Enchantment - Aura (black and green)
Enchant white enchantment
Enchanted permanent is black
All Plains are green

Converted mana cost: 4

Sorcery (red)
Choose one: target enchantment gains ''3R: up to two target untapped enchantments gain protection from blue (This effect doesn't end) and gain control of those permanents until end of turn'' until end of turn; or ~this~ deals 1 damage to target Goblin for each black permanent on the battlefield

Converted mana cost: 2

Instant (white)
~this~ deals 2 damage to target attacking or blocking creature with toughness X or less, where X is the number of cards in an opponent's hand
--Nature confesses stronger than even the most awesome scale never
– Sheshe, Traitor of the Grove

Converted mana cost: 1