I now have a headache, just from reading the rules... - Kazuhiko
"Nomic is to a game what Wiki is to a website" -- Vitenka (just now)
Good analogy. A user-editable and thus more twisted and entertaining one, which due to its very nature you can do all sorts of things with which the creators hadn't imagined. --AlexChurchill
I thought so, although it took me two readings of your comment to understand it. The first time I thought your comment was that my analogy was user-editable &c. &c. Which, of course, it is. :) --Vitenka
Has things in common with Mediocrity and Eleusis. Where "things" includes "people who like it", if nothing else.
Koryne is reminded of the fact that one of her supervisors is playing a black-board based version (at least beginning with a naughts and crosses theme) in the CMS. I really ought to go have a look at how they're doing.
I want to play a game it looks like fun!! --Indigo
There was a nomic, called ElementalOblivion, that was played via this Wiki last year --DR
In fairness, that required off-wiki contact. A nomic which is entirely on-wiki may have better luck (with apologies to those who felt ElementalOblivion worked well) --K
...though meetings could theoretically be conducted over the chat.. - MoonShadow
Many Nomics operate via email, so it should be possible to play on the wiki itself --RobHu
Interesting. Could the game theoretically also be made comprehensible? --Vitenka
Brief overview of initial ruleset: each player has some coloured pawns. Different colours are worth different amounts of points per pawn. Colours are ranked in order of point-per-pawn worth. Each rank has associated with it a set of things a player can do (arbitrate/reorder rules, make new rules, change what colours are worth, trade pawns). Players hold meetings. Within a meeting, the player holding the most pawns of a colour can do the things allowed by that colour's rank. A player wins by obtaining a large score. Role-playing and playing nice is encouraged. ElementalOblivion/HowToPlay should make a little more sense now. Any questions in particular? - MoonShadow
Uh, yeah. All I got from even that explanation was "You have some pawns. Then magic happens. You can talk. Winner is the one with the highest score. For scoring, refer to the magic." --Vitenka
Well... I don't know quite what else anyone could say. Your summary is accurate as far as it goes, I guess. Key extra points are: (1) Magic can only be initiated during a meeting (which is probably why Kazuhiko didn't get on too well with it - it's tough to meet with people who are a continent and 8 hours' time difference away, even though meetings can be online). (2) The intrigue comes from the fact that those with the highest score have (in general) the least-useful power, Primus; and those with the lowest scores are likely to be those with the powers of Tertius and Quartus, who are the ones who can influence players' scores most directly. --AC