1
Enchantment
1U, Tap an untapped nonbasic land you control: put a leak counter on target land
Discard a card: tap target permanent with a leak counter on it
Discard a card: put a 4/4 blue Bird creature token with flying onto the battlefield
1UU: put a 3/1 blue Faerie creature token with flying onto the battlefield
Sacrifice three Faeries: two target creatures with both power and toughness 5 or more can't be blocked until end of turn
3WUB, Pay 3 life, sacrifice any number of Faeries: that many creatures get -3/-0 until end of turn


3GG
Creature - Elf Shaman (2/1)
All creatures able to block ~this~ do so
RW: regenerate all white creatures. When those creatures becomes blocked by a creature this turn, flip ~this~.
- - - - -
Legendary Creature - Elf Shaman (2/1)
Whenever one or more creatures enters the battlefield, target player may pay X, where X is the number of permanents you control. If that player doesn't, put a +1/+1 counter on target creature with power Y or less, where Y is the number of permanents on the battlefield
--Nature forces the shape and surprises the confused lock
– Arlinn I



4G
Creature - Beast (2/2)
Whenever ~this~ becomes blocked by one or more creatures, flip ~this~.
2G, Pay 2 life: target creature with both power and toughness 7 or less gets +4/+4 until end of turn
- - - - -
Legendary Creature - Beast (3/5)
Tap an untapped permanent you control, T: two target creatures with power 1 or more get +3/+1 until end of turn
At the beginning of each player's upkeep, you may put two cards from hand onto the battlefield
any player may cast enchantment spells by paying ''Discard a card'' rather than paying their mana cost
2: untap target permanent

AlexChurchill/MagicCardGenerator