2UUU
Legendary Creature - Human Scout (2/2)
At the beginning of each player's upkeep, the next time ~this~ would be turned face up this turn, you may pay X, where X is the number of Scouts an opponent controls. If you do, instead return ~this~ to its owner's hand
When ~this~ enters the battlefield, target artifact creature gains ''Pay 5 life: put a 1/1 blue Wizard creature token onto the battlefield'' and ''Sacrifice three Wizards: the next time ~this~ would deal damage to a player this turn, prevent 3 of that damage'' until end of turn
1: return target Elf to its owner's hand
--A single frog can crush even the whispered eggnog
Because her police amuses better than the bravest fog would
– Unknown (dead)



4B
Creature - Spirit (1/2)
If an opponent would draw a card, instead that player loses 5 life
Pay 4 life: up to seven target Zombies get -3/-2 until end of turn


RG
Creature - Beast (1/1)
T: target creature gains T: add U to your mana pool until end of turn
(R/W)(R/W): regenerate all Beasts. When those creatures enters the battlefield this turn, flip ~this~.
1G: destroy target enchantment
When ~this~ enters the battlefield, destroy target creature with flying
- - - - -
Legendary Artifact Creature - Beast (4/2)
All legendary lands are red
When ~this~ is put into a graveyard from the battlefield, target player may Sacrifice a Forest. If that player doesn't, untap two target basic lands and destroy target artifact or enchantment

AlexChurchill/MagicCardGenerator