3WW
Creature - Angel (2/2)
Flying
2: all permanents are white until end of turn
--The proper gate dares more profoundly than the house could
– hyperpuppy64
2BB
Sorcery
Kicker Pay 4 life
If you paid the first kicker cost, draw two cards, then discard a card
target nonblack creature gets -4/-4 until end of turn
--Humanity cares more swiftly than the fiercest tool
– Wecreche, Monk of the Enchanted Woods
3
Tribal Enchantment - Knight
Whenever you gain life, you may search your library for a enchantment card, reveal it, and put it into your hand. If you do, you shuffle that library afterwards.
2WW: put a money counter on target artifact
Each permanent with a money counter on it gains ''Threshold - If you have seven or more cards in your graveyard, All colourless creatures get +1/+1''
--Her texture burns even one jam but can defeat the skilled summer
– Hakkon
AlexChurchill/MagicCardGenerator