[Home]ChrisHowlett/UrbanRegeneration

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Board of ~ 4*players slum spaces. Buy plots, to tear down and build progressively swankier buildings.

Reputation of area increases with buildings (maybe on three axes - Residential, Shopping, Food). Higher rep properties command higher rent; but overall reputation matters somehow (I like council charges ground rent proportional to highest axis; people pay [or just plain stay away] based on lowest axis).

Can refurb buildings to similar type cheaper than a rebuild (so, Run-down Pub -> Poncy Wine Bar, or Student Flats -> Duplex Apartments is cheaper than Pub -> Fashion Boutique).

So the space you're improving is co-operative?  And you're trying to eke out an edge?  --Vitenka
That would be the idea, yeah. --CH




Ok, let's try to write down some rules, so I have something I can try to tie a physrep to, and iterate:

Setup:

Turn order:
  1. Receive rent for any owned spaces, as printed on the cards. (Slums probably pay peppercorn rent of £1, from the Council)
  2. Take two actions, which may be any of the following (with repetition)

Building cards obviously have a build cost.
They also have a type (directly matching the three desirability axes) and may have a subtype. Maybe these can be in multiples? Posh hotels with dining rooms are arguably Residential-Food. Department stores could be Shopping-Food.
They also have a contribution to one or more of the desirability values (a Townhouse contributes to Residential desirability - moreso than a Council Flat - but not at all to Shopping desirability)
They may also have a requirement on one or more desirability values (a Greasy Spoon will open anywhere, but a French Restaurant needs a certain level of Residential desirability to draw customers from)
Maybe they could also have other effects, static or on-build; but that can probably wait.

Similarly, there could be one-shot effects in the buildings pile to help you or hinder your opponents (Hygiene Investigation - each opponent pays £1 per Food building, say). Can also probably wait.



Buildings:

... to come...

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