Sparklies/StrategicDepth
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A place to discuss the qualities a good abstract strategy game should have, and how that applies to Sparklies
[Thread: Strategic Depth]
[Thread: Design Process]
[Thread: Design Guidelines]
[Thread: Tension Sources]
CategoryGames
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Recently used referrers
Last edited December 5, 2007 8:31 pm (viewing revision 1, which is the newest)
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