[Home]TaxIt/TurnStructure

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SPRING
Determine new turn order
First player is the one with fewest victory points. From there it's either clockwise or in reverse victory point order.
Found up to one new city
Each player in turn order may pay the city founding cost of £10 and create a size-1 city: see /Cities for restrictions.

SUMMER
Build roads and production spots
Each player in turn order takes one build action. This can be:
Place / move tollbooths and declare tax rates
Each player may move their tollbooths, place tollbooths for cities that can support more, and change /TaxRates: see also /TaxRateSetting.

AUTUMN
/ContractAuctions
Each city offers contracts for each of the /GoodTypes that it still needs in order to grow to the next size. (So each city will offer at least one contract, perhaps up to three.) Players /Auction to supply it. If a contract is won, the winning player must transport goods from production spots they own to the receiving city. The player adjusts their Income indicator to add the contract's cash value, minus any tolls chargeable on the transport route; and places a control marker in the corresponding spot on the city's control board. Any players with tollbooths on the route increase their Income indicator equal to the total tolls they collect on the goods being shipped.
- Players may collaborate to supply a contract between them. If so, they negotiate who gets what proportion of the cash for the contract, and who gets to place the control marker.
Check for change of control of cities
Any city for which a player other than the current controller has (strictly) more control markers on the city's auction board than the current controller changes control: see /CityChangesControl.

WINTER
Score /VictoryPoints for cities
Each city grants VP equal to twice its size to the controlling player (the player with most control markers on that city's board), and VP equal to its size to the player with next highest number of control markers on that city's board (if there is a unique such player).
Gain all annual income
Players collect cash equal to the value of their Income indicator.
Check /EndCondition

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Last edited February 18, 2014 2:12 pm (viewing revision 12, which is the newest) (diff)
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