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Kazuhiko's Dungeon Generator

Name, plot and much work pending. No playtesting or balancing currently done but the whole game should now work.  Oh, except items/treasure where only one has actually been defined.

Basic rules

Keep track of your life, strength, will and any objects you may be carrying on paper or in notepad.  You can either use a couple of D6s or MoonShadow's die roll generator.  For simplicity just open [this link] in a different window and hit refresh whenever you need a new die roll.

Additional things to keep track of: The total strength and will of monsters you have defeated (only record the attribute you defeated them with / see combat).  When this is in a more stable state it may be worth recording the number of turns you played for so you can boast about it on the Wiki.

Don't go down a level until you have powered up for a while!  I don't know how balanced this is going to be, but you should need to play a little while on one level before taking on the next.

Combat

When you encounter creatures in the dungeon, you must fight a single round of combat with each of them.  If they survive, you may choose to continue to fight them.  Until all monsters in a location have been killed you cannot claim any items that are in that location.

You either fight creatures through the use of your physical strength or your mental will-power.  If the creature lists both attributes, you may select which to fight them with, otherwise you must fight with the attribute they have listed.

Roll one D6 for yourself and add it to your attribute.  Roll one similarly for the monster.  If your total is higher, the monster is destroyed, if your total is lower, you lose a point of life, if the totals are the same there is a stand-off and no change is made.

Keep track of the total strength and will of monsters you have defeated (only add the attribute you defeated them with).  You may spend twenty points of defeated monster strength for one point of strength and twenty point of defeated monster will for one point of will.

Items

You may carry:




You stand before double doors of jet black steel.  A single red stone is set into the surface and somehow, instictively, you know that touching that stone is all that it will take to open the doors, and the only way those doors will ever open for you.

As you reach out your hand, a voice whispers in your head...

[Who are you?]




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..

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........




Character generation script

 bnf ::= d_playergen crlf crlf d_entrance_closed

 d_playergen ::= d_standard_player | d_standard_player | d_standard_player | d_special_player

 d_standard_player ::= race_human | race_elf

 race_elf ::= You are an Elf: Tall, elegant, vain, etc. crlf Life: race_elf_life crlf Strength: race_elf_str crlf Will: race_elf_will
race_elf_life ::= 2 | 2 | 3 | 3 | 3 | 4
race_elf_str ::= 2 | 2 | 3 | 3 | 3 | 4
race_elf_will ::= 4 | 5 | 5 | 6 | 6 | 6 | 7

 race_human ::= You are a Human: Normal, standard, etc. crlf Life: race_human_life crlf Strength: race_human_str crlf Will: race_human_will
race_human_life ::= 2 | 2 | 3 | 3 | 3 | 4
race_human_str ::= 4 | 5 | 5 | 6 | 6 | 6 | 7
race_human_will ::= 2 | 2 | 3 | 3 | 3 | 4

 d_special_player ::= race_BlackCat | race_Troll

 race_BlackCat ::= A small black cat.  Any time you may add a point to strength, will or life you may _instead_ add a point of luck.  You may spend a point of luck to re-roll a die or add a point to any die roll.  You may do this as often as you choose on any die roll. You may not keep or use any item you find within the dungeon except keys. crlf Life: 9 crlf Strength: 1 crlf Will: 1 crlf Luck: 3

 race_Troll ::= An evil looking troll (special rules for life regen). You may not keep or use any item you find within the dungeon except keys. crlf Life: 3 crlf Strength: 3 crlf Will: 3

- Entrance text
 d_entrance ::= The doors slowly glide open, noiselessly.  You may now [enter].
d_entrance_closed ::= The doors start to open before jamming on something and several sirens going off.  A rather sheepish looking Dark Lord of Ultimate Evil squeezes through the gap to address you... crlf crlf 'Umm, things are still rather under construction at the moment so please excuse the mess.  If you want to have a look around though, please [feel free].'

- Base text vocab
 dash ::= "-"
nothing ::= ""
crlf ::= "
"

- Options
 option ::= debug = 0



CategoryGenerator

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Last edited May 1, 2004 3:24 am (viewing revision 10, which is the newest) (diff)
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