16.8Mhz [ARM7TDMI] CPU (link goes to 1.1Mb zipped spec)
32Kb 0-wait-state general purpose RAM
256Kb 2-wait-state RAM
separate 0-wait-state RAM areas for hardware sprites, tilemap and palette
MoonShadow likes ARM assembler and has pretty much memorised the copy of the developer docs lying around at work. OTOH, MoonShadow never saved up enough cash to get a flash kit from lik-sang before they stopped selling them :(
On a technical note, does anyone know if it is in the realms of possibility for the connection between two GBAs to be routed over the internet?
There would have to be some sort of rewiring and software going on to get the GBA attached to the PC but if it was possible then this would be really quite cool... --K
It would have to be a lot more clever than that. Many gameboy link games rely upon both units having identical timing. They don't do anything clever about lost data, or data that arrives out of sync. It's certainly theoretically possible though. --Vitenka