2BB
Creature - Rat (2/2)
spells and activated abilities that aren't mana abilities cost any player 1 more to cast
When ~this~ enters the battlefield, any number of target Rats gain protection from white until end of turn
Evoke B


2
Enchantment
All creatures with defender can't be blocked by more than one creature
When ~this~ is put into a graveyard from the battlefield, add 1RR to your mana pool
At the beginning of each opponent's end step, put a improbability counter on ~this~
1R, remove a improbability counter from ~this~: any number of target creatures with haste get +1/+0 until end of turn
--Nature enjoys a single quilt yet folds stronger than the fastest family
– Flequea Treriosof, Wizard of the Isle



1
Enchantment
Whenever a creature is dealt damage, target player may pay B. If that player doesn't, target opponent loses 1 life for each poison counter you have and you gain that much life
Sacrifice a creature: ~this~ deals 2 damage to each enchanted creature

AlexChurchill/MagicCardGenerator