[Home]TaxIt/GoodsPerTerrain

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This is the potential /Goods production of each of the /TerrainTypes. In order to actually get this production the players needs to build /ProductionSpots.

See also /TransportPerTerrain.

       Food    Power   Materials


BROWN = Plains

Iron                   8        (PURPLE)
Oxen    2      4                (RED)


GREY = Hills

Coal           8                (BLACK)
Sheep   4              2        (WHITE)


LIGHT GREEN = Valleys

Corn    8                       (YELLOW)
Wood           2       4        (DARK GREEN)


BLUE = Waterlogged
No goods


This has the interesting property that 2 complimentary cities have the capacity to boot to size 2 each (as long as you boost a mixed one first), but not to get either of them to size 3 (because for that you need at least 5 in each good, and any combination will have at least one good type with at most 4 in it).  For that you need a third city, either your own, or help from another player. --DR


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Last edited February 8, 2014 1:18 am (viewing revision 7, which is the newest) (diff)
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