1WW
Creature - Spirit (1/1)
GW, Sacrifice ~this~: attach target Equipment to target Snake. Gain control of that Equipment until end of turn
Whenever you cast a Aura spell, each player gains 3 life
When ~this~ enters the battlefield, you may pay 2. If you don't, put a destiny counter on target permanent
3WW: regenerate target land with a destiny counter on it


2R
Creature - Dragon (1/2)
Flying
Sacrifice ~this~: ~this~ deals 1 damage to target red creature for each basic land type among lands you control. When that creature deals damage to a creature this turn, flip ~this~.
3: ~this~ deals 1 damage to target creature or player for each basic land type among lands you control
T, Sacrifice a creature with power X, where X is the number of untapped creatures with first strike on the battlefield: copy target spell or ability and you may choose new targets for the copy
All enchantments gain ''Sacrifice ~this~: put a 4/4 green Beast creature token onto the battlefield'' and ''1BRGR: put a 5/5 red Dragon creature token with flying onto the battlefield for each basic land type among lands you control'' and ''4RR: put a 5/5 red Dragon creature token with flying and fear onto the battlefield'' and ''Discard a card: put two 1/1 red Elemental creature tokens onto the battlefield'' and ''2RR: put a 1/1 red Goblin creature token onto the battlefield'' and ''Pay 4 life, sacrifice a Goblin: target opponent puts the discarded card's converted mana cost 5/5 red Dragon creature tokens with flying and trample onto the battlefield'' and ''Discard a enchantment card, sacrifice any number of Dragons: that many creatures with total power and toughness 4 or less get +2/-5 until end of turn''
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Legendary Creature - Dragon (5/4)
Flying
Pay 3 life: put a 1/1 red Goblin creature token onto the battlefield
6RR: put two 1/1 red Elemental creature tokens onto the battlefield
2, Sacrifice ~this~, sacrifice a Elemental: target blocking creature gets +2/+0 until end of turn
When ~this~ leaves the battlefield, target opponent may pay 1RR. If that player doesn't, ~this~ deals 1 damage to target player for each Generated spell cast this turn
Whenever ~this~ leaves the battlefield, ~this~ deals 4 damage to each creature


3RRR
Sorcery
target creature with power 1 gains haste until end of turn

AlexChurchill/MagicCardGenerator