A game of sweeping cascades and strategy
A game of deep strategy and forward planning
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Black player: 0 White player: 0
The game is played on a grid of squares, each of which is red, green or blue, and each of which can be controlled by either player or nobody. They all start off uncontrolled. At the end of the game, the player who controls the most squares is the winner.
Each player's turn consists of three parts: take control of an uncontrolled square, ping a square they control, and then deal with any chain reaction.
Two rulesets are particularly interesting, named Ruleset 1 and Ruleset 3.
In Speed Sparklies, a pinged square which has turned red will capture any adjacent green square which has at least one other red square around it. In other words, if a green square is surrounded by at least two red squares, one of which has just pinged, then the green square will be captured and ping.
When it pings, it will turn red, and potentially capture further green squares.
In Subtle Sparklies, a pinged square which has turned red will capture any adjacent green square which has at least one other red square owned by the capturer around it. In other words, if you own at least two red squares adjacent to a green square, one of which has just pinged, then the green square will be captured and ping.
When it pings, it will turn to the colour of the capturer's choice, and potentially capture further squares.