RG
Creature - Beast (1/1)
4RGW: put a +1/+1 counter on any number of target Beasts. When those creatures enters the battlefield this turn, flip ~this~.
Tap an untapped blue permanent you control: put a +1/+1 counter on ~this~
~this~ enters the battlefield with seven +1/+1 counters on it
1GGG, T, remove a +1/+1 counter from ~this~: all creatures gain ''2: all black creatures get +2/+2 until end of turn'' until end of turn
Remove three +1/+1 counters from ~this~: Regenerate ~this~
Remove a +1/+1 counter from ~this~: target opponent gains 2 life
- - - - -
Legendary Creature - Beast (7/4)
When ~this~ leaves the battlefield, target black creature gets +1/+2 until end of turn
When ~this~ leaves the battlefield, target Beast gains ''Whenever ~this~ deals combat damage, target player may put two artifact cards with converted mana cost 2 or less from hand onto the battlefield'' until end of turn and add one mana of any colour to your mana pool
U: ~this~ gets -1/-0 until end of turn for each creature on the battlefield
-- When angered, His can grounds even one coil but bruises more profoundly than the skilled income never
Because her crayon heals more swiftly than even the action
– Footo, Shaman Prophet
WUBRG
Tribal Sorcery - Wizard
target player may put any number of cards from hand onto the battlefield
Cycling 4U
4BBBBB
Creature - Rat (2/2)
As long as ~this~ is attacking, Transmute X white mana, where X is the number of cards in an opponent's hand
If ~this~ would be put into a graveyard from the battlefield, return it to its owner's hand instead
--His women embiggens even the treatment
– Radha
AlexChurchill/MagicCardGenerator