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option::= include = Qqzm/AgricolaStartingHandGenerator
deck::= "Gamers' (G) Deck"

occupation_1 ::= alternativedesigner | animalfarmer | architect | artisan | carrotcakebaker | carrotfarmer | claystarter | earlyriser | familycounselor | foodcritic | glutton | grafter | businesswoman | grainfarmer | hoemaker | inventor | masterbakersapprentice | miner | pearlseeker | pilgrim | resourcecollector | seedmaster | singer | stonepiler | understudy | vegetarian | wheedler | wintercrafter
occupation_3 ::= alternativedesigner | animalfarmer | animalholder | apprentice | architect | artisan | astronomer | bakersdaughter | carrotcakebaker | carrotfarmer | claystarter | earlyriser | familycounselor | fencehelper | fishseller | fishermansapprentice | foodcritic | freeloader | glassblower | glutton | grafter | businesswoman | grainfarmer | grainlover | grump | harbormaster | helper | hobbyist | hoemaker | inventor | masterbakersapprentice | miner | mooch | pearlseeker | pilgrim | resourcecollector | seedmaster | singer | stonedeliveryman | stonepiler | taxcollector | understudy | vegetarian | villagefarmer | wheedler | wintercrafter
occupation_4 ::= alternativedesigner | animalfarmer | animalholder | apprentice | architect | artisan | astronomer | auctioneer | bakersdaughter | bard | carrotcakebaker | carrotfarmer | claystarter | earlyriser | familycounselor | fencehelper | fishseller | fishermansapprentice | foodcritic | freeloader | hermit | glassblower | glutton | grafter | businesswoman | grainfarmer | grainlover | grump | harbormaster | headmaster | helper | hobbyist | hoemaker | inventor | jobseeker | latebloomer | latesleeper | masterbakersapprentice | mathematician | miner | mooch | oldestoccupation | opportunist | pearlseeker | pilgrim | pondwatchman | resourcecollector | ringmaster | seedmaster | singer | stonedeliveryman | stonetrader | stonepiler | taxcollector | truffledigger | understudy | vegetarian | villagefarmer | wheedler | wintercrafter
minorimprovement ::= almanac | animalfarm | bakingfield | barteringhut | beehiveoven | birthstone | bountifulharvest | chronicle | clearcutting | corral | cowbell | dunghill | errantoven | extraeffort | farmersmarket | gardeningtools | gimlet | grainmarket | hammer | harvestfeast | hayloft | hiredhelpers | holidaypresent | horsebarn | irrigationcanal | itinerantlaborers | magicbeans | meatpie | migrantworkers | paddocks | peltroof | pineforest | plentifulfields | potterswheel | privatemarket | privateschool | pulley | pumpkinpie | reedbeds | reedsale | remodeling | sausagegrinder | scythe | seasonalplants | seedspreader | sharedwall | sheepmarket | sheepdog | sheepskinrug | shovel | sickle | stonecrane | stonekitchen | stonecuttershall | fishfarm | treehouse | vegetablescoop | wintergarden | woodenbridge

almanac ::= "Almanac (Cost 1W 1S.) When you play this card, immediately take the field and breeding phases of a harvest on your farmyard. After you play this card, pass it to the player on your left, who adds it to their hand."
animalfarm ::= "Animal Farm (Cost 1W. Req 2 animal types.) Once per round, you may return 1 of your animals to the supply for a guest token, which you place this round as you would a family member. (The guest represents the animal.)"
bakingfield ::= "Baking Field (Req 2 occ & 1 baking imp) When you sow, you can plant grain on this card as you would on a field. When harvesting, you must immediately bake this field's harvested grain."
barteringhut ::= "Bartering Hut  When you play this card, immediately buy up to 2 animals from the general supply. Pay any 2 building resources for each sheep, any 3 for each wild boar, and any 4 for each cattle. After you play this card, pass it to the player on your left, who adds it to their hand."
beehiveoven ::= "Beehive Oven (1VP. Cost 2S.) Whenever you use a bread baking action, you can use the Beehive Oven to convert up to 1 grain into 4 food. Whenever you bake 1 or more grain into bread without using the Beehive Oven, you receive 1 additional food. When you play this card, you can also bake bread immediately."
birthstone ::= "Birthstone  Whenever you grow your family, you may pay 1 stone for 1 bonus point. When you play Birthstone, you may immediately do this for any new family member that you already received this round."
bountifulharvest ::= "Bountiful Harvest (Req 2 occ.) If you harvest at least 2 resources and breed at least 1 animal during a harvest, place 1 food from the general supply on this card. You may use this food at any time. At the end of the game, you receive 1 bonus point for each food on this card."
chronicle ::= "Chronicle (Cost 2W or 2C. Req 1 occ.) Place 1 food on each remaining major improvement on the major improvements board. When these improvements are acquired, you receive the food."
clearcutting ::= "Clear Cutting (Cost 1W. Req 1 occ.) Whenever you plough 1 or more fields, you receive 1 wood from the general supply for each field you just ploughed."
corral ::= "Corral (Cost 3W. Req 1 occ.) You may keep up to 2 animals of the same type on each unsowed field orthogonally adjacent to your home. Different corrals may hold different types of animals. At the end of the game, you receive 1 bonus point for each of these fields that holds at least 1 animal."
cowbell ::= "Cow Bell (Cost 1C.) You may keep up to 2 cattle on each unused space on your farmyard, to a maximum of 4 cattle."
dunghill ::= "Dunghill (Cost 1W. Req 2 occ.) Whenever you have 2/3 different types of animals at the beginning of the field phase, you may add 1 more resource on 1/2 of your planted fields (or planted cards)."
errantoven ::= "Errant Oven  When you play this card, immediately take a bread baking action. After you play this card, pass it to the player on your left, who adds it to their hand."
extraeffort ::= "Extra Effort (Cost 1F.) When you play this card, immediately build a major improvement. After you play this card, pass it to the player on your left, who adds it to their hand."
farmersmarket ::= "Farmers Market (Cost 2F.) When you play this card, you receive 1 vegetable. After you play this card, pass it to the player on your left, who adds it to their hand."
gardeningtools ::= "Gardening Tools (Cost 2W.) Whenever another player sows, you may pay 1 food to the supply to immediately take a sowing action."
gimlet ::= "Gimlet (1VP. Cost 1W 1C.) Pay 1 less wood/clay/stone for each wood/clay/stone room. Each round you build stables, pay 1 less wood for up to 2 stables."
grainmarket ::= "Grain Market (1VP. Req 3 grain fields.) Whenever you harvest at least 1 grain, you may immediately afterward exchange 1 grain from your personal supply for 1 vegetable."
hammer ::= "Hammer  When you play this card, immediately take a fencing action. Pay 1 wood to every other player who has at least 1 fence.  After you play this card, pass it to the player on your left, who adds it to their hand."
harvestfeast ::= "Harvest Feast (1VP. Req 3 occ.) When you play this card, each player may immediately move any amount of their planted resources to their personal supply."
hayloft ::= "Hayloft (Cost 1W.) At the end of the game, you receive 1 bonus point if you have 3 stables, or 2 bonus points if you have 4 stables."
hiredhelpers ::= "Hired Helpers (Cost 1F.) Each round, you may place 1 guest token as you would a family member. If you do this, you must place 1 fewer person next round. You can not use this ability in consecutive rounds nor in round 14."
holidaypresent ::= "Holiday Present (Cost 1W or 1C.) When you play this card, immediately either discard 1 begging card or take 1 animal (of your choice) from the supply. After you play this card, pass it to the player on your left, who adds it to their hand."
horsebarn ::= "Horse Barn (Req 1 occ.) Whenever you sow, each field you sow that is orthogonally adjacent to exactly 1 stable gets an additional 1 grain or 1 vegetable. Each field that is orthogonally adjacent to 2 or more stables, gets an additional 2 grain or 2 vegetables."
irrigationcanal ::= "Irrigation Canal (1VP. Cost 1W 1S.) Whenever you plow a field that is orthogonally adjacent to a planted field, you may take 1 grain or vegetable from that field and sow it immediately on the newly plowed field. Place 1 fewer grain or vegetable from the supply on the newly planted field."
itinerantlaborers ::= "Itinerant Laborers (Cost 1F.) When you play this card, immediately take a sowing action. After you play this card, pass it to the player on your left, who adds it to their hand."
magicbeans ::= "Magic Beans (Cost 1 cattle.) When you play this card, you receive 2 vegetables. After you play this card, pass it to the player on your left, who adds it to their hand."
meatpie ::= "Meat Pie (1VP. Cost 2F or 1 animal.) Whenever you bake 1 or more grain into bread, you may pay 1 additional grain and 1 animal for 3 bonus points. When you play this card, you may also take the Bake bread action"
migrantworkers ::= "Migrant Workers (Cost 2W. Req 1 Occ.) Whenever you use the "Day Labourer" action space, you may immediately afterward pay 1 food to plow 1 field."
paddocks ::= "Paddocks (Req 1 pasture & 1 occ.) When you play this card, immediately build (at no cost) up to 4 fences within an existing pasture. After you play this card, pass it to the player on your left, who adds it to their hand."
peltroof ::= "Pelt Roof (Req 2 occ.) For each wild boar, cattle, or 2 sheep you convert into food, you may place 1 reed from the general supply on this card. You may use this reed to extend or renovate your home."
pineforest ::= "Pine Forest  At the start of each round, you may place 1 wood on this card if you have zero wood in your supply. When this card has 5 wood, move the wood from this card to your personal supply."
plentifulfields ::= "Plentiful Fields  When you play this card, you receive 1 food for each planted plowed field in your farmyard. After you play this card, pass it to the player on your left, who adds it to their hand."
potterswheel ::= "Potter's Wheel (Cost 1W.) Whenever you convert 1 clay into food using the , you receive 1 additional food. The Pottery is now a minor improvement for you."
privatemarket ::= "Private Market (1VP. Cost 1W 1C.) Once per round, you may exchange 2 food for a building resource of your choice."
privateschool ::= "Private School (1VP. Cost 3W or 3C. Req 1 occ.) This card is an additional action space for all players. Any player who uses the Private School must pay you 1 food to play an occupation.  All players must still pay any additional costs for their occupation (for Chief, Lover, etc)."
pulley ::= "Pulley (1VP. Cost 2W.) Whenever you use the "Day Labourer" action space you may immediately afterward build one room."
pumpkinpie ::= "Pumpkin Pie (1VP. Cost 2 grain or 1 veg.) Whenever you bake 1 or more grain into bread, you may pay 1 additional grain and 1 vegetable for 3 bonus points. When you play this card, you can also take a bread baking action."
reedbeds ::= "Reed Beds (1VP. Cost 2W. Req 1 occ.) Whenever you use the "Plough 1 Field" action space, you receive 1 reed."
reedsale ::= "Reed Sale (Cost 1R.) When you play this card, you receive 3 food. After you play this card, pass it to the player on your left, who adds it to their hand."
remodeling ::= "Remodeling (Cost 1W 1R. Req 1 stable) When you play this card, immediately return a stable from your farmyard to your supply and extend your wooden hut by 1 room. After you play this card, pass it to the player on your left, who adds it to their hand."
sausagegrinder ::= "Sausage Grinder (1VP. Cost 2S.) Whenever you convert animals into food, you receive 1 additional food for each animal."
scythe ::= "Scythe (1VP. Cost 1W 1S. Req 1 occ.) You may sow fields even if they already contain resources.  Place the new resources on top of the existing ones. You cannot sow different resources on a single field."
seasonalplants ::= "Seasonal Plants (Req 1 occ.) Whenever you sow during an even-numbered round, add 1 additional resource of the appropriate type to 1 field you just sowed."
seedspreader ::= "Seed Spreader (Cost 1W 1C.) Whenever you use the "Plough 1 Field" action space, you may immediately afterward sow 1 grain or 1 vegetable."
sharedwall ::= "Shared Wall (Cost 1S. Req 2 occ.) Your home now creates a natural border for pasture(s). You may not extend your home into pastures created in this way. You may still build all 15 fences."
sheepmarket ::= "Sheep Market (Cost 1W. Req 1 occ.) At the beginning of each harvest, you may exchange 1 grain or vegetable for 1 sheep. Alternatively, you may exchange 1 sheep for 1 grain or vegetable."
sheepdog ::= "Sheepdog (-) You may keep up to 2 sheep on each unused space in your farmyard. You may not keep any animal other than sheep in your home. The Sheepdog must be fed 1 food each harvest."
sheepskinrug ::= "Sheepskin Rug (Cost 1 sheep.) At the end of the game, if you own a , you receive 2 bonus points."
shovel ::= "Shovel (Cost 1W 1C.) Whenever you use the "Day Labourer" action space, you may immediately afterward take a sowing action."
sickle ::= "Sickle (Cost 1W.) At the end of the game, you receive 3 bonus points if you have at least 5 plowed fields, 8 grain and 4 vegetables."
stonecrane ::= "Stone Crane (1VP. Cost 1W 1S. Req 2 occ.) Whenever another player builds a room or renovates, you may immediately perform this action yourself (without placing a family member). Pay the costs using 1 less building resource of your choice."
stonekitchen ::= "Stone Kitchen (2VP. Cost 3S.) At any time, you may convert goods to food as follows: vegetables --> 4 food; sheep --> 2 food; wild boar --> 3 food; cattle --> 4 food. Whenever you use a bread baking action, you may convert: grain --> 3 food."
stonecuttershall ::= "Stonecutter's Hall (2VP. Cost 2S 3W or 2S 3C or 2S 3R.) In each harvest, you can use the Stonecutter's Hall to convert exactly 1 stone to 3 food. At the end of the game, you receive 1/2/3 bonus points for 2/4/5 stone."
fishfarm ::= "Fish Farm (Req 1 planted field & 1 occ.) Whenever another player takes the "Fishing" action, you can take 1 grain or vegetable from each of your planted fields and place it in your personal supply."
treehouse ::= "Tree House (Cost 2W 1R. Req 3 occ.) Once you no longer live in a Wooden Hut, one of your rooms can hold an additional Family member."
vegetablescoop ::= "Vegetable Scoop (Cost 2W.) Whenever you use the "Take 1 Vegetable" action space, you receive 1 additional vegetable."
wintergarden ::= "Winter Garden  You may sow 1 of your rooms as if it were 1 field. Whenever you have an animal in your home (including ), move all resources planted in this room to the general supply. Harvest resources from your room as normal and additionally at the end of rounds 6, 8, 10 and 12."
woodenbridge ::= "Wooden Bridge (1VP. 3W.) Whenever you use the "1 Reed" action space, you receive 1 additional food.  Whenever you use the "Day Labourer" action space, you receive 1 additional Reed."
alternativedesigner ::= "Alternative Designer Whenever you build stables or fences, you may replace wood with the same amount of clay or stone. Whenever you build rooms, you may replace wood with the same amount of clay or stone, to a maximum of 2 clay and 2 stone."
animalfarmer ::= "Animal Farmer At the end of the game, you receive 1 bonus point for each of your pastures that cannot contain any more animals than it does. If all of your pastures qualify, you receive 1 additional bonus point."
animalholder ::= "Animal Holder If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 wood. At the end of the game, each player who has the most animals receives 3 bonus points."
apprentice ::= "Apprentice At the beginning of every harvest, you receive 1 food for every major improvement you own worth at least 2 points without counting bonus points."
architect ::= "Architect Whenever you extend your home, you receive 2 food for each new room. Whenever you build stables, you receive 1 food for each new stable."
artisan ::= "Artisan At most once per harvest, when you use an improvement to convert a building resource to food, you receive 2 additional food."
astronomer ::= "Astronomer When you play this card, you receive 2 food. Whenever 3/4/5 of your family members (or guests) use 3/4/5 adjacent action spaces (forming a vertical or horizontal line), you receive 1/3/5 bonus points. The action spaces must have the same size."
auctioneer ::= "Auctioneer Place 2 reed, 3 wood, 3 clay, and 2 stone on rounds 7, 9, 11 and 13, respectively. At the start of these rounds, all players simultaneously bid food for the resources. The highest bidder gets the resources and you get the food. If you win, pay your food to the general supply. Ties are broken by this round's player order."
bakersdaughter ::= "Baker's Daughter If another player plays the , you may play this card immediately at no cost. You can use the "Take 1 Grain" and "Sow and Bake Bread" action spaces even if another player has placed a person on the space. When you play this card, you can immediately take a bread baking action."
bard ::= "Bard Whenever another player uses the “Traveling players” action on an action space, you receive 1 food and 1 wood from the general supply."
carrotcakebaker ::= "Carrot Cake Baker Whenever you convert vegetables into food, you may additionally take a bread baking action. The Carrot Cake Baker can also convert 1 vegetable into 2 food at any time."
carrotfarmer ::= "Carrot Farmer Place 3 vegetables from the general supply on this card. Whenever you use the "Plough 1 Field" action space, you may pay 1 food for one of the vegetables."
claystarter ::= "Clay Starter When you play this card, if you only have 2 rooms in your wooden hut, immediately pay 1 food to renovate it to clay for free."
earlyriser ::= "Early Riser When you play this card, you receive 1 sheep. For you, the breeding phase of the harvest precedes the field and feeding phases. You may immediately cook baby animals if you do not have room to keep them."
familycounselor ::= "Family Counselor Whenever at the end of a work phase all of your adult family members were placed on the same game board, you receive 1 food/1 grain/1 vegetable if it were 2/3/4+ adults."
fencehelper ::= "Fence Helper Whenever another player takes a fence building action, you may pay that player 1 food to immediately take a fence building action too."
fishseller ::= "Fish Seller Whenever you use the "Fishing" action, you may use food that you take from that action space to buy up to 2 items. One building resource costs 1 food. One grain, sheep or wild boar costs 2 food. One vegetable or cattle costs 3 food."
fishermansapprentice ::= "Fisherman's Apprentice Whenever another player uses the "Fishing" action, you may pay that player 1 food to play an occupation."
foodcritic ::= "Food Critic The next time you use the "Fishing" action, place 1 food from the general supply on this card. Whenever you convert animals, vegetables, grain, or building resources to food, you may place that good on this card. At the end of the game, you receive 1/2/4/6 bonus points for 4/5/6/7+ different items on this card."
freeloader ::= "Freeloader Each round, your first family member may use an occupied action space. Your first family member can never take the "Starting Player" action space."
hermit ::= "Hermit At the end of the game, you receive 6 bonus points if this is the only occupation you have played."
glassblower ::= "Glass Blower If you have an oven, the Glassblower may convert 1/2 clay to 3/5 food in each harvest."
glutton ::= "Glutton In the feeding phase of the last harvest after feeding your family normally, you may pay 3 additional food for 1 bonus point, up to a maximum of 6 bonus points."
grafter ::= "Grafter During the breeding phase of harvest, if you have 2 or more grain in your personal supply, you receive 1 grain from the general supply. If you have 2 or more vegetables, you receive 1 vegetable from the general supply."
businesswoman ::= "Businesswoman When you play this card, immediately play up to 2 improvements (any combination of major and minor) by paying their costs."
grainfarmer ::= "Grain Farmer Whenever you have at least 1/4/7/10 planted grain at the beginning of the field phase of a harvest, you receive 1/2/3/4 food."
grainlover ::= "Grain Lover If there are still 7 full rounds to play, you may plow 1 field, which you may immediately sow with 1 grain from your personal supply. At the end of the game, all players with the most total grain receive 2 bonus points each."
grump ::= "Grump If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 wood. At the end of the game, all players with the fewest family members receive 2 binus points each."
harbormaster ::= "Harbor Master Whenever you use the "Fishing" action space, you receive 1 additional reed. Whenever another player uses the "Fishing" action space, you receive 1 reed and 1 food from the general supply."
headmaster ::= "Headmaster Whenever another player plays an occupation, place 1 food from the supply on this card. Whenever you play an occupation, you may pay any costs using food from this card. At the end of a 4/5 player game, you receive 1 bonus point for every 3/4 food on this card."
helper ::= "Helper You can use any “Renovate”, “Build room(s)” or “Major Improvement” action space, even if another player has already placed a person on it."
hobbyist ::= "Hobbyist Whenever another player plays an occupation, you may pay 1 food to the general supply to play 1 minor improvement, or 2 food to build 1 major improvement."
hoemaker ::= "Hoe Maker Whenever you build at least 1 fence, you may also pay 1 food to plough 1 field."
inventor ::= "Inventor All improvements with a printed cost of 4 or more resources cost you 1 less resource of your choice."
jobseeker ::= "Job Seeker Once in play, this card does not count as an occupation for any purpose. Whenever, at the start of a round, you have fewer occupations than any 2 other players, you may pay 1 food to immediately play an occupation."
latebloomer ::= "Late Bloomer Whenever you have fewer family members than all of the other players and you have room in your home, you may immediately take a “family growth” action. You need room in your home for the offspring. Place the offspring in an empty room. This family member is not considered a newborn and may take an action the same round."
latesleeper ::= "Late Sleeper At the start of each round, announce whether or not you will sleep late. If you sleep late, you place all of your people after everyone else has placed all of theirs, but you may also place a guest token."
masterbakersapprentice ::= "Master Baker's Apprentice When you play this card, mark a revealed action space with an arrow marker. This action space now has the added text “and/or bake bread”. Whenever another player bakes bread using this space, you receive 1 food from the general supply. When you play this card, you may also take a bread baking action."
mathematician ::= "Mathematician From round 6 on, if there are wood spaces with the same amount of wood after refilling each round (at the end of phase 2), you can take 1 wood from one of those spaces. This also applies to clay action spaces. In 5 player games, this also applies to stone action spaces. You can take only 1 resource per round."
miner ::= "Miner Whenever you use the "Day Labourer" action space, you can take all the stone markers from one of the "1 Stone" action spaces (stage 2 or stage 4) in the returning home phase (phase 4)."
mooch ::= "Mooch When you play this card, choose another player. Until the end of the next harvest, you may convert animals, vegetables, grain, and building resources to food as if you owned the chosen player's improvements in addition to yours."
oldestoccupation ::= "Oldest Occupation From round 5 on, whenever any player uses the "Day Labourer" action space, they may pay you 2 food to immediately take a “family growth” action."
opportunist ::= "Opportunist Whenever you use your last action in a round to take one or more types of building resources that have not yet been taken this work phase, you receive 1 additional resource of one of those types."
pearlseeker ::= "Pearl Seeker Whenever you use the "Fishing" action space you receive 1 additional stone. Also, you can use food that you take from that action space to buy more stone. Each stone costs 2 food."
pilgrim ::= "Pilgrim You receive 2 food before you pay the costs of playing this occupation. At the start of a round, if you have no building resources, you may take 1 building resource from the general supply; if you have no food, you may take 1 food from the general supply."
pondwatchman ::= "Pond Watchman At the end of a work phase, after all other players have taken their actions, you may pay 1 food to move one of your people that used the "Fishing" action this round to an unoccupied wood accumulating action space and take that action."
resourcecollector ::= "Resource Collector Place 1 wood, 1 clay, 1 reed, and 1 stone on the next 4 round spaces in any order you choose. At the start of those rounds, you receive the resource."
ringmaster ::= "Ringmaster When you use the “Traveling Players” action, you may either play a minor improvement or you may pay 1 grain to build a major improvement immediately afterward."
seedmaster ::= "Seed Master At any time, you may pay 1 food to convert 1 grain in your personal supply to 1 vegetable. At any time, you may convert 1 vegetable in your personal supply to 1 grain."
singer ::= "Singer When you play this card, you receive 2 building resources of your choice."
stonedeliveryman ::= "Stone Deliveryman Place 1 stone on each of the spaces for rounds 8, 10, 12, and 14. At the start of these rounds, you receive the stone."
stonetrader ::= "Stone Trader Whenever you use an action to take stone, you may immediately afterward pay 1 food to play an improvement that has a printed stone cost."
stonepiler ::= "Stonepiler Whenever you build fences or stables, you may pay some or all of the cost in stone with each stone worth 2 wood."
taxcollector ::= "Tax Collector Whenever another player pays building recources to build a major improvement, you receive 1 resource of those paid (of your choice). You may pay 1 food to the general supply to receive another of the resources paid."
truffledigger ::= "Truffle Digger Whenever you use a family member's action to take wood that is on an accumulating action space and you have 1/2/3 wild boar, you receive 1/2/3 additional food."
understudy ::= "Understudy Whenever an action space is occupied by exactly one of your family members, you may use that action space again with a second family member."
vegetarian ::= "Vegetarian For each grain or vegetable you convert to food (in any manner), you receive 1 additional food. You may not convert animals to food for the rest of the game."
villagefarmer ::= "Village Farmer If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 wood. At the end of the game, all players who have the most plowed fields receive 3 bonus points each."
wheedler ::= "Wheedler Whenever you receive food from an action space, you receive 1 additional food. This benefit does not apply to food gained due to an improvement or occupation."
wintercrafter ::= "Wintercrafter Between the field and feeding phases of each harvest, you may play a minor improvement or pay 2 food to build a major improvement."

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