AAAAAARGH! The colours! The colours! My eyes! They burn! - MoonShadow
Ah. Sorry - I habitually browse text only, and that was the first thing that came up while looking for 'shoot em up cliche' --Vitenka
's OK ;) I tend to browse text-only too, but not on the wiki - cygwin/lynx edit boxes and cookie support is broken :/ - MoonShadow
Cookies? I know no Cookies ;) Actually, the wiki is one of the few safe places to turn images on that I've found. But since it goes wrong in no way at all (except for the comic - for some reason I don't get a placeholder for the main image so have to turn on all images to see it - which is mildly annoying) ButIDigress.
If the image's height and width were set, you'd get a placeholder, I'd have thought. But I wouldn't be surprised if the dimensions were different for each strip, so that would be really awkward. --M-A
No, generally with images off and an image with no dimensions specified I get a box just wide enough to fit in the ALT text (whetever it may be) And there's the problem. ALT=" " rather than either no ALT tag, or (better) ALT="[comic]" Nice to have the mystery solved.
The ultimate in banner adverts: Click this link, or the cute Antelope gets it
This is now a theoretical possibility, with the advent of [Live-Shot.com]. I therefore expect, sooner or later, some artiste to implement it. In fact you could be really cruel, trapping someone in front of their screen playing a java game, with a live hookup to the live-shot hunting for failures to keep playing. --Pallando
Requires far too much knowledge and trust from the user to work. First, the user has to know about the live-shot thing - and then they have to trust that it's actually hooked up to the little video they are watching, and it's not a re-run. Which, given how much antelopes cost, against the potential gain of little flash games, it would be :) --Vitenka (You'd probably cause a lot of anguish amongst dumb people, though. I leave the morality of that statement to the reader.)
To be more precise, z is gatling (forward), x is winder (to the side, hold c as well and move up or down to adjust the angle) and c is homing (can fire at enemies outside of the normal plane of the game). v skips whatever 'cut' sequence you are watching.
Quite cool, although a little annoying trying to guess when an enemy was in-plane with you or not. I foiund the first two stages fairly easy and the third very difficult. --K
Oh! I didn't know about x and c at the same time. Enemies above/below are a bit annoying (them and the boss ending up behind you being the only use for homing mode) And yes, the third (and final) stage is hard. --Vitenka