player must not be able to change bets placed on the dice roll, commitments to game decisions dependent on the dice roll, etc. after seeing result of dice roll
no one player can have the power to affect the outcome of the dice roll as the other players see it, without the other players becoming aware that the roll was tampered with
Implementation:
Once the player has decided on a bet or a course of action within a game, they type a description into the dice roller script. The script generates a dice roll and logs it in RecentChanges, along with the description. The player posts a link to the diceroll so other players can verify it; anyone can see the entire log at any time (and thereby check that the player didn't do things like make lots of dice rolls until they happened on a good one).
JOOI, did you know the people who were playing (I assume) Diplomacy? for about 9 months? --CH
[NIE], apparently, whatever that is. Yes. Yes, I did. They've emailed me in the past to thank me and to let me know the script had a stale lock on the dice log :) Will have to start trimming the log at some point, it's getting unwieldy and I'm sure no-one really needs last year's results.. - MoonShadow
Feature request - could you add a checkbox which causes the dice to be 0 to n-1? d10, for instance, is usually 0-9, and games which use it often refer to zero. --CH
Good grief, people are still using this thing! Done ;) --MoonShadow