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Order of the New Dawn Campaign, Mission 12

It's the mission where you go renegade; destroying the Order/Crayven? research base which is on a mesa.

You have the advantage that they don't think you're enemy until you start killing them. You have the disadvantage that the mission is bloody hard and this is the world's best defended research base.

i) TWO Lindau-666 artillery turrets.
ii) TWO Tier-7 Guana turrets
iii) Four Missile Launchers
iv) A squad of templars
v) A squad of fighter aerodynes
vi) Two Rocket Terradynes
vii) Four medium hoverdynes enroute
viii) Artillery hoverdyne enroute

You then have to deal with four more dropships worth of stuff during the mission (yoink convoy; guard it, wait for Crayven people to show up; fail to die) including much arty.

Ouchies.  Um, how many power stations does it have?  Because Order infantry have detpacks that can take it out instantly, and you just said that infiltration is a breeze.  --Vitenka
Eh? Crayven (Jaeger) infantry have satchel charges, sure. Templars get AA warheads and micronukes; Crusaders have Flamethrowers and an AT weapon. There's only one plant, but it is guarded by THREE Defenderguns, so long range artillery bombardment is right out. (Or at least, it is on normal and hard. I don't play the game on easy or light, because it's silly) --SF
That does still leave you with three rocket-using units and the fighters.  I'd be strongly tempted to actually use planes on this one, if only for the potential to actually see what a heavy bombers explosion looks like as an alpha strike (and who cares if they die once their payload is dropped)....  --Vitenka
You don't have the option to use bomber aerodynes, unfortunately. --SF
Bum.  They don't like making things easy, do they?  Is the base that evil that taking out the arriving forces (and then the reinforcements) first and then assaulting the base as normal won't work?  That many rocket units make me actually think twice about tanks.  Though beam platforms, whilst innaccurate, would wreak mighty amounts of havoc if let loose from within a base.  Not for very long though.  I think you'll have to do it with split forces.  First half being just enough to take out the power station (and thus most of the guns) and then die - the rest outside the base to take out that incoming artillery and then just assault the rocket units.  Plenty of rocket units of your own to take out the planes, and pray that the artillery emplacements go up with the power station.  I'll not have a real 'how I did it' answer for a few weeks at the rate I'm progressing :)  --Vitenka
IIRC there's no 'trick' to it - take the power out of course, using massed air if there's not significant air defence or detaching a tank unit if there is; using a lot of tanks (as they are decent defensive units) and keeping close tabs on your essential air assets; taking an AA unit along with your Templars to deal with fighters and the Crayven air attacks that occur later. And be prepared for losses, rotating out tank units as and when they're close to destruction. --Requiem
"A" tank unit has no chance. There are templars next to the power station, and rocket terradynes in close attendance. My first attempt used all four of my hoverdyne units; with the two templar squads dispatched to nail the rocket units. This may have been too many. --SF
Well, yes. I'm possibly confused as to the location of the power; if it's in the base then yes I would aim most of the force at it. Consider using the special weapon load to take the thing out in one shot (16 medium terradynes all firing their 'enhanced-damage' shot should take out the power). But I'm unsure. It's a long time since I played this game. --Requiem
A lack of regeneration units is going to mean that you lose a bunch of tanks no matter what you do, I think.  Unless you don't have any tanks at all - rocket units cannot target infantry... Um, I'll assume that there's something in the base that can kill them - though you don't list anything.  Then again, three rocket using squads is about average for a group you have to assault - so if you can blow up the generator quickly enough, it shouldn't be much harder than average.  --Vitenka


Whoa.  Yes, mission 12 is a complete clusterfsck.  --Vitenka (I don't think there's much you can do except get stuck having to complete the second half of the mission with les than half your forces)
Oh, it's doable. I've done it twice now; still haven't managed to preserve one unit from each squad though. Using more or less my entire force in the opening base more or less works. Templars against Rocket Terradynes, Templars and Aerodynes against Artillery, Crusaders against Templars, everything else on the power plant...and the enemy defenses only get one volley off. The four hoverdynes will still zot one Artillery dyne, though. 


And then, when you've actually managed to complete Order mission 12, (in my case, with ~33% casualties); Mission 13 then stomps all over you. Requiem? You actually did this? Wow. My record so far is surviving up to the point at which I am told that the enemy force is overwhelming and I should evacuate. Literally. The next artillery barrage destroyed my APC...
I can't remember how I did it. --Requiem (playing through the game again, having forgotten a lot of the tricks)



The first important crayven mission is fixed.  The defectors tank blows up as soon as you get close.  So take your time.  --Vitenka

The Crayven mission when you first get artillery and ask "Will I have time to use it properly" and are told "Any way you see fit"?  - Advance slowly and blow everything ahead of you to rubble.  No time limit.  It's dull, it's boring but it's also unstoppable.  AA sentry guns mean that you don't need to waste a unit on air defence if you can bring yourself to waste a unit on light tanks intstead.  --Vitenka
There is no reason you should ever need air defence on this mission. You can do it very simply inside the 20 minute time limit with no or close to no casualties. --SF
I found that without something to shoot down the planes, they could take out my artillery.  Admittedly, it didn't need much - but having a light tank along to mow down infantry was hardly a bad thing.  It was a boring victory, true - but advancing slowly, blowing up the base and then mopping up the outposts worked well.  --Vitenka
It's trivial to do it the way you suggested but in under 20 minutes. So you don't need air defence at all, due to there being no planes. --Requiem
I guess I must play incredibly slowly.  I carpet bombed ever square inch of the map I could reach before advancing a bit and repeating the process.  Overly cautious, but effective.  --Vitenka

Infantry units can carry radar.  Radar tells you where the power station is.  Engage it with artillery and then you don't have to worry about emplacements any more.  Except the one that the game wants you to have to worry about regardless.  --Vitenka
This will not work on some later missions on harder difficulty levels. --SF
Well yes, later missions have multiple power units and power that recovers.  And some defence turrets that don't get knocked out when the power goes.  But it helps a lot - and the basic point of 'artillery plus radar is a good thing' stands :)  --Vitenka
No, I mean that base defenses can shoot down incoming artillery shells.... --SF
Hadn't had that happen to any noticable degree.  Fair enough though.  --Vitenka

Heavy tanks have a longer range than most turrets.  Base assault the slow steady way to victory?  --Vitenka
Not actually true. Heavy tanks have a longer LOS than most turrets. If the enemy has spotter units the turrets can shoot you anyway. --SF
Ahhh, that makes sense.  But most spotter units don't last long against heavy tanks :)  --Vitenka  (The exception being bastard bastard rocket infantry hiding in the cliffs)




This one really is evil.  But possible.
In the end I just charged into the base and blazed away at the turrets first, while a small unit of anti air took out the hover from OUTSIDE the base.  Then charge off down the road and use all the normal strategies (hiding a lot) to survive the rest.  Seriously ouchie, I failed many times and still aren't sure what worked.  --Vitenka

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