ec2-3-145-59-187.us-east-2.compute.amazonaws.com | ToothyWiki | Pallando | RecentChanges | Login | Webcomic Some 6x6 [Sudoku] puzzles, created for a project by Paws intended for Niverio.
Clock Mode
Standard sudoku rules apply.
On an NxN? grid, adjacent digits on a clock line differ by 2 or by (N-2).
On this 6x6 grid, adjacent digits on a clock line differ by 2 or by 4.
Diagonal Mode: The long axis of each oval points along a diagonal. A modal digit is one that appears a greater or equal number of times on that diagonal, than any other specific digit. Where a small clue is given in the corner of an oval cell, it shows the number of times each modal digit appears on the diagonal. Depending on the colour of the oval, you may deduce the digit in the cell is modal (gold), not modal (burgundy) or might be either (turquoise).
Where the small clue is a "?", that means it is the same as the digit in the cell.
Pro-Knight: All digits must have at least 1 matching digit a chess knight's move from it.
Watchtowers: Circled digits can 'see' that many cells (including themselves) along their row and column combined (in both directions) before being blocked by a higher digit or the edge of the grid.
A cell's neighbourhood is the cell itself, plus any cells diagonally or orthogonally adjacent to it.
Sweeper squares count how many neighbours contain digits matching that square's criteria: - odd for squares marked "O" - even for squares marked "E" - less than 4 for squares marked "L" - greater than or equal to 4 for squares marked "H".
Lockout Lines on a 6x6 grid have a minimum 3 difference between the diamonds at each end of a line. Digits on the line must each be either greater than both end digits, or less than both end digits.
The starting end of a pink Fibonacci line is indicated by a dot. The first two cells on the line may hold any digits compatible with the rules. After that, each digit is generated by performing the following two steps:
STEP 1: Add together the previous two digits STEP 2: If the result is larger than 6, take 6 away from it.
Chaos construction: Regions are orthogonally connected and do not contain a 2x2 patch of cells, nor do they branch - each one is a snake with one head and one tail.
Sum dots: the number in the dot of the brown diamond is the sum of the cells it touches.Each sum dot lies across a boundary between regions.
The regions can be divided in two groups of three, such that the regions in each group can be joined into a snake that doesn't branch, touch itself or contain a 2x2 area.
Digits do not repeat inside cages, and sum to the total where one is indicated.
Each region is a connected set of 6 cells in the shape of a net that can be folded to make a cube. (The left edge of the grid is connected to the right edge, and the top edge is connected to the bottom edge.)
Each region contains one given digit, and the arrow shows how many cells there are in that same region (including the given itself) in that direction.
Ambiguous thermos: digits strictly increase from the bulb end. The tips of thermo pairs overlap and must be determined.
Broken (weak) palindrome: digits in corresponding positions must have the same even/odd parity and high/low parity (e.g. a 1 can be paired with either another 1 or a 3).
Regions must be constructed and are composed of cube nets (makes a cube when folded along cell boundaries).
Region nets must all be unique (no reflections or rotations)
Regions may wrap around grid edges (left edge connected to the right edge and the top edge connected to the bottom edge)
Given digits are in separate regions.
Indicator cells contain squares. The pointer characters (">", "<", "^" or "v") pointing out of indicator cells determine the total number of cells (including the indicator cell, so the minimum is "1") in a consecutive straight line in that direction which contain the same region as the indicator cell. Note that pointers count region cells which have wrapped around the grid in indicated direction.
Digits on an arrow line sum to the number in the corresponding circle. Some arrow circles are given, others are not. Lines are to be determined.
An arrow is either strictly vertical or horizontal. There is only one line per circle and lines may only intersect perpendicularly. Arrow lines do not include their respective circles.
All cells containing arrow lines form a snake — an orthogonally connected, one-cell wide path — with its head and tail indicated by the grey diamonds. The snake may not touch itself orthogonally. The snake may only turn from one line to another on cells that contain both lines.
In short A cell must be on the snake if it contains an arrow line. A cell must not be on the snake if it does not contain an arrow line. Given digits might or might not be on an arrow line or arrow circle.
Each row, each box and each column contains two special cells: one 'double' cell and one 'nothing' cell.
The digits from 1-6 each appear in one of the 6 'double' cells, and also each appear in one of the 6 'nothing' cells.
When summing the filling inside a sandwich, 'double' cells contribute twice the value of the digit they contain, and 'nothing' cells add nothing to the total.
Digits outside the grid are sandwich sums, whose filling is the cells on that row or column that are inside the crust (the pair of cells containing the digit 1 or the digit 6).
If a digit outside the grid has an arrow, then in addition to being a sandwich sum (whose value is unknown), it is also a little killer clue (the sum of the digits on the indicated diagonal).
To start you off, there are two given digits, two cells shaded green to indicate that they are 'double' cells, and one combined-sandwich-little-killer has had its value given. Aren't we being nice to you?