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[Download links for moria and others]

Mines of Moria is an addictive little game that is very simple (and I thought someone had already written something on it, but can't find it, so apologies - is it the same game as AngBand??).

No. It's a RogueLike; which is to say it's the same style as AngBand and NetHack, without being the same game. Never having played Moria, I'm not going to say anything else...
AngBand is a Moria variant.  Neither inherit directly from NetHack, but all inherit style from Rogue.  --Vitenka

You are a typical D&D style character, in a universe where your purpose in life is looting, pillaging, and causing much death to the dungeon demizens.

Monsters are identified by letters (c=centipede, C=gelatinous cube, ...), magic can be done if your character is capable, and it is controlled entirely by the keyboard.

You need money to buy new kit (although you will accrue items by delving into the depths), and you will be restricted by your strength, class of character.

My character is a swashbuckling half-troll so he can wear whatever he likes, has no social grace or intelligence, but packs a wallop :-).

It has no plot to speak of, and randomly generated levels, but still very playable for all that.

My copy was from the BURKS CD.


The identifying features of Moria are:
There are at least four ways to do this in Nethack. There are probably more.
Um - none even slightly as easy.  One spell (or scroll) to go all the way up, another one to go back down.  Being able to do this in NetHack would mostly void the plot.  In Moria you are positively encouraged to go back, sell your loot, get more food, and go back down again to hunt anew.  --Vitenka
Which is equally possible in Nethack, just that you need a ring as well as the two scrolls, or an artifact. --StuartFraser
Nethack has a fair few of these, too (gremlins, most jellies, not to mention that there are several monsters which can be summoned by the summon nasties spell which can cast the summon nasties spell...)
While that is nasty and has killed me often enough - it is nothing to compare with the literal 'every square on the map is filled' that 'breeds explosively' can provide in moria.  Every instance of that creature creates a new copy of itself every two turns.  --Vitenka
Yes, Nethack has those (gremlins; you've never seen them at Medusa or Juiblex?), but arch-lich and Archon summoning storms are faster than a new copy every two turns. Lots faster. Fill the entire Plane of Fire in maybe ten turns.
I've made it down that low twice only.  But also see the (just added) point about the size of moria maps.  Rapid summoning storms, whilst truly unforgettably evil, tend to get stuck once every summoner is surrounded.  --Vitenka
This is not hard. Nethack has between 9 and 20 set piece levels, depending on definition
Surely not permanently - just the X thousand turns it takes for the shop to change owners? - MoonShadow
Aye, it's not permanent, just for a very long time.  May I suggest, if you have low charisma, simply haggling with the shopkeeps less?  Their wares are not that expensive.  But yes, it could do with giving you a bit more warning before it does that.  --Vitenka (On the plus side, once you've haggled a sufficient number of times, the shops give in and give you the best price automatically)
On reflection, yes - this behaviour is immensly annoying.  Comment out line 378 of store2.c to remove it.  --Vitenka

CRPG (ish); CategoryComputerGames

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Last edited November 3, 2003 9:50 pm (viewing revision 19, which is the newest) (diff)