W
Legendary Creature - Human Cleric (1/1)
When ~this~ is put into a graveyard from the battlefield, you may Pay 2 life. If you don't, target player gains 4 life
When ~this~ leaves the battlefield, target creature gets +1/+1 until end of turn
B
Enchantment
At the beginning of your upkeep, ~this~ gains protection from white until end of turn
Hellbent - If you have no cards in hand, If a untapped creature with toughness 4 or less would deal damage, that damage is dealt to target creature with toughness 1 or less instead
When ~this~ is put into a graveyard from the battlefield, put a destiny counter on target permanent
Each permanent with a destiny counter on it gains protection from white
When ~this~ is put into a graveyard from the battlefield, destroy all enchantments you control
Sacrifice ~this~, Discard a card: target nonblue enchantment gains protection from black until end of turn
At the beginning of each player's end step, you may pay 4B. If you do, ~this~ gains ''When ~this~ is put into a graveyard from the battlefield, target opponent loses 1 life and you gain that much life'' until end of turn
4RB
Artifact
Imprint — When ~this~ enters the battlefield, exile target creature card in your graveyard. (The exiled card is imprinted on this artifact.)
When ~this~ is put into a graveyard from the battlefield, target opponent may pay X green mana, where X is the number of permanents on the battlefield. If that player doesn't, target creature gets +0/+Y, where Y is the imprinted card's converted mana cost (This effect doesn't end)
All green creatures become the creature type of your choice in addition to their other types
--Her territory enlightens even the hugest road
– Nemesis (uncomfirmed)
AlexChurchill/MagicCardGenerator