3W
Enchantment
When ~this~ enters the battlefield, ~this~ deals 1 damage to target attacking or blocking creature for each white creature on the battlefield. If a creature damaged this way would be put into a graveyard this turn, exile it instead
Pay 3 life, Sacrifice a land: ~this~ deals 4 damage to each of two target attacking or blocking creatures
Tap an untapped white permanent you control: up to two target enchantments gain protection from black until end of turn
When ~this~ is put into a graveyard from the battlefield, put a destiny counter on target permanent
4: tap each land with a destiny counter on it
W, Discard a card: ~this~ deals 2 damage to target attacking or blocking creature and ~this~ gains ''When ~this~ leaves the battlefield, regenerate target creature with flying'' (This effect doesn't end)
1R
Creature - Human Shaman (1/1)
At the beginning of each opponent's upkeep, attach target Equipment to target creature. (Control of that Equipment doesn't change.)
Land
T: add B to your mana pool
AlexChurchill/MagicCardGenerator