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A self referential game.

It has a [Wiki].

I now have a headache, just from reading the rules... - Kazuhiko

"Nomic is to a game what Wiki is to a website" -- Vitenka (just now)
Good analogy.  A user-editable and thus more twisted and entertaining one, which due to its very nature you can do all sorts of things with which the creators hadn't imagined.  --AlexChurchill
I thought so, although it took me two readings of your comment to understand it.  The first time I thought your comment was that my analogy was user-editable &c. &c.  Which, of course, it is.  :)  --Vitenka

Has things in common with Mediocrity and Eleusis.  Where "things" includes "people who like it", if nothing else.

Is anyone interested in having a /Game?? --RobHu

Koryne is reminded of the fact that one of her supervisors is playing a black-board based version (at least beginning with a naughts and crosses theme) in the CMS.  I really ought to go have a look at how they're doing.
I want to play a game it looks like fun!! --Indigo
There was a nomic, called ElementalOblivion, that was played via this Wiki last year --DR
In fairness, that required off-wiki contact.  A nomic which is entirely on-wiki may have better luck (with apologies to those who felt ElementalOblivion worked well) --K

...though meetings could theoretically be conducted over the chat.. - MoonShadow
Many Nomics operate via email, so it should be possible to play on the wiki itself --RobHu

Interesting.  Could the game theoretically also be made comprehensible?  --Vitenka
Brief overview of initial ruleset: each player has some coloured pawns. Different colours are worth different amounts of points per pawn. Colours are ranked in order of point-per-pawn worth. Each rank has associated with it a set of things a player can do (arbitrate/reorder rules, make new rules, change what colours are worth, trade pawns). Players hold meetings. Within a meeting, the player holding the most pawns of a colour can do the things allowed by that colour's rank. A player wins by obtaining a large score. Role-playing and playing nice is encouraged. ElementalOblivion/HowToPlay should make a little more sense now. Any questions in particular? - MoonShadow
Uh, yeah.  All I got from even that explanation was "You have some pawns.  Then magic happens.  You can talk.  Winner is the one with the highest score.  For scoring, refer to the magic."  --Vitenka
Well... I don't know quite what else anyone could say. Your summary is accurate as far as it goes, I guess. Key extra points are: (1) Magic can only be initiated during a meeting (which is probably why Kazuhiko didn't get on too well with it - it's tough to meet with people who are a continent and 8 hours' time difference away, even though meetings can be online). (2) The intrigue comes from the fact that those with the highest score have (in general) the least-useful power, Primus; and those with the lowest scores are likely to be those with the powers of Tertius and Quartus, who are the ones who can influence players' scores most directly. --AC

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