3WW
Sorcery
clash with an opponent. If you win, target untapped enchantment gains protection from black (This effect doesn't end)


1R
Sorcery
Choose one: clash with an opponent. If you win, untap target tapped creature with haste and gain control of it (This effect doesn't end). It gains haste until end of turn.; or two target Shamans get +3/+0 until end of turn


Legendary Land
~this~ enters the battlefield tapped.
4, T: add 3G to your mana pool
--Every guide sings
– Chelualie, Sharp Priest


AlexChurchill/MagicCardGenerator