Land
~this~ enters the battlefield tapped.
WBB, T: add 2 to your mana pool. Spend this mana only on spells.
Whenever ~this~ is tapped for mana, clash with an opponent. If you win, target creature gets +2/+4 until end of turn
When ~this~ is returned to its owner's hand, you may pay X red mana, where X is the number of basic land types among lands an opponent controls. If you do, target Cleric gains protection from green until end of turn


W
Creature - Giant Knight (3/2)
Pay 2 life: attach target Aura to target green creature. Gain control of that Aura until end of turn
Sacrifice ~this~, T: attach target Aura to target blue creature. (Control of that Aura doesn't change.) and that Aura is white until end of turn


2WWWW
Creature - Spirit (1/1)
2WW: put a 1/1 white Cleric creature token onto the battlefield
Sacrifice four Clerics: untap target enchantment
Whenever you cast a Soldier spell, target player may pay 3. If that player does, target opponent reveals cards from the top of his or her library until that player reveals a enchantment card, puts that card into play, and puts the rest into his or her graveyard

AlexChurchill/MagicCardGenerator