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Rules of LordsOfWiki, the ToothyWikified version of LordsOfChaos.

Basic concept:
It's a turn-based game. You control a wizard, trying to defeat your opposing wizard.  You can cast spells.  Some of these spells summon creatures to defend you or attack your opponent, which you can control on subsequent turns.  Some of the spells deal damage to creatures or your opponent, or create other random effects which affect players or creatures.
Wait a minute... isn't this sounding like MagicTheGathering so far?!?

You get an amount of Action Points per turn.  When you've done everything on your turn that you can afford, you declare your turn finished.

Arbitrary definitions (I can't remember the original values:)

Start turn with
40 APs

Walk
4 APs per square.  When affected by the /Spell? Haste, this becomes 2 APs.
Rotate
1 AP per 90 degrees.  Although this might prove to be unnecessary in this TotalKnowledge? variant.
Might be easier to damage things from sides and behind than from in front, and presumably you can only walk forwards -- Hawk
Cast spell
Should it be a fixed number, say 20?  Or should it depend on the spell?

Would have thought different amounts, but that probably needs to be determined by play testing. (Please note that I've never played or even seen LordsOfChaos, but I had an idea a bit like this for a game a while back - never implemented it because I didn't have time) -- Hawk

Discussion of /Notation moved to its own page.



Insane proposals from MoonShadow

Please, not a nomic.  They bring back flashes of MorningtonCrescent.  I'd suggest we make all spells have the same cost and tweak it later if they turn out wrong.  Critters to be basically balanced (fast but weak, strong but slow etc.)  -- Vitenka
Not a Nomic, agreed.  That might be fun, but it's a different game! :)  All spells same cost seems reasonable as a starting assumption.  Although it does leave problems with the idea of summoning creatures who can themselves summon other creatures, but very weak ones.  (I remember I summoned a magical being who himself summoned about six little rats, of his own accord, which was quite something.)  The problem comes that you either have to have a separate class of "weak creatures" which we don't bother summoning, or have them cost the same to us as the big fancy creatures.  But, losing the ability to have summon summoners probably isn't too much of a penalty. :)  -- AlexChurchill

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Last edited November 27, 2002 10:56 pm (viewing revision 8, which is the newest) (diff)
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