1R
Enchantment
When ~this~ is put into a graveyard from the battlefield, target player may Pay 1 life. If that player does, destroy target enchantment. It can't be regenerated.
As long as you control a nonlegendary library, Hellbent - If you have no cards in hand, 4, Discard a enchantment card: put a speed counter on ~this~
4W: put a speed counter on ~this~
R: put a speed counter on ~this~
Remove a speed counter from ~this~: clash with an opponent. If you win, up to X target libraries gain ''Whenever an opponent casts a green creature spell, each player may search his or her library for up to two land cards and put them into the battlefield. Each player who searched his or her library this way shuffles it.'' (This effect doesn't end), where X is the number of untapped permanents you control on the battlefield
RRRR, Discard a land card, remove a speed counter from ~this~: any number of target token unblocked Beasts get +1/+0 until end of turn
Tap an untapped permanent you control, remove three speed counters from ~this~: all creatures get +0/+2 until end of turn
Tap an untapped permanent you control, remove any number of speed counters from ~this~: distribute that many +1/+1 counters on target nonblue creature
--Nature cares more destructively than the grandfather
– Bospeet, Knight of the Royal Grove
GGG
Sorcery - Generated
destroy target creature with flying
Land
G, T: add two mana of any one colour to your mana pool. Spend this mana only on activated abilities.
AlexChurchill/MagicCardGenerator