[Home]Qqzm/AgricolaStartingHandGeneratorInteractiveDeck

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See Qqzm/AgricolaStartingHandGenerator

option::= include = Qqzm/AgricolaStartingHandGenerator
deck::= "Interactive (I) Deck"

occupation_1::= bricklayer | butcher | chamberlain | churchwarden | clayhutbuilder | clayplasterer | farmsteward | fencebuilder | fencedeliveryman | fieldwatchman | fieldsman | gardener | layabout | manservant | netfisherman | rancher | serf | stonecarver | watercarrier | wellbuilder | woodcollector

occupation_3::= animaldealer | bricklayer | businessman | butcher | cabinetmaker | chamberlain | churchwarden | clayhutbuilder | clayplasterer | cowherd | farmsteward | fencebuilder | fencedeliveryman | fieldwatchman | fieldworker | fieldsman | gardener | harvesthelper | hidefarmer | layabout | manservant | marketcrier | netfisherman | rancher | serf | stonecarver | villageelder | watercarrier | wellbuilder | woodbuyer | woodcollector

occupation_4::= animaldealer | bricklayer | businessman | butcher | cabinetmaker | chamberlain | churchwarden | claydigger | clayhutbuilder | clayplasterer | cornprofiteer | cowherd | farmsteward | fencebuilder | fencedeliveryman | fencer | fieldwatchman | fieldworker | fieldsman | gardener | groom | harvesthelper | hidefarmer | juggler | layabout | manservant | marketcrier | midwife | milkinghand | netfisherman | outrider | pigbreeder | pigcatcher | puppeteer | rancher | reedbuyer | serf | sheepwhisperer | socialclimber | stonebuyer | stonecarver | streetmusician | sycophant | taster | villageelder | watercarrier | wellbuilder | woodbuyer | woodcollector

minorimprovement::= alms | animalfeed | bakerskitchen | chickencoop | claydeposit | claypath | cookingcorner | copse | cornstorehouse | fishtrap | flagon | goosepond | graincart | guest | handmill | harrow | holidayhouse | ladder | lasso | manure | milkingshed | moldboardplough | pavedroad | planterbox | punner | rake | reedexchange | schnapsdistillery | shepherdscrook | slaughterhouse | spinney | strawthatchedroof | strawberrypatch | tavern | threshingboard | villagewell | watermill | weeklymarket | wildlifereserve | woodcart | woodencrane | woodenhutextension | woodenpath





animaldealer::= "Animal Dealer Whenever you use one of the “Sheep”, “Wild boar” or “Cattle” Action spaces, you can pay 1 Food to take 1 additional animal of that type. (The “Sheep”, “Wild boar” and “Cattle” cards are added in Stages 1, 3 and 4.) "
bricklayer::= "Bricklayer Pay 1 less Clay for each Improvement and Renovation. Pay 2 less Clay for each Room. "
businessman::= "Businessman Whenever you use the “Starting player” Action space, you can play an additional Minor Improvement or Major Improvement after you play the Minor Improvement. "
butcher::= "Butcher You can change your animals into Food at any time (even without an Improvement with the Cook symbol). Take 1 Food for each Sheep, 2 for each Wild boar and 3 for each Cattle. "
cabinetmaker::= "Cabinetmaker In each Harvest, the Cabinetmaker can convert up to 1 Wood to 2 Food. "
chamberlain::= "Chamberlain At the start of Round 11 (or immediately, if you play this card after the start of Round 11), Turn over the Round cards for the remaining Rounds. You (and only you) can use these actions immediately; the other players must wait until the appropriate round. "
churchwarden::= "Church Warden If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, any player who performed actions with at least 5 people in Round 14 receives 3 bonus points. (A Guest is counted.) "
claydigger::= "Clay Digger Include the “1 Clay” Action card from the 3-player game as an additional Clay pit. Immediately place 3 Clay on the card and add 1 Clay at the start of each round. Any player who uses this action must pay you 3 Food. "
clayhutbuilder::= "Clay Hut Builder Once you live in a Clay hut, place 2 Clay on each of the next 5 Round spaces. At the start of these Rounds, you receive the Clay. (If you already live in a Clay hut or a Stone house when you play this card, place the Clay on the Round spaces immediately.) "
clayplasterer::= "Clay Plasterer Renovating your Wooden hut to a Clay hut costs you only 1 Clay and 1 Reed. Each room of your Clay hut costs you 3 Clay and 2 Reed. "
cornprofiteer::= "Corn Profiteer You can convert 1 Grain to 3 Food at any time. Any other player can stop this by paying 2 Food to buy the Grain for themselves. If more than one player offers, you choose one of them. "
cowherd::= "Cowherd Whenever you use the “Take 1 Cattle” Action space, you receive 1 additional Cattle from the supply. (The “Take 1 Cattle” Action is added in Stage 4.) "
farmsteward::= "Farm Steward Once you live in a Clay hut or Stone house, play your next “Family growth” action as “Family growth even without room”. (Similar to the Round card from stage 5. All future family growth is carried out as normal.) (If you use the Stage 2 Family growth space to take this action, you can still play a Minor Improvement afterwards.) "
fencebuilder::= "Fence Builder When you play this card, place one of your Fences on an Action space of your choice. If you use an action on this Action space, you can also build Fences as an additional action. (From now on, you have only 14 Fences available for building.) "
fencedeliveryman::= "Fence Deliveryman Add 6 and 10 to the current round. Place 4 of your fences on each corresponding round space. At the start of these rounds, you can pay 2 Food to build all 4 fences immediately. (You may build fewer than 4 fences. You do not need to pay Wood to build the fences.) "
fencer::= "Fencer Whenever another player builds 1 to 4 fences, you receive 1 Wood from the supply. Whenever another player builds 5 or more fences, you receive 2 Wood. (If you build fences yourself, you receive no benefit.) "
fieldwatchman::= "Field Watchman Whenever you use the “Take 1 Grain” Action space, you can also Plough up to 1 Field. "
fieldworker::= "Field Worker Whenever another player Sows one or more fields, you receive 1 Grain in a 3-player game or 1 Food in a 4 or 5 player game. "
fieldsman::= "Fieldsman Whenever you Sow 1 Field, place 2 extra goods from the supply on it. Whenever you Sow 2 Fields, place 1 extra good from the supply on each. (If you Sow three or more fields, there is no advantage.) "
gardener::= "Gardener Take Vegetables from the supply and not from your Vegetable Field whenever you Harvest them — you keep the Vegetables on the Fields. "
groom::= "Groom Once you have a Stone house, you can build 1 stable at the beginning of each round at a cost of 1 Wood. You do not need to place a Family Member on an Action space to do this. "
harvesthelper::= "Harvest Helper At the start of the Feeding Phase in each Harvest, you can take 1 Grain from 1 Field belonging to another player. That player takes 2 Food from the supply. "
hidefarmer::= "Hide Farmer At the end of the game, you can pay 1 Food each for any number of unused farmyard spaces. These do not lose you points in the scoring. "
juggler::= "Juggler Whenever you use the “Travelling Players” action on an Action space, you can take twice as much Food as is on the card. You then give one Food each to the Magician, Conjurer, Musician, Puppeteer, Acrobat, Dancer, Animal Trainer and Storyteller."
layabout::= "Layabout Once you have played this card, you may not take part in the next Harvest. (You also do not need to feed your family during that Harvest.) "
manservant::= "Manservant When you build a Stone house, place 3 Food on each remaining Round space. At the start of these rounds, you receive the Food. (If you already have a Stone house when you play this card, place the Food immediately.) "
marketcrier::= "Market Crier Whenever you use the “Take 1 Grain” Action, you can take an additional 1 Grain and 1 Vegetable. If you do this, the other players each receive 1 Grain from the supply. "
midwife::= "Midwife Whenever another player has a larger family than you after s/he has offspring, you receive 1 Food. If s/he has at least 2 more Family members than you, you receive 2 Food. (The Food is taken from the supply, not from the other player.) "
milkinghand::= "Milking Hand In the Field phase of the Harvest, you receive 1/2/3 Food for 1/3/5 Cattle, without having to give up the Cattle. At the end of the game, you receive 1 Bonus point for every 2 Cattle. "
netfisherman::= "Net Fisherman If one of your people uses an Action space that provides Reed, you can take all Food markers from the “Fishing” space in the returning home phase (Phase 4). "
outrider::= "Outrider Whenever you use the most recent Round card with one of your people, you receive 1 additional Grain. "
pigbreeder::= "Pig Breeder Your Wild boar also breed at the end of Round 12, if there is place for the piglet. When you play this card, you receive 1 Wild boar. "
pigcatcher::= "Pig Catcher Whenever you use a person to take Wood that is on an Action space, you can leave 2 of the Wood on the space and take a Wild boar instead. "
puppeteer::= "Puppeteer Whenever another player chooses the “Travelling players” action on an Action space, you can pay 1 Food to play an Occupation. "
rancher::= "Rancher Whenever, at the start of a round, you have fewer unused farmyard spaces than any of the other players, you receive 1 Wood. (If there is a tie, you get nothing.) "
reedbuyer::= "Reed Buyer Whenever Reed is taken for the first time in a round, you may give the player 1 Food in exchange for 1 of the Reed. The other player receives an additional 1 Food from the supply as compensation. (The other player may not refuse the Reed purchase.) (If you are the first person to take Reed in a round, you do not get any advantage from the Reed Buyer.) "
serf::= "Serf Whenever you use the “Sow and/or Bake bread” action, take 1 Grain before taking the action. Alternatively, you can exchange 1 Grain for 1 Vegetable. "
sheepwhisperer::= "Sheep Whisperer Add 4, 7, 9 and 11 to the current round and place 1 Sheep on each corresponding Round space. At the start of these Rounds, you receive the Sheep. "
socialclimber::= "Social Climber Whenever you are the first player to Renovate to a Clay hut or a Stone house, you receive 3 Stone. If you are the second, you receive 2 Stone; the third, you receive 1 Stone. (This is not given for renovations preformed before you played this card.) "
stonebuyer::= "Stone Buyer Whenever Stone taken for the first time in a round, you may give the player who takes it 1 Food in exchange for 1 of the Stone. The other player receives an additional 1 Food from the supply. (The other player may not refuse this exchange.) (If you are the first player to take in a round, you do not get any advantage from the Stone Buyer.) "
stonecarver::= "Stone Carver In each Harvest, the Stone Carver can convert up to 1 Stone to 3 Food. "
streetmusician::= "Street Musician Take 1 Grain whenever another player takes the “Travelling Players” action on an Action space. "
sycophant::= "Sycophant Any other player that uses the “Take 1 Grain” Action space must first pay you 1 Food. In addition, you receive 1 Food from the supply, even when you take the Grain yourself. "
taster::= "Taster Whenever another player is the Starting player, you can pay him/her 1 Food at the start of the round and be the first to place a family member. After that, play starts with the starting player as usual. (If you are the Starting player, you do not get an advantage) "
villageelder::= "Village Elder If there are still 1/3/6/9 Rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, all players who have the most played Improvements receive 3 bonus points each. "
watercarrier::= "Water Carrier Once any player has built the Well, place 1 Food on the remaining Round spaces. At the start of these Rounds, you receive the Food. (If the well has already been built, place the Food immediately.) "
wellbuilder::= "Well Builder For you, the Well is not a Major but a Minor Improvement and costs only 1 Stone and 1 Wood to build. "
woodbuyer::= "Wood Buyer Whenever another player receives Wood from an action, you can buy 1 Wood from him/her for 1 Food (even without his/her agreement). "
woodcollector::= "Wood Collector Place 1 Wood on each of the next 5 Round spaces. At the start of those Rounds, you receive the Wood. "





alms::= "Alms (0VPs, None, No Occupations) When you play this card, you receive 1 Food for every completed Round. After you play this card, pass it to the player on your left, who adds it to his/her hand. "
animalfeed::= "Animal Feed (0VPs, None, 4 Planted Fields) Immediately before scoring, take 1 additional animal of each type that you already have, if you have space in your pastures. This does not apply to the House Goat and the Horse. "
bakerskitchen::= "Baker’s Kitchen (4VPs, 2 Stone, Return an Oven) Whenever you use the “Bake bread” action, you can use the Baker’s Kitchen to convert up to 2 Grain into 5 Food each. When you play this card, you can also take the “Bake bread” action. "
chickencoop::= "Chicken Coop (1VP, 1 Reed and either 2 Wood or 2 Clay, None) Place 1 Food each on the next 8 remaining Round spaces. At the start of these Rounds, you receive the Food. "
claydeposit::= "Clay Deposit (0VPs, None, 3 Occupations) This card is an additional Action space. A player who uses this Action space must pay you 1 Food and receives 5 Clay. If you use the Clay Deposit yourself, you may choose to take 2 bonus points instead of the Clay. "
claypath::= "Clay Path (1VP, 3 Clay, None) The player with the most valuable street receives 2 bonus points when scoring. (The Paved Road that costs 5 Stone is more valuable than this Clay Path, which is more valuable than the Wooden Path that costs 1 Wood.) "
cookingcorner::= "Cooking Corner (3VPs, None, Retrn Cooking Hearth) At any time, you may convert goods to Food as follows: Vegetables => 4 Food; Sheep => 2 Food; Wild boar => 3 Food; Cattle => 4 Food. Whenever you use the “Bake bread” action, you may convert 1 Grain => 3 Food. "
copse::= "Copse (1VP, 2 Wood, 1 Occupation) When you Sow, you can plant up to 2 Wood on this card, as shown. The Wood is treated like sown Grain and is harvested during the Field phase. (This card does not count as a Field when scoring.) "
cornstorehouse::= "Corn Storehouse (1VP, 1 Reed and either 2 Wood or 2 Clay, None) Whenever you have empty Fields after the Field phase of the Harvest, you can Sow Grain in them immediately. Place 1 fewer Grain from the Supply on these fields. "
fishtrap::= "Fish Trap (0VPs, 1 Wood, None) Whenever you use the “Fishing” Action space or receive Reed from an Action space that provides Reed, you receive 1 additional Food. "
flagon::= "Flagon (0VPs, 1 Clay, None) Whenever the Well is built or upgraded to a Village Well, you receive 4 Food and the other players receive 1 Food each. (If the Well has already been built, everyone receives the Food when the Flagon is played.) "
goosepond::= "Goose Pond (1VP, None, 3 Occupations) Place 1 Food each on the next 4 remaining Round spaces. At the start of these Rounds, you receive the Food. "
graincart::= "Grain Cart (0VPs, 2 Wood, 2 Occupations) Whenever you use the “Take 1 Grain” Action space, you receive 2 additional Grain. "
guest::= "Guest (0VPs, 2 Food, None) When you play this card, you receive a Guest token, which you may place once in the next Round as you would a person. After you play this card, pass it to the player on your left, who adds it to his/her hand. "
handmill::= "Hand Mill (0VPs, 1 Stone, None) During the Feeding phase of the Harvest, you can use the Hand Mill to turn either 1 Grain into 2 Food or 2 Grain into 4 Food. "
harrow::= "Harrow (0VPs, 2 Wood, None) Once during the game, when you use either the “Plough 1 Field” or the “Plough 1 Field and/or Sow” action, you can Plough 2 fields instead of 1. Each other player can also do this once during the game, but must pay you 2 Food to do it. "
holidayhouse::= "Holiday House (8VPs, 2 Reed and either 3 Wood or 3 Clay, None) In Round 14, you cannot place any Family members. (Playing this card bans you from placing people – including a Guest – in Round 14.) Play this card at the latest during Round 13. (Be prepared to play two Harvests in a row.) "
ladder::= "Ladder (0VPs, 2 Wood, None) You need 1 less Reed to extend or Renovate your home or to build the Water Mill, Half-timbered House, Chicken Coop, Holiday House, Mansion, or Corn Storehouse. "
lasso::= "Lasso (0VPs, 1 Reed, None) You can place two exactly 2 people immediately after one another, if at least one of them uses a “Wild boar”, “Cattle” or “Sheep” Action space. (This does not apply to the “Either 1 Sheep and 1 Food or 1 Wild boar ...” Action space in the 5-player game.) "
manure::= "Manure (0VPs, None, 2 Animals) At the end of each Round end that does not end with a Harvest, you can (optionally) take 1 Grain or1 Vegetable from each of your fields and place it in your personal supply. "
milkingshed::= "Milking Shed (2VPs, 2 Clay + 3 Stone, None) In each Harvest, at the beginning of the Field phase, count the number of Sheep and Cattle on all the players’ farms. You receive 1 Food for each fifth Sheep and for each third Cattle. "
moldboardplough::= "Moldboard Plough (0VPs, 2 Wood, 1 Occupation) Twice during the game, when you use the “Plough 1 Field” action, you may Plough 2 Fields instead of 1. This does not apply to the “Plough 1 Field and/or Sow” action. "
pavedroad::= "Paved Road (2VPs, 5 Stone, None) The player with the most valuable street receives 2 Bonus points when scoring. (This Paved Road is more valuable than both the Clay Path that cost 3 Clay and the Wooden Path that costs 1 Wood.) "
planterbox::= "Planter Box (0VPs, None, 2 Occupations) Whenever you Sow, each of the fields that is orthogonally adjacent to a room in your home gets an additional 2 Grain or 1 Vegetable. "
punner::= "Punner (0VPs, 1 Wood, None) Whenever another player uses the Harrow or a Plough, you can immediately Plough 1 Field as well. (If you use the Harrow or a Plough yourself, you do not get any advantage.) "
rake::= "Rake (0VPs, 1 Wood, None) At the end of the game, you receive 2 Bonus points if you have at least 5 Fields. If you have played the Harrow, Punner, Yoke  or one of the 5 Ploughs, you need to have at least 6 Fields. "
reedexchange::= "Reed Exchange (0VPs, 2 Wood or 2 Clay, None) When you play this card, you receive 2 Reed. After you play this card, pass it to the player on your left, who adds it to his/her hand. "
schnapsdistillery::= "Schnaps Distillery (2VPs, 2 Stone + 1 Vegetable, None) During the Feeding Phase of the Harvest, you can use the Schnaps Distillery to convert at most 1 Vegetable into 4 Food. At the end of the game, you receive 1 bonus point each for your 5th and 6th Vegetables. "
shepherdscrook::= "Shepherd’s Crook (0VPs, 1 Wood, None) Whenever you Fence a new pasture that covers at least 4 farmyard spaces, take 2 Sheep and place them in the new pasture. "
slaughterhouse::= "Slaughterhouse (2VPs, 2 Clay + 2 Stone, None) Whenever another player turns 1 or more animals into Food, take 1 Food from the supply. During the Feeding Phase of the Harvest, you are the last player to take a turn (so you can benefit if other players slaughter). (If you slaughter, you receive no advantage.) "
spinney::= "Spinney (1VP, 1 Wood, 3 Occupations) Whenever another player uses the “3 Wood” Action space, they must give you one of the Wood. (This does not apply to the “4 Wood” Action space in the 5-player game.) "
strawthatchedroof::= "Straw-thatched Roof (0VPs, None, 3 Grain Fields) You no longer need Reed when you extend or renovate your home. "
strawberrypatch::= "Strawberry Patch (2VPs, None, 2 Vegetable Fields) Place 1 Food each on the next 3 remaining Round spaces. At the start of these Rounds, you receive the Food. "
tavern::= "Tavern (2VPs, 2 Wood + 2 Stone, None) The Tavern is an additional Action space. Whenever another player uses it, s/he receives 3 Food. Whenever you use it, you can choose either to take 3 Food or to score 2 bonus points. (If another player uses the Tavern, you yourself do not receive anything from it.) "
threshingboard::= "Threshing Board (1VP, 2 Wood, 2 Occupations) Whenever you use the “Plough 1 Field” or “Plough 1 Field and/or Sow” action, you can also take the “Bake bread” action. "
villagewell::= "Village Well (5VPs, None, Return the Well) Place 1 Food each on the next 3 remaining Round spaces. At the start of these Rounds, you receive the Food. "
watermill::= "Water Mill (2VPs, 1 Wood + 2 Clay + 1 Reed + 2 Stone, None) After the Field phase of a Harvest, each player can use the Water Mill to convert up to 1 Grain to 3 Food. Each player that uses the Water Mill must give you 1 of the Food. "
weeklymarket::= "Weekly Market (0VPs, 3 Grain, None) When you play this card, you receive 2 Vegetables. After you play this card, pass it to the player on your left, who adds it to his/her hand. "
wildlifereserve::= "Wildlife Reserve (1VP, 2 Wood, 2 Occupations) This card can hold up to 1 Sheep, 1 Wild boar and 1 Cattle. (This card does not count as a pasture when scoring.) "
woodcart::= "Wood Cart (0VPs, 3 Wood, 3 Occupations) Whenever you use a person to take Wood that is on an Action space, you receive 2 additional Wood. "
woodencrane::= "Wooden Crane (1VP, 3 Wood, None) Whenever you use one of the “Stone” Action spaces that are placed in Stage 2 and 4, you receive 1 additional Stone. If you pay 1 Food, you can take 2 Stone instead of 1. "
woodenhutextension::= "Wooden Hut Extension (0VPs, 5 Wood + 1 Reed, None) When you play this card, immediately extend your Wooden hut by 1 room. (This room does not cost anything, but you must pay the cost shown to play this card.) After you play this card, pass it to the player on your left, who adds it to his/her hand. "
woodenpath::= "Wooden Path (0VPs, 1 Wood, None) The player with the most valuable street receives 2 bonus points when scoring. (The Paved Road that costs 5 Stone and the Clay Path that costs 3 Clay are both more valuable than this Wooden Path.) "

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