(G/W)(G/W)(G/W)(G/W)
Creature - Spider (1/1)
Reach
~this~ enters the battlefield with a +1/+1 counter on it for each creature on the battlefield
1RG, Pay 1 life, remove any number of +1/+1 counters from ~this~: search your library for up to that many land cards and put them into the battlefield, then shuffle your library
Sacrifice a red creature, remove a +1/+1 counter from ~this~ for each card type among permanents you control (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal): destroy target artifact. It can't be regenerated.
3(G/W)(G/W), Sacrifice ~this~: put a +1/+1 counter on all tapped Spiders
reach


2BBB
Enchantment
Pay 1 life, Sacrifice ~this~: you reveal the top five cards of your library. you put a creature card from among them into play, and shuffle the rest into your library.
(B/R)(B/R), Discard a card: target opponent may return two creature cards from his or her graveyard to hand
Whenever you sacrifice a permanent, you may search your library for a creature card, reveal it, and put it into your hand. If you do, you shuffle that library afterwards.
--Her circle endures the grandest income and collapses the most awesome ball
– Jamie7Keller (questionable)



4U
Creature - Human Scout (2/1)
3: ~this~ gains defender until end of turn
Sacrifice a land: put a +1/+1 counter on ~this~
Remove a +1/+1 counter from ~this~: draw a card
All creatures with shroud can't be blocked
Whenever one or more permanents becomes the target of a spell or ability, flip ~this~.
- - - - -
Legendary Creature - Human Scout (3/2)
All Scouts gain protection from instant or sorcery spells
At the beginning of your upkeep, you may Discard a card. If you do, return target Scout to its owner's hand

AlexChurchill/MagicCardGenerator