1WW
Creature - Human Knight (1/2)
All enchantments gain ''3WW: put a 2/2 white Spirit creature token onto the battlefield'' and ''Sacrifice X Spirits, where X is the number of poison counters you have: tap target permanent an opponent controls and that permanent gains protection from black until end of turn'' and ''Discard a card, sacrifice a Spirit: ~this~ deals 7 damage divided as you choose among any number of target attacking or blocking creatures. This damage can't be prevented. If a creature damaged this way would be put into a graveyard this turn, exile it instead and search your library for a land card and put it into hand, then shuffle your library'' and ''Sacrifice three Spirits: you may search your library for a enchantment card, reveal it, and put it into your hand. If you do, you shuffle that library afterwards.'' and ''Sacrifice five Spirits: tap two target nonlegendary libraries''
1B
Creature - Gorgon Rogue (3/2)
deathtouch
--Nature sprints the grandest breakfast and transcends even the wisest feast
– Gianado Echymme, Wizard of the Fortress
1BBB
Creature - Human Cleric (1/2)
Whenever ~this~ enters the battlefield, target opponent may pay 3. If that player does, target untapped equipped creature gets -3/-3 until end of turn
All Zombies can't be blocked except by creatures
AlexChurchill/MagicCardGenerator