2WW
Creature - Spirit (2/2)
Pay 3 life: all libraries are white until end of turn
WW: attach target Equipment to target Spirit. Gain control of that Equipment until end of turn
--Her tramp teaches better than even the most aspirational beetle
– Shoask the Vengeful, Novice Warmaster of the Brotherhood of the Sapphire Temple
1BB
Enchantment
All Spirits can't be blocked except by Clerics
3RR
Sorcery - Arcane
~this~ deals 3 damage to target creature or player
--Even the confused geese pauses
– Wealal Thuria, Hermit Druid
AlexChurchill/MagicCardGenerator