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Ok, I've now got to level 60 (of 220) and just got kicked out of the second static dungeon.  (Hah!  I defy you Uklesh, no longer shall I tremble at your feet!)

For reference, I'm playing an adventurer.

So, things I have learnt.

  1. The healer classes (doctor first, then adventurer, then meta-physician and martial-artist) are always in demand.  Duh, you may say - but these people pretty much get to dictate terms.  Be one of them.
  2. Static dungeons are good for finding actual teams.  some are good, some are terrible.  Yay.  They also have a few bits of 'must have' loot.  Missions are generally better for cash.
  3. Then you download the third party tools and suddenly missions are vital.  You really really need to upgrade your equipment at least every five levels or so.
  4. But the token board is wonderful.  Blitzing is useful only if you really want an item.
  5. Level 50(ish) missions have chests that contain 'clanalizer' and 'omnizer' - these are valuable.  Nab some.
  6. Personally I find it much easier to stay on top of armour than weapons - armour is everywhere and needs no special skills, but you can only use one in ten of the weapons you find and even then only half of them will be better than your current one.
  7. The economy is screwed.  Completely screwed up.  You will neve be able to buy anything from another player.  Ever.
  8. Certain shop items also disspear as soon as they come into stock.
  9. You can buy about half of the things you need from the shop.  Keeping up wih your nanos is the biggest expense.
  10. First aid is practically worthless.
  11. I bought up the map upgrades as soon as I could - which is a major IP sink.  But very very nice up to about level 40, after which everyone else had done so too.  Still useful.  And a vital cheat in missions.  If you choose 'find person' or 'kill person' missions and set the sliders to 'chaos' you'll find all the monsters are creatures, except the person the mission talks about - who shows up as a different coloured dot.
  12. But I've mainly been doing missions for the tokens anyway.
  13. The general purpose nano store sells some vital buffs.  +20 to any skill, +12 to any attribute.  Really really useful.
  14. If you use a gun, buy ammo is VAST quantities.  You WILL forget and it will be a pain.  Well worth holding onto your newbie gun (which needs no ammo) just in case of emergency.
  15. Ditto goes for healing / nano healing kits.  Once you start using ql30 or 50 ones, you stop worrying about being left with a stack of worthless lower ql ones - you'll be stuck on that ql for a while.  So buy them in units of 100 or more.
  16. Cash is cheap.  Early on you'll never have any - but it's exponential.  Single missions for 80k or more around level 30.
  17. If you find something you don't recognise - shift-click it.  If it adds to stats - keep it.  Allegedly you can sell these to other players, in practice you'll want to add a bit to that stat to wear something later on.
  18. If it's nodrop or unique (or both) put it in the bank.  It's probably vital later.
  19. Looted implants don't say everything they do, only the best thing they do.  Shift click for full stats every time.
  20. Backpacks are cheap, and you'll need lots.
  21. Around about level 40 take another look at your implants.  Shops do sell decent ones.  Look at all the profesion terminals though, they aren't specific, just a 'best guess' and often wrong.
  22. Experience debt is... a fact of life.  You'll spend most of your life in debt.  Don't sweat it.  Carry a bit of +%xp equipment and forget about it.
  23. Living armour is great.  So is morphing memory.
  24. The living armour quest (talk to any bar tender) is substantially clan only, unless you feel like running blind through the clan home city chased by level 300 guards.  You'll die.  A lot.
  25. The other part of that quest that sends you through longest road?  Most of that one is level 40.  Be careful, and carry a runspeed buff. 
  26. The other other bit to find talia winters is safe.  Neutral zone, level 20 monsters.  (And level 60-80 monsters who only fight in self defence)
  27. The early quest to the omni outpost (talk to the guy outside rome basic shop, if you didn't do the newbie quest) ends up with a lovley item that you'll wear until you get at least a reverand robe.
  28. In the subway you'll mostly only find xp.  You'll probably level too fast to get much stuff - but do grab the morphing memory.  (Which seems to drop off of every other thing in there.)
  29. You will learn to hate the temple of the three winds...  So dull.  So many trains of enemies.
  30. Pretty much everything that is any good in here is a sword.  Yay for those of us who use guns.
  31. A lot of people talk about 'train to...' - this is taking advantage of the AIs inability to navigate complicated corners and (sometimes) doors.  An enemy that only mildly dislikes you (is chasing you because someone else is) will often give up when it reaches a closed door, too lazy to open it.  Alternately, get all the monsters in a huge pile and let loose with the area effect.
  32. You will die quite a lot in here.  Clueless teams, over ambitious teams, teams where someone lags out, teams where some other team brings down a huge monster... oh yes.  Don't worry about it.  Do find a good team though.  Death is a good excuse to do a mission and buy a nano or two rather than plowing on with insufficient powers.
  33. Around about level 30 you run out of NCU.  The metal tank-dog to the right drops a new belt (which higher teams often leave for you, since they already have it) - and to the left lein drops memory like she doesn't need to remember the past at all.  Save some IPs to use all this - the belt needs 225 comp-lit and you'll want to buff to reach that.
  34. If your team tries to kill uklesh and you don't have a level 55+ doctor (or two 50+) then leave.  You will die.  That weapon they are all wetting themselves to get?  He'll use it on you.
  35. Of the bosses, the curator is the easiest, then the reanimator, then lein, got, nemat - and lastly uklesh the 'I kill you and all your babies yea unto the fifth generation'.  Actually, Uklesh himself isn't too hard - but when he snuffs it he brings in his big brother.  And when he snuffs it, he brings his bigger brother - who eats your souls.  (Seriously, an overbuffed team of 55+ can do it, or two teams of 48+ can do it easily.)
  36. Most of the higher level things have a chance to drop 'junk' rings.  Everyone wants the notum rings, and these other ones get ignored.  You probably don't want to wear these other rings (the notum are just plain better) but check out those right-click 'use' effects.  A 300 point fireball even if you can't usually use offensive nanos?  Thank you very much.  The cycle time (3 minutes) is a pain though.
  37. And speaking of notum rings - there are actually three distinct rings, which look identical and have the same name.  Although unique, you can have one of each.  to find out which is which, either shift-click and look at the stats, or just try to loot it and be told you can't.
  38. Comp lit of 130 or so is enough to use the grid to almost anywhere.  Be careful though - it won't stop you exiting into an enemy city.
  39. Your healers - and especially your secondary healers like adventurers - need nano.  Feed them nano.  Your first aid tick (you do use a kit every time the skill unlocks, right?) is almost alway better used to feed them nano rather than feeding yourself health.  That small amount of nano becomes a much larger amount of health.
  40. Advy specific - which heal do you use?  Answer: There is no disadvantage to using the biggest one you can.  They all go just as fast as each other.  But do keep a second lower one memorised - a favorite trick of some bad-guys is to reduce your skills by a huge chunk (I've seen 25) so you will want a nano you can still cast then.
  41. Once you gain the ability to turn your teammates into puppies, everyone is your friend.  Puppies!  (It's also quite a useful buff.  But mainly they get to be puppies.)
  42. Ahhh - I just found out how they were doing it.  Ok - the short tip is: Do not put on a damage  reflect shield until you get inside the dungeon.  Longer explanation - evil git gets a guard to follow him halfway across the desert.  The guard attacks you.  Your reflect does it damage back - and suddenly you are counted as having attacked the guard (having autoattack on will do this too - you want to turn that off, though it can save you when you lag out) - anyway, having attacked a guard, you are now counted as pvp enabled.  You will be dead in milliseconds.  B'stards.
  43. Careful which nano-skills you increase.  You probably cannot afford to get all of the nano's you want to use.  Pick only a few of your lines.
  44. Get as much treatment as you can.  Get about 2/3 that much Space+Time (unless you're a nano-only class, then max it)  Probably safe to ignore first aid, but it's nice.  Comp-Lit will want to be about 250 as early as you can. (That's 250 with all your buffs on,you only need it to get to a few places in the grid and to equip belts.  You don't need it all the time.)
  45. Mission terminals use "Distance to mission" as part of calculating the difficulty.  This means, at later levels, don't bother using terminals in the middle of the map - you'll end up with missions in the middle of nowhere.  (Well, right on the edge of nowhere, which is worse.)  Once you can fly, you can probably ignore this - until then, once you find a terminal which is happy to give you missions that are near civilisation, grab several from it.  Neutral characters have this a bit easier, since they can generally (though not always) tromp through both halves of the map.  The only thing worse than getting a mission miles from anywhere is getting one in the middle of an enemy city...
  46. [Here. Have a spoiler file.]  The section on 'what weapons and armour is worth bothering with' is somewhat elitist, but functional.

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Last edited February 1, 2008 9:12 am (viewing revision 7, which is the newest) (diff)
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