3
Tribal Sorcery - Wizard
destroy target nonblack creature
Haunt
When the creature this haunts is put into a graveyard from the battlefield, destroy target nonblack creature


2GB
Artifact - Equipment
Equip 2G
spells cost your opponents up to 4 less to cast
Imprint — Whenever equipped creature deals combat damage to a player, you may exile target land card in an opponent's graveyard. (The exiled card is imprinted on this artifact.)
Whenever equipped creature leaves the battlefield, target attacking creature becomes any colour of mana the imprinted card could produce until end of turn
At the beginning of your precombat main phase, up to four target creatures get +4/+4 until end of turn
Imprint — Tap an untapped nonlegendary Myr you control, Sacrifice ~this~: exile target Swamp. (The exiled card is imprinted on this artifact.)
At the beginning of your combat phase, target permanent of any colour of mana the imprinted card could produce gains protection from tapped permanents until end of turn


Land
T: add R to your mana pool
Whenever an opponent is dealt damage, draw seven cards

AlexChurchill/MagicCardGenerator