Senji and Hawk were playing a game here, but it's been stalled since February 2006. See Type 4 for rules.
I'd be interested in playing a game, if anyone wants to... -- Senji
Ok, let's give it a go. I'll go first to get things underway! -- Hawk
Play
Turn 1 (Hawk):
Librarian's Nemesis Creature - Human Wizard (2/2, black and blue) When ~this~ is put into a graveyard from play, you may pay 3. If you don't, sacrifice any number of libraries. that many untapped Islands gain protection from unblocked creatures until end of turn Whenever a spell is countered, target opponent may return a creature card from his or her graveyard to hand
How random, I suppose that'd be what you expect... Your turn. -- Hawk
Turn 1 (Senji):
Dark Priest of Chaos Creature - Human Cleric (2/2, black) BB, Discard a card: all unblocked creatures with both power and toughness greater than or equal to X, where X is the number of basic land types among lands any player controls get -6/-5 until end of turn 4, Discard a enchantment card: you may return a card from your graveyard to play At the beginning of your main phase, you may Sacrifice ~this~. If you do, regenerate target creature with total power and toughness less than 7 and all creatures with power greater than 2 can't block until end of turn and regenerate those creatures Whenever an opponent plays a black creature spell, destroy any number of target creatures Whenever ~this~ leaves play, destroy target nonblack creature. It can't be regenerated. 2BB: up to X target green enchantments are black until end of turn, where X is the amount of mana in an opponent's mana pool
Hmm, that fourth ability is going to be the strongest I think... -- Senji
Turn 2 (Hawk):
Merfolk Mayhem Enchantment (blue) 3, Sacrifice ~this~: return all permanents you control to their owner's hand Discard a card: put a 4/4 blue Merfolk creature token into play 4UU: put X 4/4 blue Merfolk creature tokens into play, where X is the number of colours among creatures any player controls Tap an untapped white permanent you control, Pay 4 life, sacrifice 4 Merfolk: unless any player taps an untapped permanent he or she controls, up to 2 target untapped enchantments gain "Sacrifice ~this~: put a 1/1 white Bird creature token with flying into play Sacrifice ~this~: put a 2/2 blue Merfolk creature token into play Tap an untapped basic land you control, sacrifice a Merfolk: all untapped artifacts are black until end of turn" until end of turn and those permanents can't be the target of spells or abilities until end of turn
Verdant Mapping Instant - Arcane (white and green) Choose one: search your library for a nonbasic land and put it into play, then shuffle your library; or add GG to your mana pool Entwine X colourless mana, where X is the number of creature spells played this turn
OK, I'll pay the Entwine cost of 0, since I can get rid of the GG using the last ability of my Dark Priest if I have to, and I've currently got nothing useful to do with it, and go generating for nonbasic land...
Plains Greenhouses Land 4, T: add X green mana, where X is the amount of white mana in your mana pool to your mana pool
Well, that could've been more useful. Still I can use that to get rid of my GG by tapping two Utopias and hence adding 0 green mana, and that's the end of my go.
Turn 3 (Hawk):
Conscription Instant (white) each player puts a 1/1 white Soldier creature token into play
Good good. I won't attack this time. Your turn.
Turn 3 (Senji):
Unholy Fire Instant - Arcane (black and red) destroy any number of target nonCleric creatures
That's a bit powerful. I guess I'd better destroy your Nemesis and your Soldier token.
I'll tap one of my Utopias, play the Storm to untap it again (as Utopias are "Basic Non-basic Land - Plains Island Swamp Mountain Forest"s).
Then I tap all my Utopias giving me a total of 4UU mana which I use to generate 2 4/4 Merfolk tokens with Merfolk Mayhem (as you have 1 black and 1 white creatures). That's me done. -- Hawk
Turn 4 (Senji)
Eruption Instant (red) destroy target land. It can't be regenerated.
I'll target one of your Utopias with this, which has no effect (rule 2.1).
Dark Sacrifice Instant (black) you sacrifice a Cleric. destroy all nonblack creatures
Umm, don't have any Clerics to sac, I'll take that as a Utopia please, Bob. Your turn. -- Senji
Turn 6 (Hawk):
Withering Hand Instant (black) Choose one: draw a card; or target Cleric gets -4/-2 (This effect doesn't end at end of turn)
I draw a card. It's just going to get confusing if I don't reveal it to you, so its a
Dazzling shade Creature - Spirit (1/3, white) All untapped enchantments are white 1WWW, T: untap up to 1 target permanents an opponent controls. When those permanents becomes the target of a spell or ability this turn, flip ~this~. - - - - - Legendary Creature - Spirit (2/3, white) If you paid the kicker cost, first strike 2WW, Sacrifice a permanent: ~this~ gains bushido X, where X is the number of cards you have in hand (This effect doesn't end at end of turn) Kicker Tap an untapped permanent you control, Sacrifice a land
Mirror Dance Instant (blue) You and target opponent each untap and gain control of two target creatures the other controls until end of turn.
Which I think I can keep, since neither of us has two creatures -- Senji
Turn 7 (Hawk)
I decide to generate a card and get
Blood Charge Enchantment (green) Whenever a creature regenerates, unless any player sacrifices a white creature, target creature gains trample until end of turn and that creature can't be the target of spells until end of turn All red enchantments are enchantments as well as their types
Labyrinth Land T: add U to your mana pool. Spend this mana only on spells. T, Tap an untapped white enchantment you control: target artifact can't be the target of spells or abilities until end of turn
Slithering Python Creature - Illusion Snake (1/3, blue and red) U: target Golem gains ~this~ can't block until end of turn
My Dazzling Shade attacks. I think you have to take damage. I'm done. -- Hawk
Turn 9 (Senji)
Nagini Creature - Zombie Snake (1/2, black and white) At the beginning of your combat phase, put a warp counter on ~this~. If ~this~ has 5 warp counters on it, flip it. ~this~ comes into play with 4 +1/+1 counters on it Remove 3 +1/+1 counters from ~this~: you sacrifice a nonbasic land. unless any player discards a card, destroy target nonblack creature 4: you may search your library for a card, reveal it, and put it into your hand. If you do so, shuffle that library afterwards. - - - - - Legendary Creature - Zombie Snake (7/1, black and white) Whenever a creature regenerates, put a +1/+1 counter on ~this~ 2, T: put a +1/+1 counter on ~this~ Remove 4 +1/+1 counters from ~this~: each player may return all cards from his or her graveyard to play spells cost all players 1 more to play
Wheee!
Right, I'm going to put 4 +1/+1 counters on Nagini when it comes into play.
Then I'm going to tap 4 Utopia and search my library for a card...
Blessing or Curse Instant (white) Choose one: two target creatures get +3/+4 until end of turn; or put a 1/1 black Cleric creature token into play
...which goes into my hand.
Then at the start of my Combat Phase I add a warp counter to Nagini.
Obfuscated Wizard Creature - Human Wizard (3/3, blue) T, Discard a enchantment card: ~this~ gains Discard a card: unless an opponent pays X life, where X is the number of creatures in play, the next time a Wizard would be turned face up this turn, instead ~this~ gains All permanents an opponent controls are enchantments as well as their types until end of turn (This effect doesn't end at end of turn) When ~this~ leaves play, draw 1 card, then discard 1 card
How confusing...
Search for a card again...
Levitating Elf Creature - Elf Shaman (3/1, green) ~this~ can block as though it had flying Whenever one or more green creatures are put into a graveyard from play, target opponent may put a card from hand into play
Add a warp token, then attack with Nagini (a 5/6)...
I'll let the attack through and take 5 damage. -- Hawk
Turn 11 (Hawk)
Nightshade Instant (white and black) put a 3/3 white Spirit creature token with flying into play
Hmm, I'm done.
Turn 11 (Senji)
Hatching Time Instant (green) each player puts a 1/1 green Snake creature token into play
Have a snake. :)
Search for card:
Magic in the Gears Enchantment (red) Sacrifice ~this~: destroy all artifacts you control Whenever a permanent becomes the target of a instant spell, you reveal cards from the top of your library until you reveal a sorcery card. If you do, you put that card into hand and put the rest on the bottom of your library in any order. If you don't, you shuffle the revealed cards into your library.
Add warp token, attack with Nagini
And done.
Well as I understand, I have a 1/3 Dazzling Shade, a 1/3 Slithering Python, a 3/3 Spirit token and a 1/1 Snake token, so if I block with all of them Nagini is dead. You chose how to deal damage amongst my creatures. -- Hawk