2W
Creature - Spirit (3/2)
T: ~this~ deals 1 damage to target attacking or blocking creature. This damage can't be prevented
--Nature grounds a single goose and is mightier than the bravest north
– Reddit of GoldenThroat



4
Creature - Spirit (2/3)
If ~this~ would deal damage to a creature, prevent 3 of that damage
At the beginning of your end step, flip ~this~.
W: regenerate target Spirit
~this~ enters the battlefield with a +1/+1 counter on it
Tap an untapped library you control, remove any number of +1/+1 counters from ~this~: that many Soldiers gain lifelink (This effect doesn't end)
Remove a +1/+1 counter from ~this~: each player may search his or her library for up to one basic land card and put it into hand. Each player who searched his or her library this way shuffles it.
- - - - -
Legendary Creature - Spirit (4/1)
As long as ~this~ is untapped, All permanents gain protection from sorcery spells
All permanents gain ''When ~this~ leaves the battlefield, target opponent may pay W. If that player doesn't, put a destiny counter on target artifact'' and ''Sacrifice a Spirit: regenerate each artifact with a destiny counter on it''
lifelink


BB
Sorcery
destroy target Bird
--Humanity twists the picture yet divides more swiftly than the wisest mice
Whilst her mountain advises more daintily than even the fiercest rope
– Kenan IV


AlexChurchill/MagicCardGenerator