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ToothyGDL



logic
{
  int NO { 0 }
  int YES { 1 }

  array board
    { 0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0
    }

  int in_progress { NO }
  int win { NO }
  int guess { 1 }
  int selected { 0 }
  int right { 0 }
  int half_right { 0 }
  array counted_guess { 0, 0, 0, 0 }
  array counted_ans { 0, 0, 0, 0 }

  for i ( 1 .. 15 )
  {
    for j ( 0 .. 3 )
    {
      when
      {
        (guess == i) and (selected != 0)
      }
      allow
      {
        board[6 * i + j] = selected;
        selected = 0;
      }
      label { "Put peg in " i ", " j }
    }
  }

  when 
  {
    (board[6 * guess] != 0) and
    (board[6 * guess + 1] != 0) and
    (board[6 * guess + 2] != 0) and
    (board[6 * guess + 3] != 0)
  }
  allow
  {
    right = 0;
    half_right = 0;

    for i ( 0 .. 3 )
    {
      counted_guess[i] = NO;
      counted_ans[i] = NO;
      if (board[6 * guess + i] == board[i])
      {
        right = right + 1;
        counted_guess[i] = YES;
        counted_ans[i] = YES;
      }
    }
   
    for i ( 0 .. 3 )
    {
      for j ( 0 .. 3 )
      {
        if ((counted_guess[i] == NO) and (counted_ans[j] == NO) and 
            (board[6 * guess + i] == board[j]))
        {
          half_right = half_right + 1;
          counted_guess[i] = YES;
          counted_ans[j] = YES;
        }
      }
    }

    board[6 * guess + 4] = right;
    board[6 * guess + 5] = half_right;
    guess++;
    
    if (right == 4)
    {
      win = YES;
    }
  }
  label { "Submit" }

  when
  {
    win == YES
  }
  allow 
  {
    in_progress = NO;
  }
  label { "You Win" }

  when
  {
    (guess > 15) and (win == NO)
  }
  allow
  {
    in_progress = NO;
  }
  label { "You Lose" }

  when
  {
    in_progress == NO
  }
  allow
  {
    win = NO;
    guess = 1;
    selected = 0;
    in_progress = YES;
    for i ( 1 .. 15)
    {
      for j ( 0 .. 5 )
      {
        board[6 * i + j] = 0;
      }
    }

    for i ( 0 .. 3 )
    {
      board[i] = random[6] + 1;
    }
  }
  label { "Start" }

  when
  {
    (in_progress == YES)
  }
  allow
  {
    selected = 1;
  }
  label { "Pick black" }

  when
  {
    ((selected == 1) and (in_progress == YES))
  }
  allow
  {
    selected = 0;
  }
  label { "Drop black" }

  when
  {
    (in_progress == YES)
  }
  allow
  {
    selected = 2;
  }
  label { "Pick red" }
  
  when
  {
    ((selected == 2) and (in_progress == YES))
  }
  allow
  {
    selected = 0;
  }
  label { "Drop red" }

  when
  {
    (in_progress == YES)
  }
  allow
  {
    selected = 3;
  }
  label { "Pick blue" }

  when
  {
    ((selected == 3) and (in_progress == YES))
  }
  allow
  {
    selected = 0;
  }
  label { "Drop blue" }

  when
  {
    (in_progress == YES)
  }
  allow
  {
    selected = 4;
  }
  label { "Pick green" }

  when
  {
    ((selected == 4) and (in_progress == YES))
  }
  allow
  {
    selected = 0;
  }
  label { "Drop green" }

  when
  {
    (in_progress == YES)
  }
  allow
  {
    selected = 5;
  }
  label { "Pick yellow" }

  when
  {
    ((selected == 5) and (in_progress == YES))
  }
  allow
  {
    selected = 0;
  }
  label { "Drop yellow" }

  when
  {
    (in_progress == YES)
  }
  allow
  {
    selected = 6;
  }
  label { "Pick fuchsia" }

  when
  {
    ((selected == 6) and (in_progress == YES))
  }
  allow
  {
    selected = 0;
  }
  label { "Drop fuchsia" }
}

display
{
  box
  {
   content { "Mastermind" }
  }

  newline

  for j ( 0 .. 3 )
  {
    box
    {
      width { 2em }
      height { 2em }
      content { " " }
      border { 1px solid black }
      padding { 3px }
      if (in_progress == YES)
      {
        content { "?" }
      }
      if (in_progress == NO)
      {
        if ( board[j] == 1 )
        {
          background { black }
        }
        if ( board[j] == 2 )
        {
          background { red }
        }
        if ( board[j] == 3 )
        {
          background { blue }
        }
        if ( board[j] == 4 )
        {
          background { green }
        }
        if ( board[j] == 5 )
        {
          background { yellow }
        }
        if ( board[j] == 6 )
        {
          background { fuchsia }
        }
      }
    }
  }

  box
  {
    width { 2em }
    height { 2em }
    content { " " }
    border { 1px solid white }
  }
  box
  {
    width { 2em }
    height { 2em }
    content { " " }
    border { 1px solid white }
  }

  newline

  for i ( 1 .. 15 )
  {
    for j ( 0 .. 3 )
    {
      box
      {
        width { 2em }
        height { 2em }
        content { " " }
        if ( (selected == 0) or (guess != i))
        {
          border { 1px solid black }
          padding { 3px }
        }
        if ( (selected != 0) and (guess == i))
        {
          border { 4px solid aqua }
        }

        if ( board[6 * i + j] == 1 )
        {
          background { black }
        }
        if ( board[6 * i + j] == 2 )
        {
          background { red }
        }
        if ( board[6 * i + j] == 3 )
        {
          background { blue }
        }
        if ( board[6 * i + j] == 4 )
        {
          background { green }
        }
        if ( board[6 * i + j] == 5 )
        {
          background { yellow }
        }
        if ( board[6 * i + j] == 6 )
        {
          background { fuchsia }
        }

        bind_action { "Put peg in " i ", " j  }
        while_active { border { 4px solid aqua } padding { 0px } }
      }
    }
    
    box
    {
      width { 2em }
      height { 2em }
      border { 1px solid black }
      background { silver }
      content { board[6 * i + 4] }
    }
    box
    {
      width { 2em }
      height { 2em }
      border { 1px solid black }
      content { board[6 * i + 5] }
    }   
    newline
  }

  newline
  newline
  box
  {
    width { 2em }
    height { 2em }
    content { " " }
    background { black }
    if ( selected != 1 )
    {
      border { 1px solid black }
    }
    if ( selected == 1 )
    {
      border { 4px solid black }
    }
    bind_action { "Pick black" }
    bind_action { "Drop black" }
  }
  box
  {
    width { 2em }
    height { 2em }
    content { " " }
    background { red }
    if ( selected != 2 )
    {
      border { 1px solid black }
    }
    if ( selected == 2 )
    {
      border { 4px solid black }
    }
    bind_action { "Pick red" }
    bind_action { "Drop red" }
  }
  box
  {
    width { 2em }
    height { 2em }
    content { " " }
    background { blue }
    if ( selected != 3 )
    {
      border { 1px solid black }
    }
    if ( selected == 3 )
    {
      border { 4px solid black }
    }
    bind_action { "Pick blue" }
    bind_action { "Drop blue" }
  }
  box
  {
    width { 2em }
    height { 2em }
    content { " " }
    background { green }
    if ( selected != 4 )
    {
      border { 1px solid black }
    }
    if ( selected == 4 )
    {
      border { 4px solid black }
    }
    bind_action { "Pick green" }
    bind_action { "Drop green" }
  }
  box
  {
    width { 2em }
    height { 2em }
    content { " " }
    background { yellow }
    if ( selected != 5 )
    {
      border { 1px solid black }

    }
    if ( selected == 5 )
    {
      border { 4px solid black }
    }
    bind_action { "Pick yellow" }
    bind_action { "Drop yellow" }
  }
  box
  {
    width { 2em }
    height { 2em }
    content { " " }
    background { fuchsia }
    if ( selected != 6 )
    {
      border { 1px solid black }
    }
    if ( selected == 6 )
    {
      border { 4px solid black }
    }
    bind_action { "Pick fuchsia" }
    bind_action { "Drop fuchsia" }
  }

  newline
  box
  {
   content { }
   border { 1px solid black }
   bind_action { "Start" }
   while_active { content { "Start a game" } } 
  }
  box
  {
   content { }
   border { 1px solid black }
   bind_action { "Submit" }
   while_active { content { "Submit your guess" } } 
  }
  box
  {
   content { }
   border { 1px solid black }
   bind_action { "You Win" }
   while_active { content { "You win! Click to see solution" } } 
  }
  box
  {
   content { }
   border { 1px solid black }
   bind_action { "You Lose" }
   while_active { content { "You lose. Click to see solution" } } 
  }
}


Suggestion: whenever a colour is selected, somehow highlight the boxes you can click on to set them to that colour. - MoonShadow
That works, but is ugly as sin. Any better suggestions?
I probably need to actually do some string find/replace operations on the CSS to only keep the last thing you set for each parameter, rather than relying on the browser to do it. - MoonShadow
Well, that would be nice, but I actually meant...
As in, the act of adding a 4px border is ugly, since nothing aligns. Any more aesthetic suggestions? --CH
Could be done using position, but that'll make for some ugly code. I'll implement the ability to set padding and margins sometime tonight; then they could be set up to provide the extra 3px when necessary. - MoonShadow
Er.  I may be misunderstanding, but can you do what I did on chess and just put a border on every square and switch it out for the coloured border when needed? --K
I suspect CH wants to retain the 1px black border around inactive squares. - MoonShadow
Suppose I could. Not entirely sure how noticable a 1px aqua border would be, though. I'll give it a go at some point. --CH

ec2-3-149-213-209.us-east-2.compute.amazonaws.com | ToothyWiki | ChrisHowlett | RecentChanges | Login | Webcomic
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Last edited October 17, 2005 9:47 am (viewing revision 45, which is the newest) (diff)
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