2UUU
Artifact
All enchanted creatures are enchantments in addition to their other types
spells and activated abilities that aren't mana abilities cost you 2 more to cast
spells cost any player an additional ''Pay 2 life'' to cast
1
Creature - Elf Shaman (2/1)
Sacrifice a Elf, T: put a warp counter on target enchantment
Whenever a green creature leaves the battlefield, target opponent may Pay 3 life. If that player doesn't, put a warp counter on target permanent
When ~this~ enters the battlefield, put a warp counter on target creature
Each permanent with a warp counter on it is black
Each creature with a warp counter on it gets +4/+4
Each creature with a warp counter on it gains trample
2RRR
Creature - Goblin Shaman (2/2)
If ~this~ would deal combat damage, any player may pay 4R. If a player doesn't, it deals that much damage plus 1 instead
All permanents gain ''Whenever you becomes the target of a spell or ability, you may Discard a enchantment card. If you do, target creature with toughness 7 or less gets +1/-1 until end of turn''
Pay 2 life: attach target Equipment to target creature with total power and toughness X or less, where X is the number of poison counters you have. (Control of that Equipment doesn't change.)
AlexChurchill/MagicCardGenerator