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Pretty much as simple as a platformer gets - it was designed to do one thing.  go really really fast.

There are several stages which you can complete in under twenty seconds.  (If you try really hard.)  No stage takes longer than five minutes, no matter how badly you play.  (A timer goes off and you die!)

The following gameplay is the basis of all the SonicTheHedgehog PlatformGames?.

You character (a blue hedgehog, named sonic.  Duh.)  can, um - jump.
Oh, you can roll as well.  Curling up into a ball whilst moving.
Whilst curled into a ball you can hurt things that you crash into.  Though some things still hurt you.

Through a stage you collect rings, either scaterred around the level or in boxes.  I believe (though can't be bothered to check right now) that SonicTeam? (the creators) actually enforce copyright on the extremely characteristic 'brring' sound picking up a ring makes.  Picking up 100 rings gives you an extra life.

There are a few other powerups.  Speed shoes makes you run really fast.  Invulnerability makes you invulnerable for twice through the musical loop seconds.

Being hurt causes you to throw your rings into the air.  Being hurt whilst carrying no rings kills you.

The games has very clean but pretty good graphics, and very good music.

When you kill an enemy a little creature bounces free.  At the end of a stage you bounce onto a giant box thingy, and free all the creatures inside.

The bonus stages are reached by hitting a giant ring (which appeared at various points) whilst carrying over fifty rings.
Um.  I'm confused myself now.  I think it's only at the end of the level for the original - but I also remember, very distinctly, a bit of green hill (the first level) with a giant ring hidden in a wall.  I may be confusing it with the sequel though.  --Vitenka

The aim of a bonus stage is to collect a chaos emerald.  Collect all six (seven in most of the games, six in this one) to gain access to 'super sonic' mode (Loses rings over time, but is invlulnerable.  And can fly.  Until the rings run out...  But not available in sonic one.) and a different ending sequence.
The secondary aim is to collect enough points to earn a continue credit.

Stages are divided into acts - usually two main acts and then a boss act.  The boss is pretty much always robotnik (EggMan?) with different weapons.  He takes eight hits to drive off.

The stages were, IIRC:

And then the ending sequence.  A runthrough of the entire game, lots of piccies of all the baddies and goodies and the creidts of the game makers.

And then botnik laughing as he juggles the remaining emeralds.  Or no!  Perhaps you got them all, and you get a happy pitcture of animals frolicking in greenhill zone whilst botnik stamps his foot and curses.




OP=Vitenka
CategoryComputerGames

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Last edited August 20, 2004 4:17 pm (viewing revision 3, which is the newest) (diff)
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