But I'm sure you'll be glad to hear, your Majesty, that no emissary to the Dragons will be needed,” continued the Chancellor. “After all, we can control them using the enchanted gold from the Goblin Mines in the World of Darkness. As ruler of the World of Darkness, I've already prepared enough of that gold to command twenty Dragons. So sending an emissary would be fairly pointless.”

I confess, I was shocked at this point. It had been blindingly obvious that the Chancellor had been up to no good, but I certainly hadn't been expecting him to turn out to be an evil ruler of the realm we'd been working so hard to enter.

“But... Chancellor... Why?” The King croaked the words with immense effort.

The Chancellor turned to him with a mocking version of the expression a teacher uses to praise a child who's done particularly good work. “Goodness me, your Majesty, you can move your lips! And indeed vocal chords – even through my Heartstone-amplified paralysis spell. I do congratulate you. But as for your question, the answer is simple: because ruling the World of Darkness isn't enough! Knowing that there's this entire realm just sitting here, not being ruled by me, became intolerable. So I warped myself though to this world and set myself up my courtesan identity. But even with my immense powers and the finest Warpwood from the Twisted Forest, I still couldn't create portals large enough for what I needed. That's where Paula and her friends came in.”

He paused in his spiel to laugh demonically, and then continued, “And now, thanks to these Heartstones you so generously fetched for me, I've finally been able to open this portal to the World of Darkness!” He turned to give a mock-bow to us, while we fumed impotently. “So Kraus, tie up his Majesty and these fools!”

“Nyehehehe. Yes, Your Excellency,” snickered Kraus, and started scampering around us to tie us up with rope. We just stood there helplessly. When he tried to tie me up, my arms were splayed out from my sides where they'd been when Binkley cast the spell. He scowled at me, then focused intently and muttered, “<Motion>!” And my arms just moved down to my side. Part of me was thinking 'Hey, that's a pretty neat spell', while the rest of me was being tied up. Then suddenly, we could move again, and Alleria stumbled, nearly falling over. I looked around at the others: we were all tied around waist and arms, and bearing expressions of fury at Binkley's betrayal.

“Now,” gloated the Chancellor. “Time for you all to be thrown in the dungeon! But since you foolishly neglected the need for a dungeon in this palace, 'your Majesty', we'll have to take you through this nice new portal... to the Citadel of Darkness!”

And Kraus cackled one last time, long and loud, as he yanked on the rope and shuffled to follow his master, pulling all of us into the swirling depths of the portal.

-- taleteller

Current mood: Afraid. Current music: Trap – The Cure

Posted at 08:50 on Nov 25th

6 comments:

by ilovealleria, at 10:07 on Nov 25th

Ohhh... You can't leave it there! *.*

by princess-of-china, at 12:31 on Nov