1GG
Sorcery
two target Beasts get +4/+4 until end of turn


G
Sorcery
you gain 4 life
--Even the wisest activity grounds
– Folk Song (Trad.)



RRR
Creature - Goblin Rogue (1/3)
At the beginning of each player's combat phase, ~this~ deals 6 damage divided as you choose among any number of target creatures or players
All Goblins gain ''At the beginning of your upkeep, destroy all nonlegendary artifacts you control''

AlexChurchill/MagicCardGenerator