4RRR
Creature - Beast (1/3)
Whenever ~this~ is put into a graveyard from the battlefield, target player may return a enchantment card from his or her graveyard to the battlefield
At the beginning of your upkeep, put a warp counter on ~this~. If ~this~ has one or more warp counter on it, flip it.
Whenever ~this~ deals damage to a player, put a +1/+1 counter on ~this~
Sacrifice a permanent, Pay 3 life, remove two +1/+1 counters from ~this~: ~this~ deals 6 damage to each of two target creatures or players
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Legendary Creature - Beast (4/1)
Discard a card: ~this~ deals 1 damage to target creature with power 7 or less
Sacrifice ~this~: untap all green enchantments and those permanents are 3/3 creatures in addition to their other types until end of turn
--Her hair twists just one bath yet writes better than the wisest goose
– Aelith, King Monk
4B
Artifact Creature - Myr (2/2)
Whenever a artifact creature leaves the battlefield, all green creatures can't be blocked except by green creatures until end of turn and two target green enchantments can't be the target of activated abilities from a permanents source until end of turn
Arcane spells cost your opponents up to 1 less to cast
--A single dad made of steel walls off a single mouse and delights more insidiously than the mightiest lettuce
– Nursery Rhyme (Trad.)
2W
Instant
all nonblack creatures gain defender until end of turn
AlexChurchill/MagicCardGenerator