G
Enchantment
At the beginning of each player's upkeep, target opponent may Sacrifice a artifact. If that player doesn't, clash with an opponent. If you win, up to one target creatures with power 7 or less get +1/+1 until end of turn
Sacrifice ~this~: all creatures get +3/+3 until end of turn
G: add 2G to your mana pool
--Nature burns more than the aspirational tub
– Choosp Boachid, Priest of the Silver Wasteland
3R
Creature - Human Wizard (3/3)
At the beginning of each player's upkeep, clash with an opponent. If you win, add 2BRG to your mana pool
Pay 3 life: put three 3/3 red Beast creature tokens onto the battlefield
Tap an untapped permanent you control, sacrifice any number of Beasts: you put that many 3/3 red Beast creature tokens onto the battlefield
Whenever ~this~ is dealt damage, ~this~ deals 3 damage to target untapped creature with total power and toughness X or more, where X is the number of poison counters an opponent has
When ~this~ enters the battlefield, you may pay 3RRR. If you don't, copy target activated ability from a permanent you control source and you may choose new targets for the copy
R, Tap an untapped permanent you control: put a speed counter on target permanent
Tap an untapped multicoloured creature you control, Pay 2 life: put a speed counter on target permanent
When ~this~ enters the battlefield, put a speed counter on target creature
Each permanent with a speed counter on it gains ''Tap an untapped artifact you control: attach target Equipment to target blue creature. (Control of that Equipment doesn't change.) and that Equipment gains protection from permanents (This effect doesn't end)''
4, Pay 1 life: ~this~ deals 4 damage to target creature with a speed counter on it
Each creature with a speed counter on it gains ''Whenever ~this~ is dealt damage, you may pay R. If you don't, untap target creature and gain control of it until end of turn. ''
4
Enchantment
All untapped lands gain protection from instant spells
Pay 2 life, Sacrifice a permanent: put a improbability counter on target permanent
Each enchantment with a improbability counter on it gains protection from white
When ~this~ enters the battlefield, two target white creatures gain ''Whenever a artifact is put into a graveyard from the battlefield, target opponent may pay X blue mana, where X is the number of poison counters you have. If that player doesn't, clash with an opponent. If you win, up to Y target green creatures get +2/+0 until end of turn, where Y is the number of cards in your hand'' until end of turn
AlexChurchill/MagicCardGenerator