WUBRG
Enchantment
Discard a sorcery card, Sacrifice a creature: counter target spell
4U: target creature can't be the target of spells and activated abilities (This effect doesn't end) and return that creature to its owner's hand
Sacrifice ~this~: each player puts a 3/3 blue Wizard creature token onto the battlefield
--Nature enlarges the best branch
– Dret Chooswish the Ice



WWWBB
Artifact
When ~this~ enters the battlefield, tap target nonlegendary permanent an opponent controls and tap that permanent
Sacrifice a creature: put a 1/1 Golem artifact creature token onto the battlefield
Sacrifice three Golems: distribute the sacrificed creature's power charge counters on target permanent an opponent controls
Tap an untapped Myr you control, T: put two charge counters on two target permanents


(B/R)
Enchantment
3R: ~this~ deals 2 damage to target player
Whenever a artifact leaves the battlefield, target player may pay X red mana, where X is the number of card types among permanents an opponent controls (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal). If that player doesn't, add 3 to your mana pool

AlexChurchill/MagicCardGenerator