ec2-3-85-215-164.compute-1.amazonaws.com | ToothyWiki | RecentChanges | Login | Webcomic Oh *yeah*!!! This one rocked when I were a lad! I had top trumps dinosaurs and we fought them against each other based on how long ago they'd existed, and stuff. Hmmm.
I had tractors. For a few years, I could tell you exactly which tractor had the best pulling power... Hmm. -- M-A
I find sports cars work better than any tractor (might be different west of Oxford).
UnCCG or CCG according to whether your group did more playing or hoarding
You can mix and match sets - and some sets are actually compatile, so I suppose there's a bit of collecting. --Vitenka
(Bobacus) Can anyone remember what the rules were? I've just tried describing it and it is so many years ago that I last played that I am no longer sure how it's done! I think it's something like:
two players; each with a selection of cards from a particular range (e.g. dinosaurs, cars, etc.)
one player starts (usually the winner of the previous game, if any) as the leading player
Each turn, the leading player looks at the top of their pile and chooses a statistic, reading it out. The other player reads out the corresponding statistic on their top card. The card with the better statistic wins; the losing card is passed to the winning player who becomes the new leading player (where "becomes" merely satisfies "A becomes x at t1 => A is x at t for all t1 <= t <= t2 for some t2 > t1" without the additional baggage of "A isn't x at t2 for all t1 <= t < t2 for some t1 < t2". (Got distracted, sorry.))
The game ends when one player has all the cards (who wins).
ISTR some additional nuance regarding the choice of card to play.
Take top card. Person who won the last round chooses a stat. Player with best value of that stat wins the round. (Best is defined per stat - top speed should be high, time to reach 60 should be low, etc.) If stats are equal, cards go into the kitty and will be won by winner of the next round, etc. --Vitenka
And as PeterTaylor played it, the person who wins the round gets to determine in which order the cards won go on the bottom of their... library, I suppose. With apologies to non-M:tG players.
Oh yes, sorry - won cards go to the bottom (or, equivalently, stay in a pile in the middle which you flip over once you finish your current pile) We didn't allow reordering though. --Vitenka
What about the card that the winner played? Do they get the choice to play that card again, or does that go to the bottom as well? I'm trying to figure out whether there was any strategy. I guess I could just be spoilt by the complexity of M:tG :) --Bobacus
No, that card goes to the bottom too. The strategy is in recognising runs of upcoming cards and selecting which statistic to ask for. A typical game will come to a point where one player has a very very good card, but almost no others. The only reasonable way to beat the so named 'top trump' is by playing another trump against it (which equals it in a single stat) and then winning the next contest. The game is minimally skilled, but not zero skilled. If trading cards was allowed, then the metagame quickly devoles to 'get all the best cards'. --Vitenka