Note: If I remember rightly this wasn't the most even of the maps, but it is by far the simplest!
Forces
Marine: One complete squad
Stealers: Two blips start, one blip reinforcement per turn
Victory Conditions The Marines must score a direct flamer hit on the objective ('c'). The Stealers must stop them.
Kazuhiko is amused to note that the Marine squad is under the command of Sergeant Calvin... Versus GeneStealer Hobbes perhaps?
WikiGame Notes Discussion of markup and images to be found at /Markup
Ways in which this game will vary from the standard board game:
Players must keep track of the state of the board. In particular, when a piece moves onto a door square and then off again, the door must be restored.
A players turn must include a commentary of actions taken and show both the board before and after the players move for ease of comparison.
Flamer hits cover a 3*3 square based on the target square rather than a board segment.
CP's may only be spent in the Marine players turn. This removes the need for a secret number and means that the Stealer player can make overwatch dice rolls so there is no need for player interaction in turns.
Blips will be randomly generated (1 3-sided die) at the time they are converted.
These last two changes may well have a large impact on the game. Any comments?
Dice rolls must be sufficiently well commented that they cannot apply in multiple places. "Marine shoots Stealer" is insufficient. Marine moves should be easy to document as they are numbered above. Stealers will be harder to identify. Any comments?