ec2-3-133-131-168.us-east-2.compute.amazonaws.com | ToothyWiki | ChrisHowlett | RecentChanges | Login | Webcomic Board of ~ 4*players slum spaces. Buy plots, to tear down and build progressively swankier buildings.
Reputation of area increases with buildings (maybe on three axes - Residential, Shopping, Food). Higher rep properties command higher rent; but overall reputation matters somehow (I like council charges ground rent proportional to highest axis; people pay [or just plain stay away] based on lowest axis).
Can refurb buildings to similar type cheaper than a rebuild (so, Run-down Pub -> Poncy Wine Bar, or Student Flats -> Duplex Apartments is cheaper than Pub -> Fashion Boutique).
So the space you're improving is co-operative? And you're trying to eke out an edge? --Vitenka
Mark the desirabilities of the board on the three tracks - 0 each.
Turn order:
Receive rent for any owned spaces, as printed on the cards. (Slums probably pay peppercorn rent of £1, from the Council)
Take two actions, which may be any of the following (with repetition)
Purchase a slum space, for £1.
(If requirements are met) Build a new building. Play a building card from your hand onto an owned slum space, for its full build cost.
(If requirements are met) Upgrade an owned building. Play a building card from your hand onto an owned space with a building already on it. Pay:
Full cost if the two buildings are not of the same type (Café [food] -> Townhouse [housing])
Difference in costs if the two buildings are of the same type, but not subtype (Café [food - food] -> Wine Bar [food - alcohol])
Half difference in costs if the two buildings are of the same type (Pub [food - alcohol] -> Wine Bar [food - alcohol])
Acquire more cards (this action will be either draw 1, draw 2, or draw-2-keep-1)
Building cards obviously have a build cost. They also have a type (directly matching the three desirability axes) and may have a subtype. Maybe these can be in multiples? Posh hotels with dining rooms are arguably Residential-Food. Department stores could be Shopping-Food. They also have a contribution to one or more of the desirability values (a Townhouse contributes to Residential desirability - moreso than a Council Flat - but not at all to Shopping desirability) They may also have a requirement on one or more desirability values (a Greasy Spoon will open anywhere, but a French Restaurant needs a certain level of Residential desirability to draw customers from) Maybe they could also have other effects, static or on-build; but that can probably wait.
Similarly, there could be one-shot effects in the buildings pile to help you or hinder your opponents (Hygiene Investigation - each opponent pays £1 per Food building, say). Can also probably wait.