Interesting: this is similar to the combo people were discussing at (I think) GamesEvening, of MTG: Mannichi and MTG: Meishin. You do need a way of keeping Mannichi alive though (Or popping him back into play), as it's rather global. Strange Inversion or MTG: Dwarven Thaumaturgist is rather more targetted. But yes, the whole Sands / Staff / Orchard / Sharpshooter seems an excellent way of taking the idea and running with it. --AC
The Goblet has proved quite useful from time to time. I shall consider it. And update my trades at some point. --CH
Are you still trying to make this deck? If so, I have two spare Kites going, if you still want them. --FR
I traded for at least one Kite at Ravnica. I'll audit this deck at some point and let you know. And update my trades. --CH
Combining Selesnya and Golgari saproling production cards with Golgari sac effects and MTG: Twilight Drover. This can do some truly sick things. In a game I played against myself last night, I got some tokens from a creature dying with MTG: Promise of Bunrei on the table. Thereafter, my tokens gang-blocked 4/3 and 5/4 beasts, before being sacrificed to MTG: Spawning Pit, putting +1/+1s on the Drover for more tokens later. A MTG: Woodwraith Corrupter then joined the fun, with its 4/4 mosters being sacced to MTG: Perilous Forays if they were going to die, triggering both parts of MTG: Savra in the process.
In a single game, I have had out: 1/1 White spirits (flying), 1/1 White spirits (non-flying), 1/1 Green saprolings, a 3/3 Green elephant and 2/2 Artifact spawns. The deck is capable of producing: Elephants, saprolings, snakes, spawns, non-flying spirits, flying spirits and beasts. It gets a bit confusing at times!
Since the latest round of changes, this deck contains a 3-card infinite combo. Well, 3+(almost any other card in the deck), and two of the 3 main ones are one-of's, but hey.
Current deck list is - shall we say - non-optimal. I kinda want to send it to ChrisMillar?, but it wants to be cleaned up first. Suggestions? The land and mana-fixing is way off for one thing. Note that I don't want to lose any of the possible token types, and I'm more than happy to gain additional types (f'rinstace, 4/4 beasts to go with the 3/3 beasts).
Land (23): Forest x13 Plains x8 Vitu-Ghazi, the City-Tree Elfhame Palace
Other (26): Scatter the Seeds x3 Call of the Herd Doubling Season x4 Selesnya Signet x2 Faith's Fetters Leyline of the Meek Midsummer Revel Promise of Bunrei Spawning Pit x2 Mobilization Aura Shards Symbiotic Deployment Gaea's Anthem Fists of Ironwood Seed Spark Perilous Forays Blasting Station Harmonize Fecundity
Just to see, here is that list in alphabetical order, and with possible modifications to make it fit for the Auction of the People (italicised cards to be removed, bolded added; numbers of cards not considered). Thoughts on viability or other options welcomed.
"Obviously, this deck goes crazy with tokens. It can churn out a scarily large number of token creatures, especially once a Doubling Season gets on the board.
Spawning Pit and Doubling Season is probably the best "engine" in the deck, with the pair essentially reading "1: Put a 2/2 Spawn into play"; in fact, most of the cards get silly with a Season out. Nacatl War-Pride goes without saying, but Midsummer Revel is my favourite - for each turn you can keep it around, you get FOUR beasts!
The deck shouldn't fall over and die if you can't find a Season, though - for instance, Twilight Drover feeds off most of the other token-producers, including the War-Pride because of its unusual "leaves play" condition. Once you've got the board full, one of the pair of Glares should spell game over.
But forget all that. I love this deck because it can produce thirteen distinct token types. Better make sure you've got enough loose change to represent Saprolings, Bats, Elephants, Citizens, Cats (2/2 Forestwalking), Soldiers, Beasts, Cats (3/3 one-blockers), Snakes, Spirits (1/1 colourless), Spawns, Spirits (1/1 white flying), plus one creature type of your choice! And I reckon that's Just Cool."
...or the deck of the bouncing land. Inspired by a recent Three-Card Blind entry, another deck fragment for which I own very few of the key cards:
Note - this idea deserves to be resurrected with Zendikar. --CH
Laundry list This is the result of running "whenever.*land.*play", "whenever.*permanent.*play", "comes into play [on lands]", "owner's hand [on lands]" through CrystalKeep?. This search will be expanded (suggestions welcomed).