Kazuhiko/EONotes
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Because I'm going to get lost otherwise:
First quarter
(no edit, delete or movement)
The Story
Play nice
Play nice
Play nice
Play nice
Play nice
If something was done in error, try to correct it, otherwise raise a vote under Primus for best action
Agreements made in meetings relevant to
that
meeting are binding
Meet the conditions at start of turn to win
Cannot win through rule change, only through elemental value change or pawn exchange
Legalese
Priority of higher rules
Legalese plus max rules cannot be reduced below num rules
New rules go at the bottom
Position rules for deleting
Position rules for ammending
Second quarter
(movement allowed, no edit or delete)
Position rules for movement
Sum of elemental strengths is a constant
4 elements, 4 powers
8 pawns per mage
Meeting legalese
"Masters of (power)" in a meeting are the group with the majority of pawns for that power
Mana = Sum of pawn*elemental strength
"Winning Condition", Mana >= 108
Primus - Arbitration
Primus - Movement of rules (world-vote)
Secundus - Changes to rules (world-vote)
Tertius - Elemental strength change, one point transfer (effective at end-of-turn)
Tertius - Determines "Keeper of Records" (world vote)
Quartus - Pawn transfer, one pawn between mages present at meeting (effective at end-of-meeting)
Votes can be modified 'til next beat, voted for in next beat, actioned at end of next beat
Read EO_Epoch1/PublishingGuidelines
?
and obey.
Third quarter
(movement allowed, edit numbers by 20%, no delete)
In modification period a unanimous vote amongst proposers may amend, withdraw or extend modification period by one beat
Limit to movement and modification of a rule to once per turn (each)
Modify one rule at a time unless splitting or combining rules in the fourth quarter
Actions occur at midnight following start of beat (typically one second later)
1 action per power per meeting
10 beats silence means you've left the game
64 rules max
Movement limited to 8
Setup rules
Elemental strength between 5 and 15
Setup rules
Cannot change strength of an element not present at a meeting
Cannot change strength if pawns outnumber the transfer
Beat every 48 hours
"Powers" change on strength overtake, not when they draw equal
Setup rules - new mages
Fourth quarter
(movement, edit or delete allowed)
Game name: "Elemental Oblivion"
Setup rules
Setup rules - new mages
Setup rules - new mages
Setup rules - new mages
Setup rules - new mages
No particular 2 Mages may be at 2 successive Meetings in the same heartbeat.
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Last edited September 15, 2003 9:46 pm (viewing revision 5, which is the newest)
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