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BNF: Koryne/SpellGenerator

bnf ::= spell

spell ::= range damage effecttime

range ::=  Mass | Wide | 

damage ::= type subdual hits through venom | 

type ::=  colour | Spirit | 
colour ::= Black | White | Red | Green | Brown | Blue | Magic

subdual ::= Subdual |  |  |  |

hits ::= Nothing | Half | Single | Double | Triple | Quad 

through ::= Through |  |  | 

venom ::= Venom N |  |  |  |  | 
N ::= One | Two | Three | Four



effecttime ::= effect time | 
effect ::= Halt | Repel | Strikedown | Freeze | Disarm | Blind | Silence
time ::= Five | Ten | Thirty



This generator is designed as an aid in brainstorming for new spells for TreasureTrap?'s new call system.  Every call is of the form:

"[Mass / Wide / Target] [[Colour] / Magic / Spirit] [Subdue] [Damage Call] [Through] [Venom N] [Effect Calls]!"

Problems: Through and subdual should only occur if a damage call does.

Is a call of (e.g.) "Mass Venom Two" acceptable in the system?  What would it do?  Although it should probably be "Mass Nothing Venom Two" or "Mass Nothing Through Venom Two"

It should be possible for Strikedown and Disarm to be non-duration.

More than one effect is possible, should write that in.

Spirit does not do subdual damage.

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Last edited July 29, 2006 9:02 pm (viewing revision 6, which is the newest) (diff)
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