FSVO "nothing", that is certainly true. I've yet to watch an episode of anime after which there wasn't someone who exclaimed "..but nothing HAPPENED!".. Astonishingly often, that someone is me :( - MoonShadow
Well, this is true. But astonishingly little is discovered in this episode, it seems. There is some kind of disaster. It is speculated that it might have something to do with the plot. Two characters you have only just met escape from it (with one impresisvely disturbing image) and - well.. that IS it. Oh, whasshername finds a microfiche with Harold's face on it and thinks he might be involved somewhere (which we already know from the series)
One problem I have with the OVAs is I just can't seem to find any of the characters' names at all memorable, except Tokuoka-san. It is all very pretty, though. - MoonShadow
You think? It's very clean - but it didn't strike me as noticeable. Though I guess that's quite an acheivement for animation, to look normal enough to not comment on it.
A new character (or possibly two) is introduced and a bit of tokyo is blown up, with references to computer virii.
I guess either a lot happens later that means you can rewatch and go "Oh yeah!" or, more likely, you have to play the accompanying games.
Liminality is set right after the series, as I understand it. I think the only name character who has shown up so far is Helga, for about 2 secons right at the end.
Damnit, now I need a PS2 emulator.
MoonShadow: Does such a beast exist? Admittedly, the devkit under my desk at work is a Pentium running RedHat, but I gather it contains rather a lot of custom hardware, too ^^;
They do, but they're way below snuff right at the moment. The devkit, I thought, was basically a PS2 and a small PC which acted as the bootloader and debugger, and is basically there to stop you having to burn a DVD with every change you make.
MoonShadow: Don't know what the custom hardware is - might well be a PS2's guts. I've talked to the RedHat side on a serial console on occasion, so I can vouch for that. The debugger lets you do anything you'd want from a debugger - breakpoint, disassemble, examine DMA state etc (not trivial given you've basically got 3 processors running completely different stuff simultaneously, you can breakpoint some without stopping the others, and you can think of the GS as a fourth processor being fed instructions and data from three different places simultaneously..) - you'd not be able to achieve the functionality with just a PS2 console in software, not if you wanted the builds to run in anywhere near real time when debugging ^^;