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'Cheat Sheet' reminder cards with the difficult to remember numbers (ideally iconic, rather that using words)

Rules booklet - It would be nice if a briefing on the rules (enough to get someone playing, not exhaustive) from a player who already knows them, took 15 minutes tops (aim for 5).

Setup (from a pre-prepared and bagged set) with a group who know the game should take under 5 minutes from opening the box, to the first player placing their first city.

Total playing time, for an experienced group, should take under 90 minutes for 3 players
Admirable aims, but I don't think that's really something we can flat-out state as a "should" at this stage. --AC

Alex - how long would you expect it to take, for 6 players?  3 hours?


/PhysRep? of toll booths...

Maybe a human figure with a peaked cap, to mark the player colour (for now just use standard wooden people markers that come in lots of games - could even use the same ones as we use to denote having won a contract on a city).

We could indicate how much the toll at that booth is, by standing the figure on a pile of the appropriate number of coins.


Roads - we don't actually need to specify which edges of a hex the road is connecting.  Either a hex is passable or impassable.  Roads could be marked by anything, even small black or white discs from GO.

Cities - the number discs from settlers the wrong way up, so they are A, B, C, etc, with a player colour marker standing on top of it.  Or, alternatively, they could be symbols

[http://www.google.co.uk/search?q=uk+cities+heraldic+symbols&tbm=isch]

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