Sometimes the Generator's output is just plain silly. Some of these are from previous versions of the Generator and won't happen any more, but they're still quite entertaining.
Pointless Mountain Land T: add 1 to your mana pool. Spend this mana only on red spells.
Legendary Creature - Human Wizard (2/1, red) RR: two target multicoloured enchantments gain All permanents you control gain 1R, Tap an untapped permanent you control: ~this~ gains Whenever a creature becomes blocked by one or more creatures, unless an opponent sacrifices a black permanent, ~this~ gets +2/+0 until end of turn until end of turn until end of turn. When those permanents becomes the target of a green instant spell this turn, flip ~this~. - - - - - Legendary Creature - Human Wizard (1/3, red) Whenever ~this~ is dealt damage, ~this~ gets +2/+0 until end of turn
Wall you control can't be blocked except by Cephalid
Whenever you lose life , destroy all permanents Pay 3 life : destroy two target black permanents
an opponent may play Zombie spells with a mana cost less than or equal to B for up to 4 less
Whenever an opponent lose life , put target creature card card in target opponent's graveyard into their graveyard At the beginning of your combat step , return target creature to their owner's hand
The second ability is scary, but sensible. The first is forbidden by design conventions - no card goes in a graveyard other than its owner's.
Looks to me like it's perfectly legal. It won't actually *do* anything (even reorder the graveyard), but... --AC
T: search target player's library for a card and put it into owner's graveyard
Possibly fun if cost increased. An instant possibly?
(PeterTaylor) As worded, basically a scary reanimator card. How about "target opponent's library"?
Enchanted permanent are creatures with power and toughness equal to their mana cost as well as their types
Goblins you control gain protection from Spike (not the creature, the player archetype!)
creatures with toughness less than or equal to 4 are land as well as their types
(PeterTaylor) In an anti-land deck. Not otherwise - being a land doesn't automatically give them mana abilities.
No, it doesn't, but there's so much useful stuff you can do to land it's just not true. It's the sort of card you build decks around. Think squirrel deck with this, hecatomb and the card that makes all lands swamps in addition to their existing type, for instance. - MoonShadow
Or any of my random "Yay! We can make their land into ~foo~!" ideas. Now, with this and Humility, March of the Machines and Opalescence, we can make everything into ~foo~! --Requiem
permanents gain protection from permanent
Whenever a untapped Cephalid comes into play , a player may search library for a card , reveal it, and put it into hand . If so, shuffle that library afterwards. and any number of target Goblins get - 3 / + 3
permanents gain protection from blue T : you may search library for a blue instant card , reveal it, and put it into hand . If so, shuffle that library afterwards. and target permanent gains cumulative upkeep: T
This one was shaping up to be quite an interesting card, right up to that last phrase.... - tjm
...which is nonetheless a hilarious way of giving something two upkeeps to live - Thallid Ice Cream Man
Beastdabeastdobeastbeast Beast Creature - Beast (2/2, red) 2RR: put a 4/4 green Beast creature token into play 2RRRRR: put a 4/4 red Beast creature token with trample into play Sacrifice a black creature: put a 4/4 red Beast creature token into play 1RRB: put a 3/3 red Beast creature token into play Sacrifice a Beast: gain control of target blue creature until end of turn first strike RR: ~this~ deals 2 damage to target player
Gah! The content filter here doesn't like me submitting certain words in certain forms, so a couple of other things on this page had words removed when I submitted this. I'll avoid using this computer to edit pages from now on, unless I'm able to get my admin to remove that feature --Ultros
I Think Your Cards Are Better Than Mine Instant (blue) gain control of target library until end of turn
Almost from the Comprules: "A player draws a card by putting the top card of one of his or her libraries into his or her hand."
Military Incompetence Instant (blue) Affinity for Rogues counter target activated ability from a Soldier source
Okay, so the efforts to get everything all in flavour haven't been totally successful. --AC
Artifact 3: ~this~ is a artifact as well as its types until end of turn Whenever equipped creature is turned face up, flip ~this~. Equip 2 - - - - - Legendary Artifact All Thopters are enchantments as well as their types T: two target creatures gain When ~this~ is put into a graveyard from play, target opponent may pay B. If that player does, draw a card until end of turn
Mad Scramble for the Pikes Artifact All permanents gain Whenever a creature is put into a graveyard from play, attach target Equipment to target creature with banding. Gain control of that Equipment until end of turn
Creature - Human Soldier (2/2, white and red) Whenever ~this~ deals damage, target player may pay R. If that player does, ~this~ gets +1/+0 until end of turn Whenever ~this~ is turned face up, target player may Pay 1 life. If that player doesn't, put a destiny counter on ~this~. If ~this~ has 5 destiny counters on it, flip it. Morph 3WW - - - - - Legendary Creature - Human Soldier (1/3, white and red) WWWWW, Discard a card: put X 1/1 white Bird creature tokens with flying into play, where X is the number of cards you have in hand
From a [Type 4 game on CMC]: Lonely Golem Creature - Golem (1/1, black)? At the beginning of your combat phase, target opponent reveals the top 1 cards of his or her library. that player puts all Golem cards from among them into play and put the rest into his or her graveyard
Merfolk Artificer Creature - Merfolk (2/2, blue) At the beginning of each player's upkeep, target opponent may Sacrifice a permanent. If that player doesn't, you reveal the top X cards of your library, where X is the amount of mana in your mana pool. you put all artifact cards from among them into hand and put the rest on the bottom of your library in any order T: draw a card
I'm not sure that the timing works on this one -- can you have any mana in your manapool at the beginning of upkeep? -- Senji
I think it's ok. The ability will trigger and go on the stack at the beginning of the upkeeps, and you could add mana to your pool before it resolved. --CH
18 Mana? Why, I Think I'll Draw a Card! Creature - Human Wizard (3/2, blue and black) 4UUU: put a 1/1 blue Bird creature token with flying into play 1UB, sacrifice a Bird: draw a card activated abilities cost any player 4 more to play Tap an untapped black creature you control: attach target Aura to target creature. Gain control of that Aura until end of turn and put two charge counters on that Aura
Tap Your Lands Again For Me? Please? Creature - Bird Soldier (1/1, white) Flying When ~this~ comes into play, target opponent may pay 4. If that player does, you gain 1 life W: untap up to 4 target permanents double strike
Three Times the Scaring, Three Times the Fun Instant (black) all creatures with fear gain fear until end of turn and those creatures gain fear until end of turn
Mana Burn for Two Much? Instant (green) Choose one: add 2G to your mana pool; or add G to your mana pool; or you may return two creature cards from your graveyard to hand
This is Just a Narrow Tutor, Right? Enchantment (black) Transmute 1BB
Department of Redundancy Department Land T: add 2 to your mana pool T: add 2 to your mana pool
Shatter Never Felt So Good Artifact Creature - Golem (1/1, artifact) All libraries are artifacts as well as their types All Golems gain protection from red
Regenerator Hater Creature - Snake (2/3, green) Whenever ~this~ regenerates, you may Sacrifice ~this~. If you do, destroy all lands
Block Me, I Dare You Creature - Zombie Goblin (1/2, black) When ~this~ is put into a graveyard from play, draw 7 cards When ~this~ is returned to its owner's hand, you may Discard a sorcery card. If you don't, destroy all creatures
Is There a Slower Path to Infinite Life? Creature - Cat Knight (2/1, white) 2WUBRG: put a +1/+1 counter on ~this~ Remove 4 +1/+1 counters from ~this~: you gain 1 life
If Only My Flip Side Were a Zombie Creature - Spirit (1/1, black) B: ~this~ gains ~this~ can't block until end of turn 1UB, T: target Spirit gets -3/-3 (This effect doesn't end at end of turn) and that creature gets -3/-2 (This effect doesn't end at end of turn) and up to 2 target Spirits gain protection from blue until end of turn and target untapped enchantment gains When ~this~ leaves play, you may Sacrifice a basic land. If you do, all Beasts get -4/-4 until end of turn until end of turn When any player controls no permanents, flip ~this~. All legendary artifacts gain Sacrifice a Spirit, Pay 4 life: Regenerate ~this~ - - - - - Legendary Creature - Spirit (1/1, black) All Zombies get -1/-1
Quick, Get Me Another Source of Speed Counters, Stat! Enchantment (red, white and blue) At the beginning of your upkeep, target Dragon gets +2/+0 (This effect doesn't end at end of turn) and that creature gets +3/+0 until end of turn 2RR, Pay 2 life: ~this~ gains All Beasts gain Pay 4 life: put a speed counter on target artifact When ~this~ is put into a graveyard from play, you may Pay 1 life. If you don't, put a speed counter on target enchantment All artifacts with speed counters on them gain All permanents gain 1: add 3R to your mana pool All permanents with speed counters on them gain When ~this~ leaves play, you put X 1/1 white Bird creature tokens with flying into play, where X is the number of permanent types among permanents you control (The permanent types are artifact, creature, enchantment and land) All permanents with speed counters on them gain protection from creatures until end of turn
A Library with Haste! Just What I Needed! Instant (red) all libraries gain At the beginning of each opponent's combat phase, up to 2 target Wizards get +3/+0 until end of turn until end of turn and untap those permanents and gain control of them until end of turn. They gain haste until end of turn.
Vulshok Jaguar Junk-Diving Grapeshot Welder Creature - Cat (1/2, white) When ~this~ comes into play, target opponent may Sacrifice a basic land. If that player does, you may return a card from your graveyard to play Sacrifice a creature with flying: destroy target artifact When ~this~ is put into a graveyard from play, you may pay W. If you don't, untap target artifact and regenerate that permanent Whenever any player plays a Equipment spell, any number of target Cats get +1/+1 until end of turn
Phew...That Was Close! (ravnica 1687092324) Enchantment - Aura (white and black) | Enchant basic land | Enchanted land is a creature with power and toughness equal to its converted mana cost as well as its types | Whenever an opponent gains life, two target Wizards get +0/+4 (This effect doesn't end at end of turn) | Sacrifice a Plains: tap up to X target permanents you control, where X is the amount of black mana in any player's mana pool | your opponents may play creature spells without paying their mana cost
But...You Just Said... (ravnica 414061515) Instant (red) | Attach target Equipment to target Rogue. (Control of that Equipment doesn't change.) and gain control of that Equipment until end of turn
Gargoyles have a strange homeland Tribal Land - Gargoyle 1B, T: add 2 mana of any one colour to your mana pool When you control no nonblue creatures, flip ~this~. - - - - - Legendary Tribal Land - Gargoyle 4U, Pay 3 life: target white creature gains If a nonblue creature would be dealt damage, instead that creature gains banding until end of turn (This effect doesn't end at end of turn)
Jackpot! (896604553) Creature - Bird Wizard (3/2, blue) | Flying | Flying | Flying / CMC: 7 And it even has the CMC 7 as a finishing touch!
An Armor-Piercing Bullet Just for You (124337591) Tribal Instant - Generated Bird (white) | Regenerate target black creature and destroy target black creature. It can't be regenerated. / CMC: 3
Hey, Moxen Were Fair in Land Form (land 1889107848) Legendary Land | Sacrifice ~this~, T: Add three mana of any one colour to your mana pool Probably the most apropos use of Legendary I've seen from the generator.
The indecisive player's dream Instant (black) draw two cards, then discard two cards
Converted mana cost: 5 I seriously laughed. Unless there was some card that passively prevented you from discarding any cards whatsoever, this is just hilarious. -Espeorb
Creature - Spirit (1/1, white) When the number of permanents you control is 1 or more, flip ~this~. W: ~this~ gets +2/+1 until end of turn Whenever you lose life, put a +1/+1 counter on ~this~ ~this~ enters the battlefield with two +1/+1 counters on it Tap an untapped Spirit you control, remove two +1/+1 counters from ~this~: put a 2/2 white Soldier creature token onto the battlefield Discard a creature card, T, remove a +1/+1 counter from ~this~: untap target Spirit Whenever ~this~ becomes blocked, destroy all artifacts When ~this~ enters the battlefield, two target creatures with first strike get +0/+1 until end of turn All Spirits are white If ~this~ would deal combat damage, that damage is dealt to target attacking or blocking creature with vigilance instead - - - - - Legendary Creature - Spirit (3/3, white) Discard a creature card: ~this~ gains vigilance until end of turn (W/U)(W/U)(W/U)(W/U)(W/U): each player may search his or her library for up to three basic land cards and put them into the battlefield. Each player who searched his or her library this way shuffles it.
Converted mana cost: 3
Where shall I start? Number of permanents >=1? Vigilance in italics? Scarily large number of +1/+1 counters (if it's allowed to stick around and you have a repeatable life-loss card)? If fact, general scariness of whole top half - which is completely unusable?
Useless much? Land W, Tap an untapped red creature you control, T: add W to your mana pool T: add 1 to your mana pool T: add 1 to your mana pool --His sugar feeds more than even the whispered rope – Foucault, the elder