The hero, Link, battles to save Princess Zelda and the realm from the evil of Ganondorf through the aquisition of magical golden triangles...
Someone more versed than I should fill in more detail here but to my knowledge there has been: AC has added some knowledge, but not all "The Legend Of Zelda": Zelda 1 was on the NES. "Link's Adventure": Zelda 2 was also on the NES. "A Link To The Past": Zelda 3 was on the SNES. (See also the [Japanese commercial]). "Link's Awakening": Zelda 4 was on the GameBoy. And it was so not plotless - at least for the start and end bit. The ending was truly haunting. [possibly one in here?] "Zelda: Ocarina of Time" was on the Nintendo64. AlexChurchill found it quite hard to get into initially, but rewarding once you did. There were a giant number of secrets or side quests though, some of which (collecting ghosts etc) weren't much fun and weren't for much reward. Ocarina of Time? Seriously? Jeez. --SF channelling Vitenka "Zelda: Majora's Mask" was also on the Nintendo64. FlameRider has not played it, but has heard that it is massively difficult, due to the time limit set over the entire game: apparently you must win before the moon falls from the sky. [something involving instruments?] was on the GameBoy Colour "Zelda: Oracle of Seasons" and "Zelda: Oracle of Ages" were simultaneous (?) releases for GameBoy Colour. They were independent games but featured tips and hints for one another, IIRC. "Zelda: The Wind Waker" is on GameCube. "Legend of the Four Swords" was on the GameBoyAdvance?, but was actually just one of the GameBoy Colour games with some additional quests that can only be played with multiple GBAs and link cables. I think the game it was based on was "A Link to the Past". "Zelda: The Minish Cap" was also for the GameBoyAdvance?. Cute graphics, generally good game with a couple of minor sidequests. "Zelda: The something something" is going to be coming out for the GameCube sometime soon (i.e. within a year). Unlike Wind Waker this has far more realistic graphics (and people swooning over Link's character design). Was extremely popular at E3'05, but I believe it was more movie promo than game at that point.
Wind Waker is very very good :) I love the way the world works and the back story, I like the characters (now) and the gadgets and I even think they got the difficulty about right (I've not been in any real danger of dying for quite a while but some of the enemies are downright scary in more ways than one).
As to the graphics: I hated it to start with, then realised that the effects were really cool even if the characters were really odd, then started to like some of the character designs but not the hero and now, finally, I even like the way he looks :) Not with the mask though *shudder*
I don't know what more I can say without resorting to spoilers but I'm really enjoying it and looking forward to seeing how the story ends :) (soon, I think...) --Kazuhiko
The Phantom Hourglass
How do you make Zelda, a puzzle game, harder without making it impossible? Introduce a TimeLimit?, of course! The other important difference from the earlier incarnations of the series is that (at least up to half way through, where I am now) there's no real possibility to tackle the dungeons out of the accepted order. There's lots of "Go back and revisit" and all of the other Zelda tropes are there. (Although, oddly, the game stars neither Link nor Zelda. You get to rename Link, and Zelda gets renamed for you...) It does one thing very well - which is that it lets you doodle on the maps. So simple. So very handy. It does one thing kinda badly - which is that it gimmicks the outside world in occasionally. And isn't terribly clear when a puzzle requires it. Some are obvious (blow out the candles) some are not (one requires you to put the game into sleep mode!) and some are deliberately ambiguous (some enemies respond to noise in the game world such as footsteps and breaking pots, whilst some respond to noise outside the game... Argh!)
It only gets away with some stuff because it's a Zelda game - I don't think it ever actually tells you how to recognise bombable spots. And a few puzzles are nasty. The time limit isn't so tight that you can't figure them out on the fly, though. (And, to be fair, most of the puzzle bits have places where you can pause the timer nearby.)
The music is annoyingly 'doodly doodly doo' and very very repetitive. But it's got the theme tune, it's got an exploration bit, it's got some random collecting subgames and it's got lots and lots of secrets.
Oh - it's got a lot of sneaking sections. Intolerably many to my mind. But that's the only real flaw I've so far found. --Vitenka
Found another flaw. It's short. It's easy. Only two mildly difficult bosses (but, oh yeah, you can have potions) and even with most of the sidequests done it's short. Fun though. And with really nice papre cutouts art sequences. It's a shame the map wasn't in that style. --Vitenka