1GG
Sorcery - Generated
two target creatures gain T: add 1 to your mana pool until end of turn and those creatures get +2/+2 until end of turn and clash with an opponent. If you win, put a 4/4 green Beast creature token onto the battlefield
2W
Artifact Creature - Myr (2/1)
All creatures become Myr
Tap an untapped permanent you control: ~this~ gains flying until end of turn
Whenever a Golem enters the battlefield, ~this~ deals 2 damage to target untapped Myr
2W
Enchantment
When ~this~ enters the battlefield, you may pay X the colour of your choice mana, where X is the amount of mana in your mana pool. If you don't, attach target Equipment to target creature with power 4 or more. Gain control of that Equipment until end of turn
GW: ~this~ is white until end of turn
AlexChurchill/MagicCardGenerator