ec2-3-235-40-122.compute-1.amazonaws.com | ToothyWiki | RecentChanges | Login | Webcomic The oddly primitive basis to building an army in RTS games like DuneII? and CommandAndConquer. In the chronic example if you want 30 troops you must click, wait for it to build, return and click again, thirty times.
Thus a very important set of resources evolves:
The speed you can click at
Your ability to make other orders while returning to click every x seconds
The wear and tear of your mouse button
I acknowledge that part of why I am so at odds with this style of interface is that I'm hopeless at it! Nonetheless, it hardly captures the essence of good strategy. - DI