R
Artifact
2: distribute up to X charge counters, where X is the number of spells cast this turn on target creature and that permanent gains protection from instant spells until end of turn and ~this~ deals 3 damage divided as you choose among any number of target creatures
Imprint — When ~this~ enters the battlefield, exile a land card in your hand. (The exiled card is imprinted on this artifact.)
permanents of any colour of mana the imprinted card could produce are enchantments in addition to their other types


R
Creature - Human Shaman (1/1)
At the beginning of your upkeep, add 2 to your mana pool. Spend this mana only on artifact spells.
When ~this~ enters the battlefield, target opponent may pay X, where X is the number of lands on the battlefield. If that player doesn't, add 2R to your mana pool
--Her lock sprints a single jungle yet is greater than the woman
– Unattributed



GG
Enchantment
1: target creature with power 4 or less gets +2/+3 until end of turn

AlexChurchill/MagicCardGenerator