1GG
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks, you may return two multicoloured creature cards from your graveyard to the battlefield


2RR
Creature - Dwarf Shaman (1/2)
When ~this~ enters the battlefield, target player may Discard a card. If that player does, target blue enchantment gains protection from black until end of turn and regenerate that permanent and target player reveals the top X cards of his or her library, where X is the number of card types among permanents you control (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal). that player puts all sorcery cards from among them into hand, and puts the rest into his or her graveyard
Whenever one or more creatures are put into a graveyard from the battlefield, put a doom counter on ~this~. If ~this~ has seven or more doom counters on it, flip it.
- - - - -
Legendary Creature - Dwarf Shaman (4/1)
At the beginning of each player's upkeep, you reveal cards from the top of your library until you reveal a sorcery card, put that card into hand, and put the rest on top of your library in any order
--A bedroom enjoys a single cactus yet deceives more daintily than the greatest passenger
For his tiger surprises even the most beautiful cemetery
– Folk Song (Trad.)



(G/W)
Creature - Bird (1/2)
Flying
2W: search your library for a basic land card and put it into the battlefield, then shuffle your library
All green creatures can block any number of creatures

AlexChurchill/MagicCardGenerator