/Richard? had enjoyed coming up with the setting for the campaign. When he'd found the notice in /GamesAndPuzzles about some gamers wanting to start a new /RPG, he thought it was an excellent opportunity to try out his new "real magic" system. And everyone had been in favour of basing the setting around /Cambridge?.
As the /GameMaster?, he'd had some rough ideas where the /Plot? would go. He'd planned some /Encounters, created a few non-player /Characters?, and so on. But, like any /RPG, the direction it took was ultimately up to the players.
He certainly hadn't planned for this. So he was having to make things up as he went along. This wasn't a problem in itself, of course: skill at dealing with the /Unexpected? was a basic skill of being a /GameMaster?.
But...
2
/Anna was wondering if she ought to just drop out. The way events were going in the game was... unsettling her. She tried to convince herself: It's just a game, right? There's no point getting frightened of the way things happen in something so obviously /Fantasy?.
Except, of course, half of the problem was that it wasn't just the game world. Okay, the /Dean? of her college wasn't a wizard in the real world, but he had made that /Announcement, just a couple of days after his counterpart in the game did.
And her fellow-adventurers... She shuddered again at the uncomfortable thought. Of course you don't expect everyone in a /Party? to get on perfectly, but... if what had happened between /George? and /Louise? had any effect on their relationships in the real world...
She wasn't happy. But, she thought to herself, I do enjoy it. I really wouldn't want to drop out, not now. It is fun.